Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 4 [5] 6 7 8 ... 14   Go Down

Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 70218 times)

0 Members and 1 Guest are viewing this topic.

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #48 on: September 12, 2017, 08:19:37 PM »

Hello, Vega.

I've found that old classes TypeSemiRadar and TypeGroundRadar have serious compatibility problems on multi jets single missions with AI or multi-player online missions.

To fix them, once clean-up those class codes and build a new classe structures from ZERO.
I have a plan to release new TypeSemiRadar.class and TypeGroundRadar.class on 29th/Sep.
It means the aircrafts "implement TypeSemiRadar.class and TypeGroundRadar.class" will become to crash after that new version.

So, once please delete those implement codes (and related methods insides) from ALL user aircrafts (not only F-16) in giving classfiles patch.
New code sample to enable semi active radar and ground radar will be provided in October as F/A-18 main codes.
Logged

bigans

  • member
  • Offline Offline
  • Posts: 220
    • Maw-Superaereo
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #49 on: September 17, 2017, 05:14:58 PM »

Thank you, as usual good work!

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #50 on: September 17, 2017, 05:38:14 PM »

Copy

Tell me when these classes will be ready, i will delete old strings
Logged

bigans

  • member
  • Offline Offline
  • Posts: 220
    • Maw-Superaereo
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #51 on: September 18, 2017, 09:43:11 AM »

The old version worked, but when I installed the upgrade, all F-16 did not go ahead, like an Harrier, it was static in the air...while other AI fought.  :(

All the other jet work.

Where I have to put the hotfix file?

GAC44

  • member
  • Offline Offline
  • Posts: 2
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #52 on: September 29, 2017, 06:10:56 AM »

Hello. I have a problem. The F-16 does not have a cockpit, but the plane and its weapons are in game (I do not know how to attach a screenshot to the post).
All the necessary mods are used and installed correctly. Still not working A-10 (not loaded) and F / A-18 (just missing the game itself the aircraft). Sorry for my bad english.

Logged

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #53 on: September 29, 2017, 03:26:27 PM »

Post the log pls
Logged

bigans

  • member
  • Offline Offline
  • Posts: 220
    • Maw-Superaereo
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #54 on: September 29, 2017, 04:36:05 PM »

Thank you, now it works.

GAC44

  • member
  • Offline Offline
  • Posts: 2
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #55 on: September 30, 2017, 02:40:54 AM »

Here this log? I can not allowed to post external links so leave it like this.

Code: [Select]
[30.09.2017 8:27:21] ------------ BEGIN log session -------------
[8:27:21] OpenGL provider: dx8wrap.dll
[8:27:22] OpenGL library:
[8:27:22]   Vendor: 1C.Multimedia.Dev/Maddox.
[8:27:22]   Render: DirectX8.
[8:27:22]   Version: 1.1
[8:27:22]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[8:27:22] Size: 1366x768
[8:27:22] ColorBits: 32
[8:27:22] DepthBits: 24
[8:27:22] StencilBits: 8
[8:27:22] isDoubleBuffered: true
[8:27:22] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[8:27:22]
[8:27:22] *** Looking for Advanced CPU Instructions...
[8:27:22] [x] PentiumPro
[8:27:22] [x] Multimedia (MMX)
[8:27:22] [x] 3D (SSE)
[8:27:22] [x] 3D (SSE2)
[8:27:22] [-] 3D (3DNow)
[8:27:22] ColourBits 32, ABits 0, ZBits 24
[8:27:22]
[8:27:22] *** Looking for Render API Extensions ...
[8:27:22] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:27:22] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:27:22] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:27:22] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:27:22] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:27:22] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:27:22] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:27:22] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:27:22] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:27:22] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:27:22] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:27:22] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:27:22] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:27:22]
[8:27:22] Maximum texture size : 16384
[8:27:22] Maximum simultaneous textures :8
[8:27:22] MaxAnisotropic (1.0 = none) : 1.000000
[8:27:22] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[8:27:22] WARNING: 'Perfect' Mode required pixels shaders
[8:27:22] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[8:27:22] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[8:27:23] ...using "light" Splash Screens...
[8:27:23] 15 Splashscreens available.
[8:27:24] AutoMounting SFS files from folder SFS_AUTO now...
[8:27:24] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[8:27:24] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[8:27:24] AutoMounting SFS files from folder SFS_AUTO finished.
[8:27:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:27:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:27:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[8:27:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[8:27:27] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[8:27:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[8:27:27] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[8:27:27] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[8:27:27] INTERNAL ERROR: Texture required
[8:27:27] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[8:27:58] Initializing DirectSound playback device...
[8:27:58] Primary buffer created.
[8:27:58] Playback format is set : sampling rate = 44100, num channels = 2.
[8:27:58] Not enought hardware buffers (0), hardware disabled
[8:27:58] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[8:27:58] Default speaker config is : 1310724.
[8:27:58] Direct sound audio device initialized successfully :
[8:27:58] DX Version : 7
[8:27:58] Hardware    - disabled [buffers : 0]
[8:27:58] Extensions  - enabled :
[8:27:58]   EAX ver. 1 [ ]  - disabled
[8:27:58]   EAX ver. 2 [ ]  - disabled
[8:27:58]   EAX ver. 3 [ ]  - disabled
[8:27:58]   I3D ver. 2 [ ]  - disabled
[8:27:58]   ZoomFX     [ ]  - disabled
[8:27:58]   MacroFX    [ ]  - disabled
[8:27:58] SIMD render [X]
[8:27:58] num channels 32
[8:27:58]
[8:28:26] Loading mission single/us/YP-80/????.mis...
[8:28:26] Month = 6 , Hour = 12
[8:28:26] Temperature -     0m = 23.0 .
[8:28:26] Temperature -  1000m = 16.51001 .
[8:28:26] Temperature -  2000m = 10.019989 .
[8:28:26] Temperature -  3000m = 3.5299988 .
[8:28:26] Temperature -  4000m = -2.9599915 .
[8:28:26] Temperature -  5000m = -9.450012 .
[8:28:26] Temperature -  6000m = -15.940002 .
[8:28:26] Temperature -  7000m = -22.429993 .
[8:28:26] Temperature -  8000m = -28.919998 .
[8:28:26] Temperature -  9000m = -35.410004 .
[8:28:26] Temperature - 10000m = -41.899994 .
[8:28:26] Temperature - 11000m = -48.39 .
[8:28:26] Temperature - 12000m = -54.880005 .
[8:28:26] Loading map.ini defined airfields:
[8:28:31] Load bridges
[8:28:31] Load static objects
[8:28:33] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[8:28:33] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[8:28:41] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[8:28:41] WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[8:28:41] INTERNAL ERROR: Texture required
[8:28:41] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[8:28:41] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:28:41] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:28:41]
[8:28:41] ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16C_B52 NOT destroyed
[8:28:41] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:28:41]
[8:28:41] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[8:28:41] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[8:28:41] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:909)
[8:28:41] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[8:28:41] at com.maddox.il2.objects.air.CockpitF_16C_B52.<init>(CockpitF_16C_B52.java:242)
[8:28:41] at java.lang.Class.newInstance0(Native Method)
[8:28:41] at java.lang.Class.newInstance(Unknown Source)
[8:28:41] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3339)
[8:28:41] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2705)
[8:28:41] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[8:28:41] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:28:41] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[8:28:41] at com.maddox.il2.game.Mission._load(Mission.java:838)
[8:28:41] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[8:28:41] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[8:28:41] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:28:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:28:41] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:28:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:28:42] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:28:42] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[8:28:42] Mission: single/us/YP-80/????.mis is Playing
[8:28:42] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[8:28:44] warning: no files : music/takeoff
[30.09.2017 8:30:48] -------------- END log session -------------
Logged

SkyeX

  • member
  • Offline Offline
  • Posts: 2
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #56 on: September 30, 2017, 04:08:05 PM »

For what i can understand is that the texture buffer from pit1.tga is too big.
Limit is 4 mb if i unterstand it correctly.
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #57 on: September 30, 2017, 11:10:21 PM »

Find this pit1.tga and resize it to 512 or use OpenGL with HD True Color textures mod.

4S_Vega

  • Modder
  • member
  • Offline Offline
  • Posts: 3748
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #58 on: October 17, 2017, 01:29:55 AM »

at first post, link for fast installation of last version into BAT
Logged

Delliardo

  • Failed Boom n Zoom
  • member
  • Offline Offline
  • Posts: 10
  • Boom and Zoom
Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #59 on: November 03, 2017, 05:01:10 PM »

So I'm getting the F-16 just floating in the air bug as well.  Log File link

I did install the hotfix, and I'm pretty sure I have the listed mods installed properly, unless there's something in jsgme that needs installed.
Logged
Pages: 1 2 3 4 [5] 6 7 8 ... 14   Go Up
 

Page created in 0.037 seconds with 25 queries.