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Author Topic: He 111 H-16 and H-20  (Read 33825 times)

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StrykVladzimsky

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Re: He 111 with the rocket accelerator
« Reply #12 on: July 01, 2010, 04:07:14 AM »

BA2 is fictional to the point of insanity, but radio guided bombs sound really cool to me.
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Karabas-Barabas

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Re: He 111 with the rocket accelerator
« Reply #13 on: August 06, 2010, 01:46:40 AM »

Update
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Mad026

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Re: He 111 with the rocket accelerator
« Reply #14 on: August 06, 2010, 03:23:40 AM »

how can we activate it?

I had a stock H-16 and the previous H-20, the Air.ini and plane ru things are the same as in your update. I modified the weapons.ru entries but it didn't work for me.

( I have the Diff_FM activated too )

60% CTD crash....

Please help!

thanks
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Birdman

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Re: He 111 with the rocket accelerator
« Reply #15 on: August 06, 2010, 08:51:03 AM »

This H-20 seems to use the AviaSkins version of DiffFM mod, that is not compatible with SAS version.

The only possibility to get H-20 working with our DiffFM is to add the new flightmodel He-111H-20.fmd to next SAS buttons.

However, H-16 should work without problems, so you can just comment or leave out the H-20 air.ini entry for now, or just use the older version.
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Fusek

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Re: He 111 with the rocket accelerator
« Reply #16 on: August 06, 2010, 08:57:31 AM »

Most of that game is fictional, no such TV guided rocket existed at the time As far as I know. These are radio guided bombs in which there is a control module on the aircraft and the pilot using his eye sight guides the bomb to it's target.

From wiki; Hs 293D was television-guided. Twenty were built and tested, but it was never used operationally as the television equipment was unreliable.

That said, very nice mod. It's always good to see this golden oldie (in IL2 world at least) get some attention! :)
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Mad026

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Re: He 111 with the rocket accelerator
« Reply #17 on: August 06, 2010, 11:03:56 AM »

This H-20 seems to use the AviaSkins version of DiffFM mod, that is not compatible with SAS version.

The only possibility to get H-20 working with our DiffFM is to add the new flightmodel He-111H-20.fmd to next SAS buttons.

However, H-16 should work without problems, so you can just comment or leave out the H-20 air.ini entry for now, or just use the older version.


so we have to wait for a new SAS button.... :)
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Birdman

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Re: He 111 with the rocket accelerator
« Reply #18 on: August 06, 2010, 11:51:14 AM »

I got these working with a special buttons that includes that missing FM. However, in my tests I noticed the following:

- Typing mistakes in weapons_ru lines (too many SC 1000 bombs or wrong bomb type)
He-111H-16.16xSC50                       16xSC 70
He-111H-16.1xSC2000_1xSC1000             1xSC 2000 + 2xSC 1000
He-111H-20.1xSC2000_1xSC1000             1xSC 2000 + 2xSC 1000

- one extra SC 250 bomb appears in 2xSC 500 loadout of H-16

- ghost booster rockets remain after jettisoning

- LOD issues, better LOD values for CF are
[LOD]
100
450
550
800
1200
2500

for midwings
[LOD]
100
450
550

and for turrets
[LOD]
25
50
100

- The H-16 replaces the one in Ultr@Pack, although the Ultr@Pack H-16 has different loadouts:

#####################################################################
# He-111H-16
#####################################################################
He-111H-16.default                       Default
He-111H-16.4xSD250                       4xSD 250
He-111H-16.4xSC500                       4xSC 500
He-111H-16.2xTorp                        2xTorpedo
He-111H-16.4xAB500                       4xAB 500
He-111H-16.2SC1000                       2xSC 1000
He-111H-16.1SC1000_2SC500                1xSC 1000 + 2xSC 500
He-111H-16.2SC1000_2SC250                2xSC 1000 + 2xSC 250
He-111H-16.2PC1600                       2xPC 1600
He-111H-16.1SC2000                       1xSC 2000
He-111H-16.1SC2000_2SC250                1xSC 2000 + 2xSC 250
He-111H-16.none                          Empty

Could the H-16 be renamed so that these two versions can coexict, or could loadouts of Ultr@Pack version be added to this version?
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Karabas-Barabas

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Re: He 111 with the rocket accelerator
« Reply #19 on: August 06, 2010, 12:09:07 PM »

I got these working with a special buttons that includes that missing FM. However, in my tests I noticed the following:

Thank you.

- ghost booster rockets remain after jettisoning

Reset, with a slight delay, 3-5 s, a little bit of patience:)

- LOD issues, better LOD values for CF are

Thank you, forever forget what spoils the recording distance converter :)


Could the H-16 be renamed so that these two versions can coexict, or could loadouts of Ultr@Pack version be added to this version?

You can rename all except write air.ini: ...  air.HE_111H16  ...
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Birdman

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Re: He 111 with the rocket accelerator
« Reply #20 on: August 06, 2010, 01:10:48 PM »

Reset, with a slight delay, 3-5 s, a little bit of patience:)
I mean copies of the boosters still remain when the boosters detach that 3-5 s after burning out.

You can rename all except write air.ini: ...  air.HE_111H16  ...
These two versions have exactly the same classfile name air.HE_111H16, so it's impossible to have both.
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Karabas-Barabas

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Re: He 111 with the rocket accelerator
« Reply #21 on: August 06, 2010, 02:25:51 PM »

I mean copies of the boosters still remain when the boosters detach that 3-5 s after burning out.

Fix. Download update.

These two versions have exactly the same classfile name air.HE_111H16, so it's impossible to have both.

In ul?tapake old version.
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Whiskey_Sierra_972

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Re: He 111 with the rocket accelerator
« Reply #22 on: August 06, 2010, 03:30:25 PM »

Hi mate!

Great work on the 111!!!

I'll wait the update at buttons (in the meantime your update is just installed and waiting the minus go away!!!)

regards

walter
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Whiskey_Sierra_972

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Re: He 111 with the rocket accelerator
« Reply #23 on: August 09, 2010, 06:42:43 AM »

HI!!!!

I have just installed the new buttons!!!  (thanks Cirx and Birdman!!!)

I have noticed that on some loadout the booster don't appear but the take off are anyway short and the light green smoke of the booster is visible in the trail:

He-111H-16.default                              default
He-111H-16.16xSC50                           16xSC 50
He-111H-16.2xSC250_16xSC50               2xSC 250 + 16xSC 50
He-111H-16.1xSC500_16xSC50               1xSC 500 + 16xSC 50
He-111H-16.4xSC250                          4xSC 250
He-111H-16.6xSC250                          6xSC 250
He-111H-16.2xSC500                            2xSC 500
He-111H-16.1xSC500_4xSC250               1xSC 500 + 4xSC 250
He-111H-16.1xSC2000_1xSC1000            1xSC 2000 + 1xSC 1000
He-111H-16.2xPC1600                           2xPC 1600
He-111H-16.empty                                empty

He-111H-20.default                               default
He-111H-20.20xSC50                       20xSC 50
He-111H-20.5xSC250               5xSC 250
He-111H-20.9xSC250                       9xSC 250
He-111H-20.4xSC250_1xSC500               4xSC 250 + 1xSC 500
He-111H-20.3xSC500                       3xSC 500
He-111H-20.empty                                 empty

About the loadout of the Ultrapack H16 I agree with Birdman too because an extended loadout can only make the mission more customable , so I hope for a loadout mix between them!

Another little consideration is that the dorsal gun of the H16 have a full enclosed windshield.....

regards

walter
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