Here this log? I can not allowed to post external links so leave it like this.
[30.09.2017 8:27:21] ------------ BEGIN log session -------------
[8:27:21] OpenGL provider: dx8wrap.dll
[8:27:22] OpenGL library:
[8:27:22] Vendor: 1C.Multimedia.Dev/Maddox.
[8:27:22] Render: DirectX8.
[8:27:22] Version: 1.1
[8:27:22] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[8:27:22] Size: 1366x768
[8:27:22] ColorBits: 32
[8:27:22] DepthBits: 24
[8:27:22] StencilBits: 8
[8:27:22] isDoubleBuffered: true
[8:27:22] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[8:27:22]
[8:27:22] *** Looking for Advanced CPU Instructions...
[8:27:22] [x] PentiumPro
[8:27:22] [x] Multimedia (MMX)
[8:27:22] [x] 3D (SSE)
[8:27:22] [x] 3D (SSE2)
[8:27:22] [-] 3D (3DNow)
[8:27:22] ColourBits 32, ABits 0, ZBits 24
[8:27:22]
[8:27:22] *** Looking for Render API Extensions ...
[8:27:22] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:27:22] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:27:22] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:27:22] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:27:22] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:27:22] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:27:22] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:27:22] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:27:22] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:27:22] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:27:22] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:27:22] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:27:22] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:27:22]
[8:27:22] Maximum texture size : 16384
[8:27:22] Maximum simultaneous textures :8
[8:27:22] MaxAnisotropic (1.0 = none) : 1.000000
[8:27:22] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[8:27:22] WARNING: 'Perfect' Mode required pixels shaders
[8:27:22] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[8:27:22] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[8:27:23] ...using "light" Splash Screens...
[8:27:23] 15 Splashscreens available.
[8:27:24] AutoMounting SFS files from folder SFS_AUTO now...
[8:27:24] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[8:27:24] AutoMounting SFS files from folder SFS_AUTO finished.
[8:27:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:27:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:27:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[8:27:27] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[8:27:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[8:27:27] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[8:27:27] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[8:27:27] INTERNAL ERROR: Texture required
[8:27:27] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[8:27:58] Initializing DirectSound playback device...
[8:27:58] Primary buffer created.
[8:27:58] Playback format is set : sampling rate = 44100, num channels = 2.
[8:27:58] Not enought hardware buffers (0), hardware disabled
[8:27:58] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[8:27:58] Default speaker config is : 1310724.
[8:27:58] Direct sound audio device initialized successfully :
[8:27:58] DX Version : 7
[8:27:58] Hardware - disabled [buffers : 0]
[8:27:58] Extensions - enabled :
[8:27:58] EAX ver. 1 [ ] - disabled
[8:27:58] EAX ver. 2 [ ] - disabled
[8:27:58] EAX ver. 3 [ ] - disabled
[8:27:58] I3D ver. 2 [ ] - disabled
[8:27:58] ZoomFX [ ] - disabled
[8:27:58] MacroFX [ ] - disabled
[8:27:58] SIMD render [X]
[8:27:58] num channels 32
[8:27:58]
[8:28:26] Loading mission single/us/YP-80/????.mis...
[8:28:26] Month = 6 , Hour = 12
[8:28:26] Temperature - 0m = 23.0 .
[8:28:26] Temperature - 1000m = 16.51001 .
[8:28:26] Temperature - 2000m = 10.019989 .
[8:28:26] Temperature - 3000m = 3.5299988 .
[8:28:26] Temperature - 4000m = -2.9599915 .
[8:28:26] Temperature - 5000m = -9.450012 .
[8:28:26] Temperature - 6000m = -15.940002 .
[8:28:26] Temperature - 7000m = -22.429993 .
[8:28:26] Temperature - 8000m = -28.919998 .
[8:28:26] Temperature - 9000m = -35.410004 .
[8:28:26] Temperature - 10000m = -41.899994 .
[8:28:26] Temperature - 11000m = -48.39 .
[8:28:26] Temperature - 12000m = -54.880005 .
[8:28:26] Loading map.ini defined airfields:
[8:28:31] Load bridges
[8:28:31] Load static objects
[8:28:33] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[8:28:33] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[8:28:41] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[8:28:41] WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[8:28:41] INTERNAL ERROR: Texture required
[8:28:41] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[8:28:41] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:28:41] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:28:41]
[8:28:41] ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16C_B52 NOT destroyed
[8:28:41] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:28:41]
[8:28:41] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[8:28:41] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[8:28:41] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:909)
[8:28:41] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[8:28:41] at com.maddox.il2.objects.air.CockpitF_16C_B52.<init>(CockpitF_16C_B52.java:242)
[8:28:41] at java.lang.Class.newInstance0(Native Method)
[8:28:41] at java.lang.Class.newInstance(Unknown Source)
[8:28:41] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3339)
[8:28:41] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2705)
[8:28:41] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[8:28:41] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:28:41] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[8:28:41] at com.maddox.il2.game.Mission._load(Mission.java:838)
[8:28:41] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[8:28:41] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[8:28:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:28:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:28:41] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:28:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:28:42] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:28:42] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:28:42] Mission: single/us/YP-80/????.mis is Playing
[8:28:42] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[8:28:44] warning: no files : music/takeoff
[30.09.2017 8:30:48] -------------- END log session -------------