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Author Topic: Chieftain mk.3 / mk.5  (Read 9031 times)

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western0221

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Re: Chieftain mk.3 / mk.5
« Reply #24 on: December 24, 2017, 07:33:09 PM »

Hi, quick testing ver.0 Mk.3 .....

Whole model looks great and perfect.

Small but not few 3d problems about IL-2 specific exporting technique are found.
Only Maraz Exporter can handle smoothing groups as the flag of separating faces and faces correctly.
Other exporters want to "Detached" to make edges correctly between some grouped faces and other grouped faces.
Without detaching, exporters make whole faces as one smoothed object and IL-2 renderer makes it rounded bright / dark lighting gradation like a ball even 90 degree box.

DustL / DustR 's hook axis look not rotated.
They need rotated for kicking out sands to backward and a bit up.
Now they look like blowing to tanks' center.

LOD distances can be set in more small steps.
Instead of 500 / 1000 / 2000 ..... 100 / 400 / 2000 is OK.
If you can add one more middle step like 100 / "200" / 400 / 2000 will be better.


Good luck !
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Koty

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Re: Chieftain mk.3 / mk.5
« Reply #25 on: December 24, 2017, 08:13:59 PM »

the dust hooks are in the middle of the tank to create a bit better dust cloud, covering part of the tracks too


the smoothing groups are a known issue, this was just a test release, it has a lot of bugs, I am going to separate the faces, found a script on the internet that should be able to do it.

As for lods, I'll play around with the numbers. These tanks aren't supposed to be used in massed assaults, but I'll try.


Also, found the same issue as you had with the Gaz trucks - they are visible through hills at other than LOD0.


Here, just a few skins  I've worked on in the mean time
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western0221

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Re: Chieftain mk.3 / mk.5
« Reply #26 on: December 24, 2017, 08:24:54 PM »

Also, found the same issue as you had with the Gaz trucks - they are visible through hills at other than LOD0.

This problem comes from *.mat files' entries.

Code: [Select]
[ClassInfo]
  BasedOn =PARENT=.mat
code may work only on stock expected mat file names.
What names are expected are not known, they are hard coded by C++ (not Java).

Even same values are wanted to be kept in child LOD mat files, not to use BasedOn method and,
copy and paste all lines of LOD0 mat file and change the TextureName line.

This limitation makes task amounts bigger when we want to retouch LightParams etc. (and sometimes leads forgotten bug) , but totally safety.
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Koty

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Re: Chieftain mk.3 / mk.5
« Reply #27 on: December 25, 2017, 02:25:18 PM »

oh yes, thank you western

belated merry christmass to you
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Koty

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Re: Chieftain mk.3 / mk.5
« Reply #28 on: January 21, 2018, 01:42:21 AM »

OK, most of the work is done.
I just have to add some storage on the turret. The two-sided material is Skin2o0, right?

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western0221

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Re: Chieftain mk.3 / mk.5
« Reply #29 on: January 21, 2018, 01:54:19 AM »

In IL-2 1946, The two-sided material works about very limited hard coded mat and tga/tgb names only.
Almost of mod objects cannot use two-sided materials like stock objects.

Simply copy the face and invert (Flip in 3ds Max) is easy and reliable.
When you are using Buggy Buggy Exporter, take care not to merge the vertices of inverted faces in doing "Vertex Weld".
It will makes all front or back polygons mixed in lighting / shading , bugged view.

Maraz Exporter can handle Welded two-sided polygons, but it needs smoothing group classification like front=1/back=11.
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Koty

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Re: Chieftain mk.3 / mk.5
« Reply #30 on: January 21, 2018, 03:39:38 AM »

Oh yeah, I'll try to do that. Thanks.


Now here a little tease on what's comming next. ;)
Might re-do the wheels... I want to do them 3D, but I do not want to risk performance loss... then again, they are not that complex, might waste a few polygons there ;)
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western0221

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Re: Chieftain mk.3 / mk.5
« Reply #31 on: January 21, 2018, 04:33:25 AM »

Performance loss is not so serious, when you manage properly each LOD distance meter values and decreasing polys / texture resolutions.

I often set LOD0 distance at 100 meters.
High detailed tire or engine bonnet, wing (fender) models are shown only times of the camera is near than 100m from the car.
From fly-by aircrafts' cockpit view to the car, passing seconds nearer than 100m maybe very short. FPS damage will be not so serious.
I like vehicles' LOD steps as 100, 200, 500 (or 400), 2000. Only when I want to one more step, insert 800 or 1000 between 500 (400) and 2000.
So, 200m's LOD1 model or 500m's LOD2 model have to be made carefully for balance of quality and rendering performance.

When you are afraid even 100m too higher detailed, change their steps like 80, 160, 400, 1000, 2000 or 60, 120, 300, 900, 2000.
How long distance players see from / which LOD model is shown and how it looks ..... easily checked by FMB, 3D view camera moving by mouse drag. Flying a mission is not needed until the final check.

My made aircraft ordnances are in different LOD steps.
Those bombs / racks have steps of 50, 250, 750, 2000 meters.



https://www.sas1946.com/main/index.php/topic,49681.msg589298.html#msg589298
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Koty

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Re: Chieftain mk.3 / mk.5
« Reply #32 on: May 21, 2022, 07:18:12 AM »

I completely forgot about these... here is a last update:
https://www.mediafire.com/file/wz5p4uvz04y0sm6/Chieftain_tank.rar/file

Includes multiple skins and new entries. Sadly some details (like cages on the sides) are lacking, as I lost the original .max file while switching to new pc. Also has custom sound.

Chief.ini first part:
Code: [Select]
1-Chieftain_3                      ai.ground.ChiefGround 1 icons/tank.mat
2-Chieftain_3                      ai.ground.ChiefGround 1 icons/tank.mat
3-Chieftain_3                      ai.ground.ChiefGround 1 icons/tank.mat
9-Chieftain_3                      ai.ground.ChiefGround 1 icons/tank.mat



1-Chieftain_3PI                      ai.ground.ChiefGround 1 icons/tank.mat
2-Chieftain_3PI                      ai.ground.ChiefGround 1 icons/tank.mat
3-Chieftain_3PI                      ai.ground.ChiefGround 1 icons/tank.mat



1-Chieftain_5                      ai.ground.ChiefGround 1 icons/tank.mat
2-Chieftain_5                      ai.ground.ChiefGround 1 icons/tank.mat
3-Chieftain_5                      ai.ground.ChiefGround 1 icons/tank.mat
9-Chieftain_5                      ai.ground.ChiefGround 1 icons/tank.mat



1-Chieftain_52                      ai.ground.ChiefGround 1 icons/tank.mat
2-Chieftain_52                      ai.ground.ChiefGround 1 icons/tank.mat
3-Chieftain_52                      ai.ground.ChiefGround 1 icons/tank.mat
9-Chieftain_52                      ai.ground.ChiefGround 1 icons/tank.mat



1-Chieftain_5PI                      ai.ground.ChiefGround 1 icons/tank.mat
2-Chieftain_5PI                      ai.ground.ChiefGround 1 icons/tank.mat
3-Chieftain_5PI                      ai.ground.ChiefGround 1 icons/tank.mat



1-Chieftain_5PID                      ai.ground.ChiefGround 1 icons/tank.mat
2-Chieftain_5PID                      ai.ground.ChiefGround 1 icons/tank.mat
3-Chieftain_5PID                      ai.ground.ChiefGround 1 icons/tank.mat



1-Chieftain_5PM                      ai.ground.ChiefGround 1 icons/tank.mat
2-Chieftain_5PM                      ai.ground.ChiefGround 1 icons/tank.mat
3-Chieftain_5PM                      ai.ground.ChiefGround 1 icons/tank.mat

Chief.ini second part:
Code: [Select]
[Armor.1-Chieftain_3]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3

[Armor.2-Chieftain_3]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3

[Armor.3-Chieftain_3]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3

[Armor.9-Chieftain_3]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3


[Armor.1-Chieftain_3PI]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3PI

[Armor.2-Chieftain_3PI]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3PI
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3PI

[Armor.3-Chieftain_3PI]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3PI
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3PI
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_3PI


[Armor.1-Chieftain_5]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5

[Armor.2-Chieftain_5]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5

[Armor.3-Chieftain_5]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5

[Armor.9-Chieftain_5]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5



[Armor.1-Chieftain_52]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52

[Armor.2-Chieftain_52]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52

[Armor.3-Chieftain_52]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52

[Armor.9-Chieftain_52]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_52



[Armor.1-Chieftain_5PI]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PI

[Armor.2-Chieftain_5PI]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PI
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PI

[Armor.3-Chieftain_5PI]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PI
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PI
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PI


[Armor.1-Chieftain_5PID]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PID

[Armor.2-Chieftain_5PID]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PID
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PID

[Armor.3-Chieftain_5PID]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PID
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PID
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PID

[Armor.1-Chieftain_5PM]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PM

[Armor.2-Chieftain_5PM]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PM
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PM

[Armor.3-Chieftain_5PM]
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PM
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PM
 com.maddox.il2.objects.vehicles.tanks.TankChieftain$Chieftain_5PM

Stationary.ini, tanks section:
Code: [Select]
Chieftain_3                        vehicles.artillery.ArtilleryChieftain$Chieftain_3 2
Chieftain_3P                        vehicles.artillery.ArtilleryChieftain$Chieftain_3PI 2
Chieftain_5                        vehicles.artillery.ArtilleryChieftain$Chieftain_5 2
Chieftain_52                        vehicles.artillery.ArtilleryChieftain$Chieftain_52 2
Chieftain_5PI                        vehicles.artillery.ArtilleryChieftain$Chieftain_5PI 2
Chieftain_5PID                        vehicles.artillery.ArtilleryChieftain$Chieftain_5PID 2
Chieftain_5PM                        vehicles.artillery.ArtilleryChieftain$Chieftain_5PM 2

Technics.ini:
Code: [Select]
[Chieftain_3]
Description  British MBT Chieftain mk.3
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/Chieftain/Summer/hier.him
MeshDesert   3do/Tanks/Chieftain/Desert/hier.him
//MeshDesert   3do/Tanks/T-72A/Desert/hier.him
//MeshWinter   3do/Tanks/T-72A/Winter/hier.him

// Panzer
PanzerSubtype    5
PanzerBodyFront      0.200
PanzerBodyBack       0.050
PanzerBodySide       0.060
PanzerBodyTop        0.020
PanzerHead           0.300
PanzerHeadTop        0.020

// Weapon
Gun                CannonL11A3_120mm
NumShells          50
AttackMaxDistance     2800.0
AttackMaxRadius       2000.0
AttackMaxHeight       2000.0
HeadYawHalfRange      180.0
GunMinPitch            -10.0
GunStdPitch             5.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        40.0
GunMaxPitchSpeed       20.0   // ??
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   0.1

// Moving
SoundMove      models.Leyland
StayWhenFire   1
SpeedAverage    25.0
SpeedMax        42.0
SpeedBack        10.0
RotSpeedMax     40.0             // ??
RotInvisAng     35.0
BestSpace          80.0
AfterCollisionDist  10.6
CommandInterval     1.2
StayInterval        0.2



[Chieftain_3PI]
Description  British MBT Chieftain mk.3P (Iranian)
Icon         fieldgun       // used for 'stacionary' tank only

// Models
MeshSummer   3do/Tanks/Chieftain/Iran/hier.him

// Panzer
PanzerSubtype    5
PanzerBodyFront      0.200
PanzerBodyBack       0.050
PanzerBodySide       0.060
PanzerBodyTop        0.020
PanzerHead           0.300
PanzerHeadTop        0.020

// Weapon
Gun                CannonL11A3_120mm
NumShells          50



AttackMaxDistance     2800.0
AttackMaxRadius       2000.0
AttackMaxHeight       2000.0
HeadYawHalfRange      180.0
GunMinPitch            -10.0
GunStdPitch             5.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        40.0
GunMaxPitchSpeed       20.0
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   0.1

// Moving
SoundMove      models.Leyland
StayWhenFire   1
SpeedAverage    25.0
SpeedMax        42.0
SpeedBack        10.0
RotSpeedMax     40.0             
RotInvisAng     35.0
BestSpace          80.0
AfterCollisionDist  10.6
CommandInterval     1.6
StayInterval        0.2



[Chieftain_5]
Description  British MBT Chieftain mk.5
Icon         fieldgun       // used for 'stacionary' tank only

// Models
MeshSummer   3do/Tanks/Chieftain50/summer/hier.him
MeshDesert   3do/Tanks/Chieftain50/desert/hier.him

// Panzer
PanzerSubtype    5
PanzerBodyFront      0.200
PanzerBodyBack       0.050
PanzerBodySide       0.060
PanzerBodyTop        0.020
PanzerHead           0.300
PanzerHeadTop        0.020

// Weapon
Gun                CannonL11A3_120mm
NumShells          50



AttackMaxDistance     2800.0
AttackMaxRadius       2000.0
AttackMaxHeight       2000.0
HeadYawHalfRange      180.0
GunMinPitch            -10.0
GunStdPitch             5.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        40.0
GunMaxPitchSpeed       20.0
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   0.1

// Moving
SoundMove      models.Leyland
StayWhenFire   1
SpeedAverage    30.0
SpeedMax        48.0
SpeedBack        10.0
RotSpeedMax     40.0             
RotInvisAng     35.0
BestSpace          80.0
AfterCollisionDist  10.6
CommandInterval     1.6
StayInterval        0.2

[Chieftain_52]
Description  British MBT Chieftain mk.5/2 \n equivalent to Chieftain mk.5/P (Kuwait)
Icon         fieldgun       // used for 'stacionary' tank only

// Models
MeshSummer   3do/Tanks/Chieftain5/summer/hier.him
MeshDesert   3do/Tanks/Chieftain5/desert/hier.him

// Panzer
PanzerSubtype    5
PanzerBodyFront      0.200
PanzerBodyBack       0.050
PanzerBodySide       0.060
PanzerBodyTop        0.020
PanzerHead           0.300
PanzerHeadTop        0.020

// Weapon
Gun                CannonL11A3_120mm
NumShells          50


AttackMaxDistance     2800.0
AttackMaxRadius       2000.0
AttackMaxHeight       2000.0
HeadYawHalfRange      180.0
GunMinPitch            -10.0
GunStdPitch             5.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        40.0
GunMaxPitchSpeed       20.0
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   0.0
// Moving
SoundMove      models.Leyland
StayWhenFire   1
SpeedAverage    30.0
SpeedMax        48.0
SpeedBack        10.0
RotSpeedMax     40.0             
RotInvisAng     35.0
BestSpace          80.0
AfterCollisionDist  10.6
CommandInterval     1.6
StayInterval        0.2


[Chieftain_5PI]
Description  British MBT Chieftain mk.5/P (Iran)
Icon         fieldgun       // used for 'stacionary' tank only

// Models
MeshSummer   3do/Tanks/Chieftain5/Iran/hier.him

// Panzer
PanzerSubtype    5
PanzerBodyFront      0.200
PanzerBodyBack       0.050
PanzerBodySide       0.060
PanzerBodyTop        0.020
PanzerHead           0.300
PanzerHeadTop        0.020

// Weapon
Gun                CannonL11A3_120mm
NumShells          50



AttackMaxDistance     2800.0
AttackMaxRadius       2000.0
AttackMaxHeight       2000.0
HeadYawHalfRange      180.0
GunMinPitch            -10.0
GunStdPitch             5.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        40.0
GunMaxPitchSpeed       20.0
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   0.0

// Moving
SoundMove      models.Leyland
StayWhenFire   1
SpeedAverage    30.0
SpeedMax        48.0
SpeedBack        10.0
RotSpeedMax     40.0             
RotInvisAng     35.0
BestSpace          80.0
AfterCollisionDist  10.6
CommandInterval     1.6
StayInterval        0.2

[Chieftain_5PID]
Description  British MBT Chieftain mk.5/P (Iran)
Icon         fieldgun       // used for 'stacionary' tank only

// Models
MeshSummer   3do/Tanks/Chieftain5/IranDrab/hier.him

// Panzer
PanzerSubtype    5
PanzerBodyFront      0.200
PanzerBodyBack       0.050
PanzerBodySide       0.060
PanzerBodyTop        0.020
PanzerHead           0.300
PanzerHeadTop        0.020

// Weapon
Gun                CannonL11A3_120mm
NumShells          50



AttackMaxDistance     2800.0
AttackMaxRadius       2000.0
AttackMaxHeight       2000.0
HeadYawHalfRange      180.0
GunMinPitch            -10.0
GunStdPitch             5.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        40.0
GunMaxPitchSpeed       20.0
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   0.0

// Moving
SoundMove      models.Leyland
StayWhenFire   1
SpeedAverage    30.0
SpeedMax        48.0
SpeedBack        10.0
RotSpeedMax     40.0             
RotInvisAng     35.0
BestSpace          80.0
AfterCollisionDist  10.6
CommandInterval     1.6
StayInterval        0.2


[Chieftain_5PM]
Description  British MBT Chieftain mk.5/P (Kuwait) \n 35th Shahid (Martyr) Armored Brigade \n Op. Desert storm, 1991
Icon         fieldgun       // used for 'stacionary' tank only

// Models
MeshSummer   3do/Tanks/Chieftain5/Martyrs/hier.him

// Panzer
PanzerSubtype    5
PanzerBodyFront      0.200
PanzerBodyBack       0.050
PanzerBodySide       0.060
PanzerBodyTop        0.020
PanzerHead           0.300
PanzerHeadTop        0.020

// Weapon
Gun                CannonL11A3_120mm
NumShells          50


AttackMaxDistance     2800.0
AttackMaxRadius       2000.0
AttackMaxHeight       2000.0
HeadYawHalfRange      180.0
GunMinPitch            -10.0
GunStdPitch             5.0
GunMaxPitch           +20.0
HeadMaxYawSpeed        40.0
GunMaxPitchSpeed       20.0
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   0.0

// Moving
SoundMove      models.Leyland
StayWhenFire   1
SpeedAverage    30.0
SpeedMax        48.0
SpeedBack        10.0
RotSpeedMax     40.0             
RotInvisAng     35.0
BestSpace          80.0
AfterCollisionDist  10.6
CommandInterval     1.6
StayInterval        0.2

Technics.properties:
Code: [Select]
Chieftain_3               British Chieftain mk.3 MBT
1-Chieftain_3             1x Chieftain mk.3 MBT
2-Chieftain_3             2x Chieftain mk.3 MBT
3-Chieftain_3             3x Chieftain mk.3 MBT
9-Chieftain_3             Chieftain mk.3 MBT company


Chieftain_3P              Chieftain mk.3/P MBT (Iran)
Chieftain_3PI             Chieftain mk.3/P MBT (Iran)
1-Chieftain_3PI           1x Chieftain mk.3/P MBT (Iran)
2-Chieftain_3PI           2x Chieftain mk.3/P MBT (Iran)
3-Chieftain_3PI           3x Chieftain mk.3/P MBT (Iran)


Chieftain_5               Chieftain mk.5 MBT
1-Chieftain_5             1x Chieftain mk.5 MBT
2-Chieftain_5             2x Chieftain mk.5 MBT
3-Chieftain_5             3x Chieftain mk.5 MBT
9-Chieftain_5             Chieftain mk.5 MBT company


Chieftain_52               Chieftain mk.5/2 MBT
1-Chieftain_52             1x Chieftain mk.5/2 MBT
2-Chieftain_52             2x Chieftain mk.5/2 MBT
3-Chieftain_52             3x Chieftain mk.5/2 MBT
9-Chieftain_52             Chieftain mk.5/2 MBT company


Chieftain_5PI               Chieftain mk.5/P MBT (Iran)
1-Chieftain_5PI             1x Chieftain mk.5/P MBT (Iran)
2-Chieftain_5PI             2x Chieftain mk.5/P MBT (Iran)
3-Chieftain_5PI             3x Chieftain mk.5/P MBT (Iran)


Chieftain_5PID               Chieftain mk.5/P MBT (Iran) (drab camo)
1-Chieftain_5PID             1x Chieftain mk.5/P MBT (Iran) (drab camo)
2-Chieftain_5PID             2x Chieftain mk.5/P MBT (Iran) (drab camo)
3-Chieftain_5PID             3x Chieftain mk.5/P MBT (Iran) (drab camo)


Chieftain_5PM               Chieftain mk.5/P MBT (35th brigade, Kuwait)
1-Chieftain_5PM             1x Chieftain mk.5/P MBT (35th brigade, Kuwait)
2-Chieftain_5PM             2x Chieftain mk.5/P MBT (35th brigade, Kuwait)
3-Chieftain_5PM             3x Chieftain mk.5/P MBT (35th brigade, Kuwait)
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public static void main (String[] args){}

glibble

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Re: Chieftain mk.3 / mk.5
« Reply #33 on: May 21, 2022, 07:58:27 AM »

Fantastic! :dancing_banana:
Thank you so much Koty!

They will be very useful for cold war West Europe maps, as well as stand-in Challengers for Iraq 1991!

Glibble
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cbradbury

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Re: Chieftain mk.3 / mk.5
« Reply #34 on: May 21, 2022, 09:15:04 AM »

Really nice. Thank you for these.
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Mission_bug

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  • Posts: 6090
Re: Chieftain mk.3 / mk.5
« Reply #35 on: May 22, 2022, 06:13:26 AM »

Thank you very much for the updated version, really appreciated. 8)

All running in my ModAct 5.30. ;)


Take care and be safe.

Wishing you all the very best, Pete. ;D
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