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Author Topic: Hs-126A Redux  (Read 66826 times)

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dona

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Re: Hs-126A Redux
« Reply #72 on: February 11, 2017, 07:34:47 PM »

Looking good :D!!!!
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Mission_bug

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Re: Hs-126A Redux
« Reply #73 on: February 16, 2017, 04:48:37 AM »

Hello guys, sorry there is no new link yet for the updates you have seen but we are each tinkering away slowly but surely. ;)

For myself I am moving between two different models working on each when I cannot proceed further with the other, hopefully
all the changes will be able to be applied to each authors model.


The Greek aircraft has more weapon options than some people have pairs of shoes and Dreamk is looking at the various types
for us and advising on what best to use, thank you Dreamk, really appreciated. 8)

Here is a enlargement of the position of the Greek options for you:




Dreamk thinks the load for 250 kg is actually a miss print that is confirmed by looking across the table.


It also shows other options under slung that I am trying to make the hooks for so we can add the various types
of bomb and pylon to.

Here we see four 50 kg bombs, in this instance SC 50 for testing although others will be used:





The above still need proper alignment and besides those I need to add two further centre line racks to carry the eight
14 kg bombs, four to each rack.

A grand total of four racks and ten bombs all to be added to the CF_D0 hooks and into the java, a very tedious process.


For the Greek twin gun armament Edlor is looking to make a second CF_D0 containing the guns, this will allow me to
make a slot for that specific version, the easiest of various alternatives we think.


Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Hs-126A Redux
« Reply #74 on: February 18, 2017, 01:02:36 PM »

Work on alignment continues and adding options. ;)

Greek 14 kg bombs were actually US bombs, here from one of Dreamks packs, generator is on test and needs work still:



Single machine gun:



Twin machine gun, now the Greek aircraft has its own slot:



Statics:




Trial load with two pylons offset from the centre:




Time for some beer, I feel the need. :D

Wishing you all the very best, Pete. ;D
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Epervier

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Re: Hs-126A Redux
« Reply #75 on: February 18, 2017, 02:01:00 PM »

Bravo !  ;)
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SAS~Poltava

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Re: Hs-126A Redux
« Reply #76 on: February 19, 2017, 12:12:29 AM »

Time for some beer, I feel the need. :D

You are really worth it. Well done!!!  ;D
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dona

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Re: Hs-126A Redux
« Reply #77 on: February 19, 2017, 09:34:49 AM »

Great work Pete! :D 
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Alfie Noakes

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Re: Hs-126A Redux
« Reply #78 on: February 20, 2017, 03:49:59 AM »

Marvelous progress !

Cheers

Alfie
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Mission_bug

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Re: Hs-126A Redux
« Reply #79 on: February 25, 2017, 12:48:04 AM »

Hello guys, here is a link to the current version of Edlor's Hs126 that I have shown in previous posts. ;)


Updated 1st March 2017

Mediafire link:


Link has now been removed as the latest version is in the first post.   ;)


Strictly speaking this is not complete as it still requires a few things but at the moment they are not available so I
am posting now as I am not certain if there will be any further progress. 

Certain load outs are still place holders but they and any other part of the mod will be updated if certain items become
available, for the time being my contribution is done.


Sources are available in a thread in the Super School for anyone wishing to develop things further, my work is covered by the
" Do What The Frak You Want With It " license.

https://www.sas1946.com/main/index.php/topic,41587.0.html


Some skins I have included in the download:






Hs126A-1 by Edlor work in progress.


Please remove all previous versions and entries for this mod and add it to your install as you would a new mod.  Names for the aircraft and the SSP are different.


New code: Mike Storebror.

Needs SAS Common Utils to be installed:

https://www.sas1946.com/main/index.php/topic,40490.msg453321.html#msg453321

IL-2 4.09 Rebels need to have the "AircraftLH Stub Class Mod" installed.



Full credits to DreamK for the He-46 Cockpit and for the classes and folders for the SC10.

The 30lbFrag_M5 used in this mod is part Dreamks US WW2 Air-Ground Ordnance Pack Updated 29/7/16 - Bombs, Rockets, Pyrotechnics and...Smoke Dispensers Ready to DL:

https://www.sas1946.com/main/index.php/topic,51925.0.html

The above is for a 4.12 and 4.13 game so this option will not be available to you if it does not work in other versions.


Changed slots, SSP and weapon hooks:  Pete Shaw aka Mission_bug.

Altered FM: Pete Shaw aka Mission_bug.

FM advice: Birdman.

Corrections to right strut and exhaust hooks: ~SAS Epervier.


Filelist entries:

FlightModels/BMW_132_Series_Hs.emd
FlightModels/Hs126_FM
FlightModels/Hs126.fmd


Notes:

Added new slot and static for the K, this was the export version supplied to Greece.

There are now dedicated CF_D0 made by Edlor that allowed the original Luftwaffe single gun and a additional slot to represent the K model supplied to Greece that was eventually fitted with twin machine guns.

Code supplied by Mike has had all reference to the He-46 removed and any unused classes, cockpit is now named for the Hs126 but retains all the parts from the original mod.

Tried in TD 4.12.2 with SAS ModAct 5.30 all okay.

Further tested in 4.09 by SAS~Epervier, problem using existing FM causes AI for pilot to cease to function after a few minutes.

When first tried in DBW 1.71 had a CTD at 20% but after adding '! SAS Common Utils' all okay.


Following alteration of weapon options had a bouncing aircraft when each type was set in QMB, okay with one aircraft and no further issue when the second type was added later.

FM was altered after advice from Birdman and now flies at 300km/h in level flight.

Various weapon options are on trial, the last three represent Greek aircraft so have two forward firing machine guns only usable by selecting those options.

All weapon options could change, in 4.12 the options using bombs and flares all of each type drops first before the other, in DBW one of each is dropped until all are exhausted.


The port bomb pylon uses a placeholder until a dedicated part can be built, in this instance from the Dreamk He-46.


Add the folder 'Hs-126A-1 Edlor' to your #DBW or #SAS folder, 4.09 I think uses the Mod folder.


1) add to your ini file
Hs126A_1            air.Hs126A_1                           NOINFO  g01   SUMMER
Hs126A_1_Spats      air.Hs126A_1_Spats                     NOINFO  g01   SUMMER
Hs126K_6            air.Hs126K_6                           NOINFO  g01   SUMMER


2) you can also add to the plane_ru.properties file the following line:
Hs126A_1                   Henschel Hs.126A-1, 1936
Hs126A_1_Spats             Henschel Hs.126A-1_Spats, 1936
Hs126K_6                   Henschel Hs126K_6, 1939

Skin folders:

Hs126A_1
Hs126A_1_Spats
Hs126K_6


If you want to use the Self Stationary Planes add the folders of choice then add the following to stationary and technics files:



[Self_StationaryPlanes]

Hs126A_1  vehicles.planes.Hs126A_1Static$Hs126A_1 1
Hs126A_1_Spats  vehicles.planes.Hs126A_1_SpatsStatic$Hs126A_1_Spats  1
Hs126K_6  vehicles.planes.Hs126K_6Static$Hs126K_6  1




//===================================================================
//
// Self Stationary planes
//
//===================================================================


[Hs126A_1]
Description Hs126A_1
Icon Plane
Class air.Hs126A_1
PanzerBodyFront 0.008

[Hs126A_1_Spats]
Description Hs126A_1_Spats
Icon Plane
Class air.Hs126A_1_Spats
PanzerBodyFront 0.008

[Hs126K_6]
Description Hs126K_6
Icon Plane
Class air.Hs126K_6
PanzerBodyFront 0.008


Thank you very much to all who have contributed to this mod, your assistance is really appreciated.

Pete Shaw, aka Mission_bug, February 2017.
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SAS~Poltava

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Re: Hs-126A Redux
« Reply #80 on: February 25, 2017, 01:20:58 AM »

Super! Now we have a Hs-126 in this game as well! The gaps are getting fewer and fewer. When it comes to content nothing, NOTHING, can beat modded IL-2.  ;D ;D ;D

Thanks Edlor, Mission_Bug and all the others that also have been involved. These collective efforts by the experts of the community are always impressive to behold! All you guys rule!
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PhantomII

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Re: Hs-126A Redux
« Reply #81 on: February 25, 2017, 09:54:14 AM »

Great job! Many thanks to everyone involved in this project. Really appreciate all of the work that goes in to these mods.
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herbarnold99

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Re: Hs-126A Redux
« Reply #82 on: February 25, 2017, 10:54:49 AM »

Thanks so much for all the great work put into this project! I would have been thrilled with a vanilla Hs-126, but this is a real work of art. I truly appreciate all the time  everyone put in for these ordnance variations!!!

Cheers,
Herb
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Piotrek1

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Re: Hs-126A Redux
« Reply #83 on: February 27, 2017, 11:22:01 AM »

Great addition. Thank you very much.
Best regards,
Piotrek
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