Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5 ... 14   Go Down

Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 70153 times)

0 Members and 1 Guest are viewing this topic.

PhantomII

  • member
  • Offline Offline
  • Posts: 386
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #12 on: March 19, 2017, 10:11:05 PM »

Hi Vega, I finally got the F-4 mod to load. Can't remember what I did but it works. Tried to load this mod and got the same 70% CTD.Then I noticed that the air.ini and the plane from the first post do not match and the air.ini in the readme and the one in the first post do not match either. At first I used the air.ini from the readme but it didn't work and then I tried the one in the first post and it loaded right up.
Thanks for all your hard work on these mods.
Logged

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,,
  • Supporter
  • member
  • Offline Offline
  • Posts: 1993
  • KT503 Elite
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #13 on: March 20, 2017, 12:33:36 AM »

Check your Logs Phantom II
Logged
My Greatest and Best Regards KT503

PhantomII

  • member
  • Offline Offline
  • Posts: 386
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #14 on: March 20, 2017, 10:35:26 AM »

Hi Vega, I am running a 4.12.2 Modact 5.3 game and with this new F-16 my game now loads but when I play QMB it ctd at 30% loading aircraft. But if I load another aircraft first then quit the mission and load the F-16 it will load the mission.
Any idea why this happens? I have tried to delete last quick before playing and then load the F-16 first, it still ctd at 30% mission loading.

My log is incomplete or I would post it. Thanks in advance.
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #15 on: March 20, 2017, 10:44:38 AM »

Those unstable buggy behavior can occur by mistaken coding, but determining its true reason and fixing need the error log.

My game doesn't show those CTDs and cannot get the error log.
Logged

PhantomII

  • member
  • Offline Offline
  • Posts: 386
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #16 on: March 20, 2017, 11:01:54 AM »

This is all my log shows:

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare12.mat'
WARNING: object '3DO/Effects/GunFireDay/TEXTURES/GunFlare12.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare20mm.mat'
WARNING: object '3DO/Effects/GunFireDay/TEXTURES/GunFlare20mm.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlareBig.mat'
WARNING: object '3DO/Effects/GunFireDay/TEXTURES/GunFlareBig.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/Textures/WhiteSmoke.mat'
WARNING: object '3DO/Effects/GunFireDay/Textures/WhiteSmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlareBig.mat'
WARNING: object '3DO/Effects/GunFireDay/TEXTURES/GunFlareBig.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare12.mat'
WARNING: object '3DO/Effects/GunFireDay/TEXTURES/GunFlare12.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
F-86J loading DiffFM Flight Model
Flight Model loaded for the SAS Hurricane IIc Malta Field Mod: IL-2 4.11 or later.
Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
Ship: Value of [HMSNelson]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:241)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSNelson
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:975)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship0
Ship: Value of [Ship1]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:976)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship1
Ship: Value of [Ship2]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:977)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship2
Ship: Value of [Ship3]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:978)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship3
Ship: Value of [Ship4]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:979)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Ship4
Ship: Value of [Carrier0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:987)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$Carrier0
Ship: Value of [HMSTribal]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:223)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:419)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:775)
at com.maddox.il2.objects.ships.ShipPack.<clinit>(ShipPack.java:992)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipPack$HMSTribal
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_18C'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_18D'
**Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission QuickQMBPro/Ag_Cartagena/Ag_CartagenaRedNone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 27.0 .
Temperature -  1000m = 20.51001 .
Temperature -  2000m = 14.019989 .
Temperature -  3000m = 7.529999 .
Temperature -  4000m = 1.0400085 .
Temperature -  5000m = -5.450012 .
Temperature -  6000m = -11.940002 .
Temperature -  7000m = -18.429993 .
Temperature -  8000m = -24.919998 .
Temperature -  9000m = -31.410004 .
Temperature - 10000m = -37.899994 .
Temperature - 11000m = -44.39 .
Temperature - 12000m = -50.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8
Logged

tarakanz

  • member
  • Offline Offline
  • Posts: 170
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #17 on: March 20, 2017, 11:37:10 AM »

Explodes at the airport, after loading  :(

Code: [Select]
*** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
SAS Common Utils Game Version = 4.122
Mission error, ID_04: java.lang.RuntimeException: Weapon set '4xAIM-9' not registered in air.F_16A_B10
java.lang.RuntimeException: Weapon set '4xAIM-9' not registered in air.F_16A_B10
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR file: File users/0/Icons not found
Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
-------------------------------- MISSION FAILED ---------------------
warning: no files : music/crash
[20.03.2017 17:33:10] -------------- END log session
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #18 on: March 20, 2017, 11:48:07 AM »

Explodes at the airport, after loading  :(

*** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
SAS Common Utils Game Version = 4.122
Mission error, ID_04: java.lang.RuntimeException: Weapon set '4xAIM-9' not registered in air.F_16A_B10
java.lang.RuntimeException: Weapon set '4xAIM-9' not registered in air.F_16A_B10
   at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)

Isn't the mission you load made some days / weeks ago and using old version F-16 ?

Vega's new F-16 changes almost all the loadout index names and not compatible missions made with old F-16.
New loadout name is "Fighter: 4xAim9" about F-16A Block10.
Logged

tarakanz

  • member
  • Offline Offline
  • Posts: 170
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #19 on: March 20, 2017, 12:55:42 PM »

Thanks, now it works. You can still add the F-16N ?
Logged

PhantomII

  • member
  • Offline Offline
  • Posts: 386
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #20 on: March 22, 2017, 08:48:52 PM »

Sorry to keep complaining but now i am getting a 100% mission loading ctd. I am pretty sure I have a mod conflict somewhere but I just can't seem to find it. I ran the classcheck and the only mods it shows in conflict with the F-16 is the engine mod and the !00_WeaponsPack.

Here is my log. any help is appreciated.

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.Cockpit$HookOnlyOrient.computePos(Cockpit.java:30)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.resetAsBase(ActorPosMove.java:643)
at com.maddox.il2.objects.air.CockpitPilot.doFocusEnter(CockpitPilot.java:88)
at com.maddox.il2.objects.air.CockpitF_16A_B10.doFocusEnter(CockpitF_16A_B10.java:85)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:331)
at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1518)
at com.maddox.il2.game.AircraftHotKeys$65.begin(AircraftHotKeys.java:4667)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:107)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #21 on: March 23, 2017, 01:04:19 AM »

Sorry to keep complaining but now i am getting a 100% mission loading ctd. I am pretty sure I have a mod conflict somewhere but I just can't seem to find it. I ran the classcheck and the only mods it shows in conflict with the F-16 is the engine mod and the !00_WeaponsPack.

Here is my log. any help is appreciated.

Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.Cockpit$HookOnlyOrient.computePos(Cockpit.java:30)
at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
at com.maddox.il2.engine.ActorPosMove.resetAsBase(ActorPosMove.java:643)
at com.maddox.il2.objects.air.CockpitPilot.doFocusEnter(CockpitPilot.java:88)
at com.maddox.il2.objects.air.CockpitF_16A_B10.doFocusEnter(CockpitF_16A_B10.java:85)
at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:331)

In looking into Cockpit.class Java source of Engine MOD 2.7.3w ,
"HookOnlyOrient.computePos(Cockpit.java:30)" is here.

Quote
25 |    public static class HookOnlyOrient extends Hook
26 |    {
27 |
28 |        public void computePos(Actor actor, Loc loc, Loc loc1)
29 |        {
30 |            loc1.set(Cockpit.nullP, loc.getOrient());
31 |        }
32 |
33 |        public HookOnlyOrient()
34 |       {
35 |        }
36 |    }

"Loc.set(*,*)" and "Loc.getOrient()" are stock basic methods, "Not Found" is impossible situation.

When your game has lots lots of mods with many many classfiles, they may flow over Java limit and whole game will become unstable.
It will make strange errors at no error places.
Logged

PhantomII

  • member
  • Offline Offline
  • Posts: 386
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #22 on: March 23, 2017, 08:54:19 AM »

Thanks Vega, I think that is what's happening. I deleted some mods and now it works.
Thanks for your help.
Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #23 on: March 23, 2017, 09:50:55 AM »

You had to say thanks  western, he help you!
Logged
Pages: 1 [2] 3 4 5 ... 14   Go Up
 

Page created in 0.029 seconds with 25 queries.