Thanks for the tip max. I saw such lines in some "leading" mat files, followed by similar mats that don't have these lines.
Saw SpecularPow 32 few places instead of 4. Is that it ?
Can this technique be use on planes tires which are sometimes way white, too bright and shiny... Or is this of an entirely different issue...
Happy new year. Best wishes and thanks again.
From my past experimenting with these number values, it also effects the tire files if you change those files,
If you reduce their value to "zero" on those tire files.... you will get not gloss or shine on the rubber tires.
Well, you will still notice some shine on them, but not so much.
For the tire files (or gear) this would look like this...
[LightParams]
Ambient 1.0
Diffuse 1.0
Specular 0.0 <------------- zero shine
SpecularPow 0 <------------- zero shine
Shine 0.0
-------------------------------------------
I noticed on some files the values were way up to 32 and even 64 in the SpecularPow. I think this is way too much and off-balances the
good looks of the overall 3d-model.
After all , it is a very nice model and it should also look nice in the game , without too many parts being too bright, while other parts are too dark.
The only files that should not be touched are the ones named "Glass" - This is for the glass windows shine on the cockpit and other glass areas.
But on some models, they are also way too bright and have a high number.
Change them only if you want less shine.