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Author Topic: Hs-126A Redux  (Read 66823 times)

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Mission_bug

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Re: Hs-126A Redux
« Reply #48 on: February 05, 2017, 04:47:56 PM »

Hellon Mick, trouble is I am actually trialing the engine emd for each type that should give that sort of performance but the best I got was 230kmh.  :o

I appreciate that there are all kinds of parameters to take into consideration when making a FM and EMD but the He46 that we were using is not a
long way from the Hs-126 in overall proportions and weights etc. o_O

Like you say, any volunteers. ;)

Moral of the story is when you look at something and decide you can do that, think again, check your references, do not bother with it and
leave it to someone else. :D

Anyway, I have now done everything again so I have a 126A and 126A__Slats, new entries, new statics and it uses the emd of the 132 Dc 880.

Still needs a gun and the racks sorting out though, any takers. :P

Take care.

Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Hs-126A Redux
« Reply #49 on: February 06, 2017, 02:43:57 AM »

Well after more tinkering the best I manage with the 132 engine is 250 Km/h.





That will have to do for me, hopefully someone else can give it a go. ;)


Wishing you all the very best, Pete. ;D
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Mick

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Re: Hs-126A Redux
« Reply #50 on: February 06, 2017, 03:00:27 AM »

Well the He46 had a 650 HP engine, and the HS126 had 200 HP more, hence the higher top speed of around 350 km/h ...

I hope our good friend Greybeard, who likes to fiddle with FMs, is reading this thread and will soon give it a try ...  :P
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Birdman

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Re: Hs-126A Redux
« Reply #51 on: February 06, 2017, 06:56:55 AM »

I've fixed some speed issues before just for fun, and adjusting CxMin_0 in FM seems to be the other important thing in addition to proper engine parameters. With this parameter you can give this later plane less drag than for He 46, but it's also worth checking that FM is otherwise OK like weights and wing areas (remember to check in [Squares] also sum of wing section areas in addition to total wing area). If engine parameters are correct, then adjusting for proper top speed at altitude should give good speed at sea level also.

Maybe I could have some fun adjusting the flight model some day if I had proper reference material. However, if engine parameters are already OK and He 46 FM was well done, then CxMin_0 might be the only adjustment needed to get good enough flight model for reconnaissance plane.
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dietz

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Re: Hs-126A Redux
« Reply #52 on: February 06, 2017, 12:37:56 PM »

Actually dietz  this version came out after the big B.A.T. install.

Cheers,

Edlor

Thanks for the tip.I just installed the two version option in my BAT /WAW2 folder and it works like a charm on first blush.Thanks all for the interesting bird!
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Mission_bug

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Re: Hs-126A Redux
« Reply #53 on: February 06, 2017, 02:56:44 PM »

I've fixed some speed issues before just for fun, and adjusting CxMin_0 in FM seems to be the other important thing in addition to proper engine parameters. With this parameter you can give this later plane less drag than for He 46, but it's also worth checking that FM is otherwise OK like weights and wing areas (remember to check in [Squares] also sum of wing section areas in addition to total wing area). If engine parameters are correct, then adjusting for proper top speed at altitude should give good speed at sea level also.

Maybe I could have some fun adjusting the flight model some day if I had proper reference material. However, if engine parameters are already OK and He 46 FM was well done, then CxMin_0 might be the only adjustment needed to get good enough flight model for reconnaissance plane.

Thank you very much for that Birdman I will have a look, there is a updated version in the works which uses new code by Mike that I have made changes to, it is in the school in Mark's problem thread. ;)


Thought I would try a skin, WIP for Estonia, they were later used by the Russians.




Lets hope my skin turns out better than my code and FM work. :D

Wishing you all the very best, Pete. ;D
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dona

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Re: Hs-126A Redux
« Reply #54 on: February 06, 2017, 03:30:38 PM »

Pete,  Estonian skin is looking good. It will also probably work very well for Greek machines in their original delivery scheme.  ;)
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SAS~Poltava

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Re: Hs-126A Redux
« Reply #55 on: February 06, 2017, 11:44:00 PM »

This little beauty needs some tweaking: there is no front-firing MG (should be 1 x MG17), and the ailerons are black, plus that when they fall off, there is a black "ghost" left in place  :)
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Mission_bug

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Re: Hs-126A Redux
« Reply #56 on: February 07, 2017, 01:55:22 AM »

Pete,  Estonian skin is looking good. It will also probably work very well for Greek machines in their original delivery scheme.  ;)

Yes essentially the same scheme dona, just having a issue getting colour to show on the spats right now, if you were intending doing any of these please go ahead you might have to wait a while for me. ;)


This little beauty needs some tweaking: there is no front-firing MG (should be 1 x MG17), and the ailerons are black, plus that when they fall off, there is a black "ghost" left in place  :)


The front mg has already been addressed in the java and with a hook but needs the weapon to add to the fuselage, there has been a rebuild of the classes since the last posted update and I have sent changes on to Edlor, you can find a link in the school, just look for the problem posted by Mark on PrintCompass.

Edlor will have to sort out your other issue, my attention will turn next to sorting out the weapon options once Edlor sends me the adjustments he has made to the hooks for them.

Wishing you all the very best, Pete. ;D
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SAS~Poltava

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Re: Hs-126A Redux
« Reply #57 on: February 07, 2017, 02:35:28 AM »

Another thing (hope you don't feel I'm pushing you here): could it be possible to have german bombs?
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Mission_bug

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Re: Hs-126A Redux
« Reply #58 on: February 07, 2017, 03:36:59 AM »

Another thing (hope you don't feel I'm pushing you here): could it be possible to have german bombs?

Hello Peter, that's what I meant by sorting out the weapon options. ;)

I need to look at the type of bombs or whatever was used and find suitable things as well as the types of pylon they used, hopefully
those will be available as a stock item or from the Dreamk weapon packs.

Wishing you all the very best, Pete. ;D
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SAS~Poltava

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Re: Hs-126A Redux
« Reply #59 on: February 07, 2017, 04:26:32 AM »

Excellent!  :)
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