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Author Topic: Andalucia Map - Retextured Version in 1024  (Read 22857 times)

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Ala13_ManOWar

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Re: Andalucia Map - Retextured Version in 1024
« Reply #12 on: May 09, 2010, 01:24:56 PM »

Great!!! :)

S!
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jt189

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Re: Andalucia Map - Retextured Version in 1024
« Reply #13 on: May 10, 2010, 04:19:17 AM »

This re-textured map is great the campaigns using this map is even better keep up the great work. Got most of your maps because this work you do .
                                                  Thank You
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jt189

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Re: Andalucia Map - Retextured Version in 1024
« Reply #14 on: May 10, 2010, 04:35:44 AM »

Got most of your maps because of the great work you do Thank You
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Uzin

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Re: Andalucia Map - Retextured Version in 1024
« Reply #15 on: May 10, 2010, 06:06:28 AM »

If anyone has run into this map behaving oddly when you are flying along the edges of the map - say around Ceuta/Gibraltar or Guadix - there is a fix for this which i will post soon - several new textures are 16million color tga's or 3mb sized files, while they should be 8bit, 256 colors and 1 mb sized files ...
You can either reduce the respective files yourself by looking for the 3mb sized texture files in the Andalucia_2 folder, or else wait fr the new textures which i will post here ...
I decreased manually color depth in IrfanView to 256 colors, 8 Bits, of the all files having initially 3MB size, in tex/ag/ Andalucia_2 folder, but with no help: map loads in FMB,  the mission there created is saved, can be loaded, but when trying to fly it, the PC freezes, the only remedy being the task manager.
EDIT: I use HSFX4.1.
EDIT No2: I installed the map into my 409 version with SAS modact, first with 3MB texture tga files: the mission created on the map in FMB was saveable and flyable, but with flickering sometimes, which was removed temporarily by pressing any button.
Next, i replaced texture tga files with 1MB ones, as above. And voila: any flickering was removed.
Conclusions: there are two kinds of troubles: 3MB tga files, perhaps for some graphic cards ( I have Nvidia GeForce 8600 GT, Pentium 4 3GHz , 2GB RAM )and , something in HSFX4.1 install, like observed both Lejo at AAA and me here. 
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agracier

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Re: Andalucia Map - Retextured Version in 1024
« Reply #16 on: May 10, 2010, 07:51:14 AM »

3MB tga files, perhaps for some graphic cards ( I have Nvidia GeForce 8600 GT
___________________________________________________________________

I have the same graphic card and for me the flickering ended when I changed 3mb textures into 1 mb textures ...

Before trying that out, I also tried using a new map_f, both new and older actors file, new and older FMB maps, and newer and older map_c, older map_t ... I finally gave up and didn't try a map_h though ... ha ha.

Anyway, none of the above really helped, but the 3mb textures into 1 mb textures did, so I suppose it has to do with that ... even though other maps have used 3mb textures apparently ...
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Uzin

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Re: Andalucia Map - Retextured Version in 1024
« Reply #17 on: May 10, 2010, 08:23:07 AM »

As I wrote on AAA (sorry for this duality, wanted to reach you), I have older your Andalucia map version installed on 409SASmodact version of Il2, while in HSFX4.1 version the new map is alone. I suspect the new version unconsciousnessly (hi) uses something of older versions.
Or there is something what makes trouble in HSFX ? Less probable, I think.




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cgagan

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Re: Andalucia Map - Retextured Version in 1024
« Reply #18 on: May 10, 2010, 08:25:41 AM »

I also get the occasional flickering screen, restored when I press any button (NVidia Geforce 9800GT, 4GB Ram). Could you please explain the procedure for reducing the size of Tex/ag/ Andalucia_2 folder? Thanks,
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agracier

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Re: Andalucia Map - Retextured Version in 1024
« Reply #19 on: May 10, 2010, 08:37:48 AM »

I also get the occasional flickering screen, restored when I press any button (NVidia Geforce 9800GT, 4GB Ram). Could you please explain the procedure for reducing the size of Tex/ag/ Andalucia_2 folder? Thanks,

There are just a few textures in 3mb ... the fields textures for instance ... I don't know how it works in GIMP, but not to worry. I'll post the reduced sized textures here in a while along with a few other changes/fixes.
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Uzin

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Re: Andalucia Map - Retextured Version in 1024
« Reply #20 on: May 10, 2010, 08:44:30 AM »

I also get the occasional flickering screen, restored when I press any button (NVidia Geforce 9800GT, 4GB Ram). Could you please explain the procedure for reducing the size of Tex/ag/ Andalucia_2 folder? Thanks,
1. I suppose you have the map installed. Go to the folder MODS/Mapmods/maps/_tex/ag/Andalucia_2/.

2.There you will see files such as Bim_DownCity_desert.tga of the size 3MB.

3. Open this file with pgm IrfanView (free). Select Image/Decrease color depth/256 Colors (8 BPP)/OK.

4. Save the file under the same name into the same location, let owerwrite.

5. Repeat with other *.tga files of 3MB size.
Good luck !
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cgagan

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Re: Andalucia Map - Retextured Version in 1024
« Reply #21 on: May 10, 2010, 09:34:18 AM »

Thanks! I gave the mission I recently saved another try as it now stands and I got no flickering... Mystery. I shall wait and see; in the meantime I downloaded IrfanView,
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Birdman

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Re: Andalucia Map - Retextured Version in 1024
« Reply #22 on: May 11, 2010, 04:37:37 PM »

I have a little problem with the map:

I get this error message while loading in FMB:
Load bridges
WARNING: for object 'maps/_Tex/land/summer/sk_road  //Highway.mat' class not found

All is fine until I try to go to 3d mode with a bridge visible. The bridge is not drawn and the graphics freezes until I move the view so that the bridge is no longer visible.
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agracier

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Re: Andalucia Map - Retextured Version in 1024
« Reply #23 on: May 11, 2010, 04:46:22 PM »

I have a little problem with the map:

I get this error message while loading in FMB:
Load bridges
WARNING: for object 'maps/_Tex/land/summer/sk_road  //Highway.mat' class not found

All is fine until I try to go to 3d mode with a bridge visible. The bridge is not drawn and the graphics freezes until I move the view so that the bridge is no longer visible.

Hmmmm ... never heard of this error message before ...

I would perhaps though check your load.ini and make sure that the roads are thus:

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

You might also try checking your labels.txt file and see if it is empty or not - it should be 0k in size and contain nothing when you open it with a text editor ...

Can't guarantee anything, but these are things that come to mind to check first ...
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