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Author Topic: Fokker D.XXIII  (Read 21758 times)

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SAS~Storebror

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Re: Fokker D.XXIII
« Reply #24 on: December 21, 2016, 11:47:37 AM »

No it just tells that the QMB Mission is on a WW1 map (somme) while not in a WW1 environment. The objects in the mis are not there. But that's no issue, missing objects in the mis are just ignored.

the thing with the CTD when trying to switch to aiming view happens no matter on what map.
(all other planes, even DXXI variants work well. Even on the Somme map)

Fact is the aiming mode works, so whatever causes a crash in your game is an error on your side.
As much as I´d like to point you in the right direction, a log showing the relevant parts where the error happens is the least thing required.

Best regards - Mike
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tnewell

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Re: Fokker D.XXIII
« Reply #25 on: December 21, 2016, 11:54:36 AM »

Installed in DBW 1.71, followed Mike's instructions and runs perfectly. No problems whatsoever. Thanks to all involved.
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max_thehitman

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Re: Fokker D.XXIII
« Reply #26 on: December 21, 2016, 12:04:10 PM »



Hello Max,

Since this plane currently has no markings at all, could you please share your Dutch ones with us ...?  :P

Yes, I will post some skins for it tomorrow.
 Let me place a few more diferent roundels on it for variety  :)

At this moment I am not home.

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barber

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Re: Fokker D.XXIII
« Reply #27 on: December 21, 2016, 12:40:29 PM »

Hi 101tfs and others

Nice plane and works fine in DBW at least.
Thank you all very much for this and happy holidays to you!

Cheers
Barber
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Zflyer48

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Re: Fokker D.XXIII
« Reply #28 on: December 21, 2016, 02:15:14 PM »

WOW! Diffently a lot better than the one I made.
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dietz

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Re: Fokker D.XXIII
« Reply #29 on: December 21, 2016, 02:20:59 PM »

Pretty darn cool- who would have thunk it?
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Epervier

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Re: Fokker D.XXIII
« Reply #30 on: December 22, 2016, 09:55:11 AM »

All work fine in my 409/UP2.01 !
Thank you very much all involved !
Sorry but no work in 409 !
Because hard CTD when I press the Shift+F1 keys (Toggle Gunsight) !
Several lines of code cockpit not compatible with code 409!

@Mike, Do you want me to give you the code or can I post here a version for the Rebels (+ external FM for 409/UV2 & UV3) ?

Code: [Select]
[16:42:08] java.lang.NoSuchMethodError
[16:42:08] at com.maddox.il2.objects.air.CockpitFokker_DXXIII.reflectWorldToInstruments(CockpitFokker_DXXIII.java:232)
[16:42:08] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:640)
[16:42:08] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:777)
[16:42:08] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:2096)
[16:42:08] at com.maddox.il2.engine.Renders.doPaint(Renders.java:355)
[16:42:08] at com.maddox.il2.engine.Renders.paint(Renders.java:276)
[16:42:08] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[16:42:08] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:42:08] at com.maddox.rts.Message._send(Message.java:1217)
[16:42:08] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:42:08] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:42:08] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:42:08] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:42:08] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[16:42:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:42:08] at com.maddox.il2.game.Main.exec(Main.java:436)
[16:42:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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max_thehitman

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Re: Fokker D.XXIII
« Reply #31 on: December 22, 2016, 12:12:51 PM »

Does anyone know who did the default skin ?
I see no name on the original skin. Who is the artist?

I would like to include his, or her, name on the new skins which I will be
posting tonight in a little while.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DOWNLOAD 10-Skinpack
https://www.sas1946.com/main/index.php?topic=53414.msg580627#msg580627



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Mission_bug

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Re: Fokker D.XXIII
« Reply #32 on: December 23, 2016, 01:11:15 AM »

Superbly done , thank you very much to all involved, really appreciated. 8)


Thanks a lot for a superb plane !

And good news : SSP made for old beta model works too ! Tested in 4.10 DBW and 4.12 CUP/WAW.

That is because the new model uses the same name for the class and its folder sits higher in the mod folder than the old one so it
picks up the new model and the SSP no matter where your original entry is. ;)


Wishing you all the very best, Pete. ;D
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taskf53

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Re: Fokker D.XXIII
« Reply #33 on: December 23, 2016, 01:35:43 AM »

Very nice and great work, thanks to all. :)
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SAS~Storebror

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Re: Fokker D.XXIII
« Reply #34 on: December 23, 2016, 05:57:50 AM »

Several lines of code cockpit not compatible with code 409!

@Mike, Do you want me to give you the code or can I post here a version for the Rebels (+ external FM for 409/UV2 & UV3) ?
Gabriel you know that my system was knocked out and is not fully functional again yet, plus old systems like 409 don't have highest priority at the moment.
Please try attached patched Java Classes and see if they fix it.
They should at least fix the reported issue, but you wrote that "several" lines are incompatible, so if there are more of them, please specify.

I'd really like to avoid this mod falling apart into different versions.
It started as "one for all" and should remain like that.

Best regards - Mike
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Vampire_pilot

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Re: Fokker D.XXIII
« Reply #35 on: December 23, 2016, 07:24:09 AM »

Oh, look at that:

Quote from: SAS~Epervier
Because hard CTD when I press the Shift+F1 keys (Toggle Gunsight) !

exactly my problem as well.
That quick fix actually did it for me too (on DBW).

Just to double check what i now get is no crosshairs at all in "aiming view" toggle. Like, no cockpit, no cross hairs, just out in plain air.
But it is not producing CTDs anymore and in a fight I Use the closest normal view anyway. Just the button to toggle is usually an easy click out of habit. And that producing a CTD each time sucks.

So thanks for the fix eventually, Mike.
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