Hello guys, just a update from me to show what is happening to the Hs126 going forward.
First of all the version you have has been causing issues for one of our members, Mark (Bombsaway) and to cure the issue Mike Storebror
has very kindly wrote new java for the type to replace the original, thank you very much Mike, really appreciated.
This was passed along to Edlor and me and further changes were made to remove all entries to the He-46 and replace them with those
for the Hs-126, this included renaming the cockpit so everything is now specific to this aircraft, the cockpit by Dreamk and his
pylons are retained though.
The aircraft is now called HS126A and HS126A_Spats so will replace any versions you currently have.
The new java allows the mod to be used in 4.09, 4.10 and 4.12 base games although certain dependencies will need to be added
to your game to avoid any issues, sadly the FM remains a problem for 4.09 users.
Thank you very much to SAS~Epervier for testing and correcting various hooks in the hier and exhaust meshes.
Okay, first of I have been doing further work on trying to finalise the weapon options so a few figures, thoughts and
questions on that and other things.
These figures are what we normally see bounded about:
1 × forward-firing 7.92 mm (.312 in) MG 17 machine gun
1 × flexible 7.92 mm (.312 in) MG 15 machine gun in the observer/gunner
Up to 150 kg (330 lb) of bombs
Now I have differing figures primarily in the main reference I am using, 'Henschel Hs126 by Robert Panek and Robert Peczkowski', it
is in the Mushroom models Publications series of books, and from others, so to break the above down into one option we get:
Two machine guns, one forward firing 7.92 mm MG 17 with 500 rounds and one rear facing MG 15 with 975 rounds in 13 double magazines.
Two bomb magazines each with five 10kg bombs.
One removable rack carrying one 50 kg bomb, this was fitted on the port side.
This is the above and the single Mg-17 seen firing is the default with the rear Mg-15
Further to this it is mentioned thus:
One 55kg smoke generating pod which would be carried instead of the bomb on the same pylon on the port side.
Now further reading tells us that the weight of 55kg was actually the empty weight, the fully loaded weight turns
out to be 385kg, this obviously exceeds the stated figure above for bomb load, was a pod accounted for in a different
way?
Anyway, I have tried to replicate this with what I have available pending someone being able to make something
specific:
Two issues for me here, would this load also include the cassette bombs carried in the internal bay?
Secondly do we have a way of generating smoke from a pod in game, I for one have not seen one?
There is also mention of flares being carried, using a gun and line, however that works. Peter has asked me to include
parachute flares and I have but was this a option used by the Luftwaffe or any other user of the Hs126?
Obviously these are quite different in size and application to the gun fired variety and I have included a mix of the 10kg
bombs with these with two options; bombs first and flares first.
In reality how exactly would these have been deployed and should I really use them as a load for this aircraft?
Moving on again from the stated load option and its weight I find that the aircraft used by Greece also exceed this with
one option indicating two 250kg bombs and also Greek aircraft had a additional forward firing machine gun:
The above load is side by side, however, there are indications that Greek aircraft used double racks where one bomb was behind
the other, further to this it is also mentioned that the Luftwaffe itself actually fitted under fuselage bomb racks in addition to
the one on the port side we are more familiar with, much food for thought here.
The above option is meant to be specific to Greece so the twin guns are part of the load and selectable in the arming screen
where mention is made of 2xMg-17s.
Okay, I can actually release the current model as it is with the changes above, however, it is short of a number of things:
3D parts for the blisters and their single and twin forward firing guns.
A pylon of the actual type used on the port side of the Hs126, there does not appear to be anything available in game.
German 10 kg bomb does not exist in game as far as I know, Czech weapon currently used.
Greek 14 kg bomb does not exist in the game as far as I am aware.
There are also various visual issues that have been mentioned that need a remedy.
Mark, (Bombsaway) has asked about the option of artillery spotter, I would like to add this, however, do not know how.
Peter (Poltava) requested the existing bombs be replaced with German ones, I have done this in certain instances but left
some of the He-46 options there as they were because they might be relevant to the Hs-126 used in Spain.
Could you guys please share any thoughts you might have on the above please so I can judge how best to proceed.
Wishing you all the very best, Pete.