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Author Topic: F-5 TigerII_V1.4 upt.21.10.17  (Read 55995 times)

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dagger123456

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #108 on: February 18, 2017, 04:21:40 AM »

....and im curious, why is my ground blue on snapshot?  it is normal during  actual flight.
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SAS~Tom2

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #109 on: February 18, 2017, 06:37:29 AM »

That is a special effect..courtesy of our special effect master mind . :) ;)

JK...sorry.. :(
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nadvgia

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #110 on: February 19, 2017, 04:15:08 PM »

Both F-5's cannot be seen in the menu (empty blue rectangule preview area).


Using 4.12.2; ver. modact 5.30; WeaponPack_Gen2016_20170219release

and

- SAS Common Utils
- SAS Engine MOD 2.7.3 western (18th/Feb./2017) or later
- 1956 The JetEra v1.33 or later
- Vega's Weapon pack


Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Plane/F-5A/hier.him'
WARNING: object '3DO/Plane/F-5A/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F-5A/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F-5A/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/F-5A/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:746)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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western0221

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #111 on: February 19, 2017, 04:24:25 PM »

Both F-5's cannot be seen in the menu (empty blue rectangule preview area).

I feel more meaningful error / warning lines 10 or 30 were written before you cut out .....


btw, have you set the folder "F-5 TigerII" in 1st page's download link in your #SAS folder ?
Not different folder tree depth ....
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nadvgia

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #112 on: February 19, 2017, 04:44:11 PM »

Both F-5's cannot be seen in the menu (empty blue rectangule preview area).

I feel more meaningful error / warning lines 10 or 30 were written before you cut out .....


btw, have you set the folder "F-5 TigerII" in 1st page's download link in your #SAS folder ?
Not different folder tree depth ....

Yeah, first page and it is inside SAS folder (my mod folder). In menu it even allows to chose firearms but no plane.. Added the stationary too but nothing. No more mods are needed?
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PhantomII

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #113 on: February 19, 2017, 06:07:43 PM »

Hi nadvgia, Just a thought, have you checked your F-5 Folder to make sure all the files are there? Especially the 3Do/plane folder. Sometimes you may get an incomplete download.
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western0221

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #114 on: February 19, 2017, 06:19:44 PM »

Hi nadvgia, Just a thought, have you checked your F-5 Folder to make sure all the files are there? Especially the 3Do/plane folder. Sometimes you may get an incomplete download.

So, after completely succeeding to extract the F-5 mod archive into your drive, the folder "F-5 TigerII" has 589 files and 11 folders, total filesize 125MB (checked by folder right click -- show property , in Windows' Explorer).
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nadvgia

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #115 on: February 20, 2017, 12:15:30 PM »

Solved, i´ve unzip the rar the file and end up with a "F-5_Ver1.1" folder inside the mod folder PLUS the "F-5 TigerII" subfolder..so just this last folder should be inside the mod folder.  :P It's 100% funtional now ;)



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PhantomII

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #116 on: February 20, 2017, 12:53:07 PM »

Glad you got it working .Happy flying.
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4S_Vega

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Re: F-5 TigerII_V1.1 upt.5.02.17
« Reply #117 on: February 20, 2017, 01:17:37 PM »

Version 1.2 at first post


features:
Quote
- fixed radar text;
- vapor clouds when pull high G turns;
- fixed GSuit;
-bombsigt works only with GAttack loadouts;

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BOYAN

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #118 on: February 20, 2017, 02:24:33 PM »

Thank you all for the updates, what a beautiful little bird! If I may ask mr. Ranwers, will there be any 3d updates perhaps, like smoother wheels and cockpit frame? I noticed that the wheels are digging into the ground a bit, compared to the stationary version...
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Vampire_pilot

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #119 on: February 23, 2017, 08:33:59 AM »

amazing aircrafts!

The skins on page one aren't tagged, would anyone have a basic template to share?

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