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Author Topic: He-100 and He-112  (Read 52768 times)

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SAS~Storebror

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Re: He-100 and He-112
« Reply #96 on: April 08, 2017, 05:34:23 AM »

logfile?
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PhantomII

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Re: He-100 and He-112
« Reply #97 on: April 08, 2017, 09:58:32 AM »

Hello henkypenky, read this post by Monty especially the part about headless pilots:

https://www.sas1946.com/main/index.php/topic,54726.msg594852.html#msg594852

Hope this helps.
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henkypenky

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Re: He-100 and He-112
« Reply #98 on: April 08, 2017, 11:06:12 AM »

Oops, sorry Mike I didn't thought about that  :-[

Code: [Select]
[4:48:18 PM] null
[4:48:18 PM] java.lang.NullPointerException
[4:48:18 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:393)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
[4:48:18 PM] at com.maddox.il2.game.Mission._load(Mission.java:858)
[4:48:18 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[4:48:18 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[4:48:18 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[4:48:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[4:48:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:48:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:48:18 PM] null
[4:48:18 PM] java.lang.NullPointerException
[4:48:18 PM] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.actorSpawn(ArtilleryGeneric.java:393)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
[4:48:18 PM] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
[4:48:18 PM] at com.maddox.il2.game.Mission._load(Mission.java:858)
[4:48:18 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[4:48:18 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[4:48:18 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[4:48:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[4:48:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:48:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC5_D0'
[4:48:20 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[4:48:24 PM] ERROR file: File users/doe/Icons not found
[4:48:24 PM] Mission: QuickQMBPro/BAT_CircusRaids_S/BAT_CircusRaids_SBlueNoneA00.mis is Playing
[4:48:24 PM] ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
[4:48:24 PM]
[4:48:24 PM] ERROR !Exception in rt tick!
[4:48:24 PM]
[4:48:24 PM] ERROR !mp3 stream error samples/Music/Radio/BBC/BO_Gene Krupa & His Orchestra - There'll Be Some Changes Made.wav
[4:48:24 PM]
[4:49:25 PM] IniFile save failed: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] java.io.FileNotFoundException: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] at java.io.FileOutputStream.open(Native Method)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileWriter.<init>(Unknown Source)
[4:49:25 PM] at com.maddox.rts.IniFile.saveFile(IniFile.java:689)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick._leave(GUIQuick.java:2169)
[4:49:25 PM] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[4:49:25 PM] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:169)
[4:49:25 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[4:49:25 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[4:49:25 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:49:25 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:49:25 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:49:25 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:49:25 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:49:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:49:25 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:49:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:49:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:49:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:49:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:49:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:49:25 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:49:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[4:49:25 PM] IniFile save failed: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] java.io.FileNotFoundException: f:\il-2 bat\users\doe\settings.ini (Toegang geweigerd)
[4:49:25 PM] at java.io.FileOutputStream.open(Native Method)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileOutputStream.<init>(Unknown Source)
[4:49:25 PM] at java.io.FileWriter.<init>(Unknown Source)
[4:49:25 PM] at com.maddox.rts.IniFile.saveFile(IniFile.java:689)
[4:49:25 PM] at com.maddox.il2.ai.UserCfg.saveConf(UserCfg.java:236)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick._leave(GUIQuick.java:2176)
[4:49:25 PM] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[4:49:25 PM] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[4:49:25 PM] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:169)
[4:49:25 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[4:49:25 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[4:49:25 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[4:49:25 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[4:49:25 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:49:25 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:49:25 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:49:25 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:49:25 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:49:25 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:49:25 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:49:25 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:49:25 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:49:25 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:49:25 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:49:25 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[4:49:25 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[4:49:25 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 8, 2017 4:49:29 PM] -------------- END log session -------------

Edit: problem was gone after updating to BATEP11
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Günther

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Re: He-100 and He-112
« Reply #99 on: July 25, 2017, 01:39:42 PM »

Hi There!

After flying the He-100, will it be possible in the future that it will get a retractable radiator with two positions (open/closed, lowered/retracted)?
Because the first variants used evaporative cooling, but it proved problematic, later it was redesigned to an underbelly retractable one. (Currently it is always in its lowered position)




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Shawn BeBeau

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Re: He-100 and He-112
« Reply #100 on: July 28, 2017, 02:10:26 AM »

I have been patiently waiting for 10 years for this aircraft to be created in this game.
Thank you so much for recreating my favourite plane in world history. I cannot wait to get home to download and take flight. My excitement and gratitude for this is boundless. Thanks again.

Maybe next will be the my second favourite of all time.

Focke Wulf Fw 187!!!

I'll just be perfectly happy with the He 100.
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John_the_Gamer

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Re: He-100 and He-112
« Reply #101 on: December 30, 2017, 03:49:52 PM »

I love the planes, but I have encountered a question:

What is the in-game operational range of the He100D-1? Because even when flying a mission starting with a 100% fuel setting, the cockpit fuelguage starts at 3/4 and fuel runs out after only 60min of in-game flight time (flying most of the mission at 60-80% throttle with a few 110% bursts).

I thought the He-100D was supposed to be superior to the Bf109 in terms of range?
(~1000km for He-100D-1 vs. ~850km for Bf109G-6)

aviation-history.com/messerschmitt/bf109.html
century-of-flight.net/Aviation%20history/photo_albums/timeline/ww2/Heinkel%20HE%20100.htm
wikipedia.org/wiki/Heinkel_He_100

I tested it in-game, and when flying around in a G-6, even when flying an entire game at max 110% throttle the fuel lasts over 50minutes (without external fuel tank). Is there something wrong with the settings of the He 100D-1? Or is it something I'm doing wrong?

Playing on Il-2 1946 4.12.2M SAS 5.3
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EHood

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Re: He-100 and He-112
« Reply #102 on: December 31, 2017, 08:41:00 AM »

That's an interesting question. Over the past 20 years I've been engaged in a number of discussions of this question; to date, about all I've learned is that it the ~1000 km range usually given for the machine was probably quite optimistic, which is to say that the figure seems to have been a selling point rather than a point of fact. This was actually only an estimate ostensibly calculated by Heinkel's engineers. None of the flight test reports I've found to date include mention of any data in this regard. Most of my correspondents agree that since the He 100 was substantially smaller than the Bf 109, it should have had a somewhat greater range and, consequently, a greater combat radius than the Messerschmitt. Again, however, in the absence of specific test data, it's impossible to be sure.
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A ya tsi-tsalagi.

Taifun

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Re: He-100 and He-112
« Reply #103 on: March 19, 2018, 12:25:30 PM »

Just intalled this in 4.12 w/ VP Modpack... WOW!!! Unbelievably good mod... kudos to the authors.

Loaded up a bomber formation, some friendly Doras and four 100s... what a blast. Fight started at 18k up, and boy does that 100 retain its energy. Those bombers fill up your windscreen very fast. It's interesting to think about what the 100 could have become after a few years of war, had it been selected.

Are there any online He-100 staffels active?
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_Hans

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Re: He-100 and He-112
« Reply #104 on: July 11, 2018, 07:01:19 PM »

Just installed this into my 4.09 install and it works great!  The only one little problem I have noticed is that when I pick the prototype 3x MG17 load-out I get an error about missing hooks, and it looks like there are two options provided for either 15mm or 20mm MG151 wing guns, and I get MG151/20 for both weapons loads.
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-Jäger-

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Re: He-100 and He-112
« Reply #105 on: December 26, 2018, 03:41:42 PM »

 template ?
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_Hans

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Re: He-100 and He-112
« Reply #106 on: April 10, 2022, 09:22:57 AM »

Sorry to bump this one but I see theres a few little tiny bugs impacting use in 4.09 that didn't get fixed, I wonder if someone can help?

I understand that the loadouts are placed in encrypted COD files in this mod?
With the He-100D there are a few problems that I can't fix...

The "Default" configuration works fine.

The 3x MG17 configuration results in a crash because it cannot find a "Hook" for a CANNON dump or something like that.

The MG151+MGFF configuration and MG151/20+MGFF are identical on my end because both seem to load in with MG151/20 cannons in the wings.

Is there any chance someone can help with repairing these, or is this just an issue with my old legacy version of 4.09?
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Epervier

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Re: He-100 and He-112
« Reply #107 on: April 10, 2022, 10:59:20 AM »

Sorry to bump this one but I see theres a few little tiny bugs impacting use in 4.09 that didn't get fixed, I wonder if someone can help?
The 409 is very sensitive to shell ejection!
It is imperative to have specific hooks (_CANNONDumpxx or _MGUNDumpxx)... or to modify the coding to put weapons without shell ejection!
Example :
MGunMG17s     ===> with ejection shell
MGunMG17si    ===> without ejection shell
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