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Author Topic: Weapon pack Generation 2016-iii (ver 25/Jul/2020) and Jet pit Common materials (ver 26/Feb/2019)  (Read 62041 times)

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western0221

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Very nice western, which aircraft will be the carrier for the AIR-2 Genie.

I've not touch any Genie operator aircraft projects or heard someone working on.

A half .... personal satisfaction filling the gap of weapons missing associating from making AIM-4.
But someone .... some projects will use mine in the future.
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surian

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Very nice western, which aircraft will be the carrier for the AIR-2 Genie.

I've not touch any Genie operator aircraft projects or heard someone working on.

A half .... personal satisfaction filling the gap of weapons missing associating from making AIM-4.
But someone .... some projects will use mine in the future.
i can't find vega's weapon pack. help me, please.
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western0221

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New Weapon pack Generation 2016-iii is released in 1st post.

I applies Engine MOD 2.8.1w's drag calculation for bombs and droptanks.
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dsawan

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here is log at these crashes when selecting the a-7 and others.

Code: [Select]
[Nov 25, 2017 11:56:24 AM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:116)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Actor.<init>(Actor.java:858)
at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
at com.maddox.il2.objects.weapons.Rocket.<init>(Rocket.java:267)
at com.maddox.il2.objects.weapons.Missile.<init>(Missile.java:198)
at com.maddox.il2.objects.weapons.MissileAIM9D.<init>(MissileAIM9D.java:27)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.weapons.RocketGun.newRocket(RocketGun.java:212)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:278)
at com.maddox.il2.objects.weapons.RocketGun.set(RocketGun.java:251)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2424)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2397)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2114)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

SAS~Gerax

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i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

western0221

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dsawan 's log says Weapon pack Generation 2016-iii and Jet pit Common materials are free from your errors.

No mentions those mods relating to your problems.
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western0221

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New Weapon pack Generation 2016-iii is released in 1st post.

Add ---
 - "T" style 3x tailfins 300 gal. skyhawk fueltank for A-7 and "X" style 4x tailfins 300 gal. skyhawk fueltank for S-3.
 - All 300 gal. skyhawk fueltanks can be painted in "South East Asis" camo.

Code: [Select]
matSEAcamo(); - French AAM Matra R.530 .... both Semi-Active Radar Homing variant and IR Homing variant.

 - French AAM Matra R.550 .... only hook position adjust about 3D, but 2x variants "Magic" and "Magic 2" is ready. "Magic 2" has All Aspect Homing capability.
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steven197106

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Thanks  western0221, have you uploaded the weapons pack, can't see the new tanks and missiles
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

western0221

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Thanks  western0221, have you uploaded the weapons pack, can't see the new tanks and missiles

What ?

New weapons I added in my pack will appear in missions WITH new aircrafts loading them in their loadouts.
NOW ---- no aircraft has weapon loadouts using T3/X4 300gal. tanks, Matra AAMs, AIM-4 or -26.
Those new weapons are waiting to be used in the future.
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steven197106

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Thank you, how about a AGM-45 Shrike
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

western0221

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I've already made AGM-45 's 3d model in my hand.

The biggest problem is java coding side.
Without total radar systems are fully finished , anti-radiation missile code cannot be written.
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