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Author Topic: Swap planes from JTW to WAW and the other way around  (Read 2900 times)

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Fryslanboy

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Swap planes from JTW to WAW and the other way around
« on: February 19, 2017, 05:05:15 AM »

Hi guys,

First of all, I want to thank everybody for the superb work. I play this game since the beginning and also had the AAA packages in the 'early' days. Everytime, the packages are getting better and better, and easier to install and use. And a lot faster!

Now, I'm struggling with one thing with the BAT system. There are planes in the JTW air.ini list, which I want to use in the WAW game as well. Is there a quick way by doing that, or do I have to download each plane individually and place it in the # folders?

Nothing to bother about historically accuracy or stuff like that, just fun :)
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Vampire_pilot

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Re: Swap planes from JTW to WAW and the other way around
« Reply #1 on: February 19, 2017, 06:40:20 AM »

easiest thing would be to try and just copy the air.ini line over...

depends on the plane I guess. some have dependencies that come with jet war package stuff.
But you can always add a plane completely new.
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SAS~Gerax

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Re: Swap planes from JTW to WAW and the other way around
« Reply #2 on: February 19, 2017, 08:26:20 AM »

Quote
There are planes in the JTW air.ini list, which I want to use in the WAW
I would do this the other way round: installing WAW-period planes I want into JTW.

Afaik JTW is a balanced pack wich needs all this latest engmod+patches stuff
wich is necessary to make the latest jets working.
To get this Jets working in WAW is much harder than the other way round imho.

The first thing you can try is to make the default 412 planes working in JTW,
just copy parts of #SAS com... air.ini into JTWs air.ini and give it a try.
This should work in most cases without having to install any other stuff.
But be aware that you will have this default planes then without all the 3d-fixes etc
as they come with WAW modul...

To just copy air.ini lines for modded planes from WAWs air.ini
and then just to paste this into JTWs air.ini will not work I'm pretty sure
as this planes have their needed classfiles somewhere in WAWs "Classes-ObjectsAir"
or wherever and the 3do files are hidden in the SFS files .. so no joy without this files.
And to "simply" mix the JTW SFS files with the WAW SFS files and to copy the classfile folders
from WAW into JTW (or the other way round)? .. maybe it works after some fiddling
but frankly: I would not waste my time with this as I'm pretty sure that this then becomes
a huge "mingle-mangle" wich maybe simply ends with: its impossible CTDs.   :D.

So its better to install modded planes as you see them in WAW into jtw manually
as you would do it with ie a fresh and empty ModActivator 412 install.
And the same with 3d-fixes etc for default planes.  :)

But thats all wild guessing from my side, maybe another member alread did
what you're asking for and so can give you a better advice.   ;)


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Jimbo947

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Re: Swap planes from JTW to WAW and the other way around
« Reply #3 on: February 19, 2017, 08:55:09 AM »

Would it also be possible to import aircraft from the dawn of Flight to the Jet Age using this method.....

 This post caught my eye as I am sure there was a Chuck Yeager Combat sim from the late 80,s/early 90,s where you could pit a Camel against a F-4...

Ring any bells??
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Vampire_pilot

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Re: Swap planes from JTW to WAW and the other way around
« Reply #4 on: February 19, 2017, 09:20:57 AM »

DOF also has weapons class dependencies, material only found in the respective module, guns and such.

As Gerax says, basically all the "stock" aircraft can be "imported" easily by just adding the respective line to any air.ini, all the content needed is there in the base game. But anything that depends on other packs and classes has a good chance to mess up if you don't know what you're doing.

But you can go and install an additional Camel mod into your JTW folder at any time.
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jpten

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Re: Swap planes from JTW to WAW and the other way around
« Reply #5 on: February 19, 2017, 09:26:59 AM »

  "...Chuck Yeager Combat sim from the late 80,s/early 90,s where you could pit a Camel against a F-4..."

Yes.  It would be fun a couple of times but in real life all you would have to do is take the F-4 to Mach 2, zoom by the Camel, watch the confetti fly in your six o'clock.
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Jimbo947

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Re: Swap planes from JTW to WAW and the other way around
« Reply #6 on: February 19, 2017, 11:36:40 AM »

You think??
In real life Correct  >:(

But in B.A.T. WORLD!

I reckon the Camel or your WWl aircraft of choice would

(1) out turn an F-4..  :)

(2)  it,s top speed would be far lower than a F-4,s stall speed  ;D

(30  and catch the F-4 on landing

Going to try it out and see
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whistler

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Re: Swap planes from JTW to WAW and the other way around
« Reply #7 on: February 20, 2017, 03:19:12 AM »

I wouldn't mess with the B.A.T. folders myself (#DOF2, #TGA2, #WAW2, #TJW2). B.A.T. will be updated more often than not and the eras may easily get unusable.

If we manage to load all the maps/objects (excluding aircraft) in the #SAS folder, we would have a basic B.A.T. map install and we could use the #SAS folder / SAS Modact game type to safely install standalone mods/aircraft without breaking B.A.T. eras.

This solution sounds pretty reasonable to me. All content is already there anyway, we just have to tell the game what to load and what not.

EDIT: The C.U.P. Modular Map Expansion was shared between eras, was B.A.T. built with the same logic in mind?
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SAS~Gerax

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Re: Swap planes from JTW to WAW and the other way around
« Reply #8 on: February 20, 2017, 05:12:59 AM »

EDIT: The C.U.P. Modular Map Expansion was shared between eras, was B.A.T. built with the same logic in mind?

this should answer your question ..  ;)
https://www.sas1946.com/main/index.php/topic,54058.msg588184.html#msg588184
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whistler

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Re: Swap planes from JTW to WAW and the other way around
« Reply #9 on: February 20, 2017, 07:21:32 AM »

Thanks Gerax - Looking forward to that!

Folks (myself included) will inevitably want to try the latest aircraft/mod in B.A.T. as soon as they are out. This was seen often in C.U.P. once updates slowed down and it can be seen already in B.A.T.

The #SAS folder is of little use today and it can be easily activated just like any other era. If the upcoming unified B.A.T. map/object module is also applied to #SAS, then we will have a B.A.T. playground to build custom/fictional eras, just what Fryslanboy wants today.

I think this approach will also reduce the number of posts in the long run asking the same question: how do I add this to that module? you don't! Either post a request or install all mods you like in B.A.T. #SAS (maps, objects, mission pro combo.. already there for you). Sounds about right!
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Dimlee

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Re: Swap planes from JTW to WAW and the other way around
« Reply #10 on: February 20, 2017, 11:31:35 AM »

May be it makes sense to "merge" historical eras a bit? For example, to include the latest piston engine aircraft as La-9, F7F, Tu-4 into WAW. And to include some of WAW models into JTW: Yak-9 M and U remained in service in 1950s as well as Il-2...etc.

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Fryslanboy

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Re: Swap planes from JTW to WAW and the other way around
« Reply #11 on: February 20, 2017, 11:53:23 AM »

Guys,

The replies are coming in fast. Like Dimlee is stating, merging some historical aircraft into the WAW installation is my idea, like the late piston aircraft.
I tried some, with installing the F7F mod into the WAW folder and adding it to the air.ini. Don't know if it works if you just add the air.ini line from the other one without adding F7F files to the designated folder.

Keeping it clear and not to mess around to much in the folders will ease the following updates I guess. It's not about 100+ planes, maybe 20-30.


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