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Author Topic: MB 326/xavante/impala  (Read 19932 times)

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4S_Vega

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Re: MB 326/xavante/impala
« Reply #24 on: March 24, 2017, 10:58:44 AM »

GN is wrong, GC is correct, i will look into it soon.
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4S_Vega

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Re: MB 326/xavante/impala
« Reply #25 on: March 24, 2017, 12:03:39 PM »

Hotfix link at Reply #17

Pls download it into plane folder
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western0221

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Re: MB 326/xavante/impala
« Reply #26 on: March 24, 2017, 12:38:56 PM »

Hotfix link at Reply #17

Pls download it into plane folder

Thanks.
Reported bug looks solved.

Is Canopy animation code correct ?
I don't know real MB-326 how opens/closes canopy, but perhaps different today's animation.

And Nose gear bay left door opening timing than gear own.
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4S_Vega

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Re: MB 326/xavante/impala
« Reply #27 on: March 24, 2017, 01:02:27 PM »

Hotfix link at Reply #17

Pls download it into plane folder

Thanks.
Reported bug looks solved.

Is Canopy animation code correct ?
I don't know real MB-326 how opens/closes canopy, but perhaps different today's animation.

And Nose gear bay left door opening timing than gear own.

Canopy and nose gear had to be fixed
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Mission_bug

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Re: MB 326/xavante/impala
« Reply #28 on: March 26, 2017, 06:47:45 AM »

Great addition to the game, thank you very much to those involved, really appreciated. 8)


These will keep the skinners busy for quite some time I think. ;)


Wishing you all the very best, Pete. ;D
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western0221

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Re: MB 326/xavante/impala
« Reply #29 on: March 26, 2017, 07:25:54 AM »

I've not searched real MB 326 photos or movies, but
perhaps this mod models look like external lights are to be .....


Center line up / down lights maybe Anti collision lights (Red flashing)
White tail Nav light maybe positioned at the root of the keel backward.


Anti collision lights implementing needs each own aircraft class side coding.
Effect materials are contained in Engine MOD 2.7.3w .
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barber

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Re: MB 326/xavante/impala
« Reply #30 on: March 26, 2017, 11:01:07 AM »

Code: [Select]
Loading map.ini defined airfields:
Load bridges
Load static objects
 *** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
SAS Common Utils Game Version = 4.122
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2479)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$P_36A4.<init>(Plane.java:2635)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
at com.maddox.il2.game.Mission._load(Mission.java:858)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-36A-4/Finland41.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-36A-4/Finland41.bmp' size: 0 != 512 | 1024
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Net5Summer/Net5SummerBlueNone00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot3a_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot3a_D1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Rudder2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Blister2_D0'
warning: no files : music/takeoff
[Mar 26, 2017 7:39:50 PM] -------------- END log session -------------

Hi
As I told before, no engine sounds in any of these planes!
I am using 412 in this case. All the other sounds are ok.

Cheers
Barber
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barber

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Re: MB 326/xavante/impala
« Reply #31 on: March 27, 2017, 07:53:16 AM »

Hi!

The sound problem is solved, I installed this, DIRTBLOXXMC's JET SOUNDS V1.0
This works all right for all models. And also MB-326E is visible thanks to Vega`s hot fix.

Cheers
Barber
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4S_Vega

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Re: MB 326/xavante/impala
« Reply #32 on: March 27, 2017, 08:05:38 AM »

For sound, you need the L-39 pack installed.
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mm

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Re: MB 326/xavante/impala
« Reply #33 on: March 27, 2017, 02:40:53 PM »

Thanks for this plane. Working on some simple skins.





mm
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4S_Vega

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Re: MB 326/xavante/impala
« Reply #34 on: March 28, 2017, 04:29:20 AM »

Oh tnx! :)

Just what we need!!
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nadvgia

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Re: MB 326/xavante/impala
« Reply #35 on: March 28, 2017, 11:29:07 AM »

Good looking skins, mm :)
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