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Author Topic: F-5 TigerII_V1.4 upt.21.10.17  (Read 56030 times)

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camilojunior

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #120 on: April 10, 2017, 05:27:58 PM »

Hi, I'm using 4.12.2; ver. modact 5.30, SAS Common Utils, JetEra v1.33, Vega's Weapon pack 1.3, SAS Engine MOD 2.7.3 western and  WeaponPack Gen2016(20170406), but I still have CTD at 30% at mission loading.

My loglist:

INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.lang.NoSuchFieldError: printCompassHeading      
at com.maddox.il2.objects.air.CockpitF_5Bombardier.<init> CockpitF_5Bombardier.java:193)   
at java.lang.Class.newInstance0(Native Method)   
at java.lang.Class.newInstance(Unknown Source)      
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3147)      
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2507)      
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)      
at com.maddox.il2.ai.Wing.load(Wing.java:144)      
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)      
at com.maddox.il2.game.Mission._load(Mission.java:838)      
at com.maddox.il2.game.Mission.access$600(Mission.java:121)      
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)   
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)      
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)      
at com.maddox.il2.game.Main.exec(Main.java:449)      
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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camilojunior

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #121 on: April 17, 2017, 04:48:20 PM »

Any opinion?
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max_thehitman

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #122 on: April 17, 2017, 07:17:56 PM »

Any opinion?

You may be missing some important java or other things. example.... Error: printCompassHeading 

Many of these jets are all going through a major upgrade in how they work and fly.
Also some upgrades in their 3d-modeling and weapons loads.

I also use the modpack as you for the 4.12 (its the VP-modpack).
The VP-modpack was put together in mind for the WW2 time era, but I have upgraded it to also use
these jets and other aircraft.

Upgrade your game like I did.

I am using these.... (This is how I have named my folders, so they can load first in the game), They should be on top of the list of folders
inside the #SAS folder.

! 00_SAS Common Utils_v1.09_13042017
! 00_US_JetCockpitCommonMaterials_19032017
! 01_SAS_EngineMod2.7.3wNoadditionaleffects_03042017    .... (Which I installed in 03-04-2017) I use this version + Simple Engine MOD 2.7.3w , no additional visual / sound effects version.
! 02_WeaponsPack_Generation_19032017          .......(with new patch for daisy cutter)
! 03_Vegas_WeaponsPack_v1.3_23092016
! 04_JetEra_v1.33


NOTE - Before you install the "! 01_SAS_EngineMod2.7.3wNoadditionaleffects_03042017"
make sure to erase or write a "-" (minus sign) in front of the files that are needed to be removed from your entire
game.
You will find these 5 class files on the same forum post where you download the Western SAS_EngineMod  ;)
Once this is done, then install the ! 01_SAS_EngineMod2.7.3wNoadditionaleffects

https://www.sas1946.com/main/index.php/topic,52489.0.html

These are the 5 classfiles you must remove....

22164244D5800CDC
22164244D5800CDC
1BA17EC2269DE08A
B7210FEA03EED97A
E0E67F32DBEC4160


If you do not know how to do this, it is very easy.
1 - Open up your game folder to the #SAS folder where all your mods are stored.
2 - copy the first classfile and then paste the entire thing into your WiNDOWS search box on the top-right corner of your screen.
Let the PC search all files inside all the folders.
A drop down list will reveal all the files with this name.
Click on each file and either delete them, or write a "-" (minus sign) in front of them.
--- in my personal game, all unused files I write like this -z_22164244D5800CDC
3 - once the first search is done, go on to the next classfile and do the same thing.
4 - Once this is done, then install the ! 01_SAS_EngineMod2.7.3wNoadditionaleffects package

I will tell you a tip I discovered ...
The reason I do not completely erase all my files, is because I may need them for later.
So I place them all at the bottom of each location where they are stored at, by writing a "-z_" in front of them and
each title.
This also includes ALL "Read_Me" files, word-files, PDF manuals, EVERTYTHING I do not want the
game engine to read when the game is being used.
This makes the game load and work alot better and faster  ;) 
If you are sure you do not need these files in the future, then just erase them, if you wish.

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Spencer

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #123 on: April 17, 2017, 08:00:56 PM »

Could someone please help me here, when loading the F5-A or E in fmb it loads to 100% then it says mission loader failed:null
I have all the requirements to use the F5 but i cant seem to figure it out

Spenny
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Giday

PhantomII

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #124 on: April 17, 2017, 08:16:35 PM »

Hi Spencer and welcome. Please read this so others may help you with your problem:
https://www.sas1946.com/main/index.php/topic,13457.msg141551.html#msg141551.
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camilojunior

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #125 on: April 19, 2017, 12:52:19 AM »

max_thehitman, thanks for you informations. I'm rebuilding my #SAS folder and, for now, the F-5s are working
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max_thehitman

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #126 on: April 19, 2017, 05:06:49 PM »

Glad to be of help CamiloJunior.
Sometimes I struggle with these mods myself  :P But now everything is working.

Just keep in mind that you will be making upgrades in the near future for
these packs (see list below) because all things jet-related are going through a great upgrade
for all jet airplanes....At least these modern jets, not the WW2 amd Korean-war types.


SAS Engine MOD 2.7.3 (by Western)
https://www.sas1946.com/main/index.php/topic,52489.0.html

SAS Common Utils 1.09
https://www.sas1946.com/main/index.php/topic,40490.0.html

Weapons Pack V 1.3 2016.09.23
https://www.sas1946.com/main/index.php/topic,48603.0.html

Weapon pack Generation 2016 -- and Jet pit Common materials
https://www.sas1946.com/main/index.php/topic,53426.0.html



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western0221

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #127 on: April 20, 2017, 10:27:02 AM »

I've not tried Mach flight by this F-5s .....
are F-5E (or also F-5A ? ) missing the 3D Hook "_Shockwave" ?
This hooks maybe used as white cloud effect attaching point in reaching Mach 1.00 with HUD text "Mach1 exceed".

Code: [Select]
com.maddox.il2.engine.ActorException: Hook: _Shockwave not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
at com.maddox.il2.objects.air.F_5.soundbarier(F_5.java:992)
at com.maddox.il2.objects.air.F_5.update(F_5.java:1138)
at com.maddox.il2.objects.air.F_5E.update(F_5E.java:306)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1202)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:558)
at com.maddox.il2.fm.FlightModel.update(FlightModel.java:546)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:46)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:836)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1234)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Spencer

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Re: F-5 TigerII_V1.2 upt.20.02.17
« Reply #128 on: April 21, 2017, 10:22:23 PM »

Thankyou Phantom
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Giday

4S_Vega

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Re: F-5 TigerII_V1.3 upt.07.08.17
« Reply #129 on: August 07, 2017, 06:36:59 AM »

Version 1.3 20170807 at first post

V1.3 features
Quote
-Better FM
-Fixed Java codes
-re modelled M39 cannon, now fire rate is relistic

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urmel

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Re: F-5 TigerII_V1.3 upt.7.08.17
« Reply #130 on: August 07, 2017, 10:35:47 AM »

Many Thanks 4S_Vega!
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4S_Vega

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Re: F-5 TigerII_V1.4 upt.21.10.17
« Reply #131 on: October 30, 2017, 03:40:31 PM »

This planes has been updated at 20171021 Version 1.4
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