Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 11 [12] 13 14   Go Down

Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 70171 times)

0 Members and 4 Guests are viewing this topic.

SlowBurn68

  • member
  • Offline Offline
  • Posts: 138
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #132 on: September 29, 2020, 06:06:01 PM »

Hello, I have never been able to select and lock on to targets in STS mode with the radar cursor, like on the F-18 etc. Is this because of a lack of understanding how radar works on the F-16, or do I have some kind of installation issue. Any ideas?

Thanks...
Logged

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #133 on: September 30, 2020, 09:35:27 PM »

nah, it's just bugged currently
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

wave04

  • member
  • Offline Offline
  • Posts: 82
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #134 on: December 08, 2020, 03:51:25 AM »

Installed it with everything required, changed the air.ini file, added the lines to plane.properties, doesn't work. Crashes after loading 20%
Logged
Please be patient, I'm not very smart.

Koty

  • Mr. MiG
  • Modder
  • member
  • Offline Offline
  • Posts: 2274
  • It's a MiG!
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #135 on: December 08, 2020, 04:59:46 AM »

Installed it with everything required, changed the air.ini file, added the lines to plane.properties, doesn't work. Crashes after loading 20%
Requirements... there is a lot of them for this mod to work properly.
If that does not help, we'll need a log file to help :)

There's a google bar at the bottom, under chat, just look for "how to get log.lst", it should help.
Logged
If I don't have to do it, I won't. If I have to do it, I'll make it quick.

wave04

  • member
  • Offline Offline
  • Posts: 82
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #136 on: December 08, 2020, 05:24:22 AM »

Can't upload the file here directly so apologies for the mess..
Code: [Select]
[08.12.2020 12:21:13] ------------ BEGIN log session -------------
[12:21:13] OpenGL provider: dx8wrap.dll
[12:21:15] OpenGL library:
[12:21:15]   Vendor: 1C.Multimedia.Dev/Maddox.
[12:21:15]   Render: DirectX8.
[12:21:15]   Version: 1.1
[12:21:15]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[12:21:15] Size: 1920x1080
[12:21:15] ColorBits: 32
[12:21:15] DepthBits: 24
[12:21:15] StencilBits: 8
[12:21:15] isDoubleBuffered: true
[12:21:15] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:21:16]
[12:21:16] *** Looking for Advanced CPU Instructions...
[12:21:16] [x] PentiumPro
[12:21:16] [x] Multimedia (MMX)
[12:21:16] [x] 3D (SSE)
[12:21:16] [x] 3D (SSE2)
[12:21:16] [-] 3D (3DNow)
[12:21:16] ColourBits 32, ABits 0, ZBits 24
[12:21:16]
[12:21:16] *** Looking for Render API Extensions ...
[12:21:16] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:21:16] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:21:16] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:21:16] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:21:16] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:21:16] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:21:16] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:21:16] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:21:16] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:21:16] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:21:16] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:21:16] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:21:16] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:21:16]
[12:21:16] Maximum texture size : 8192
[12:21:16] Maximum simultaneous textures :8
[12:21:16] MaxAnisotropic (1.0 = none) : 1.000000
[12:21:16] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[12:21:16] WARNING: 'Perfect' Mode required pixels shaders
[12:21:16] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[12:21:16] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[12:21:16] 15 Splashscreens available.
[12:21:16] AutoMounting SFS files from folder SFS_AUTO now...
[12:21:16] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[12:21:16] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[12:21:16] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[12:21:16] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[12:21:16] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[12:21:16] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[12:21:17] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[12:21:17] AutoMounting SFS files from folder SFS_AUTO finished.
[12:21:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:21:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:21:18] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:21:18] Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeLaserDesignator
[12:21:18] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[12:21:18] at java.lang.ClassLoader.defineClass0(Native Method)
[12:21:18] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:18] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:18] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[12:21:18] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:21:18] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:21:18] at java.lang.ClassLoader.defineClass0(Native Method)
[12:21:18] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:18] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[12:21:19] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:21:19] at java.lang.ClassLoader.defineClass0(Native Method)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[12:21:19] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:21:19] at java.lang.Class.forName0(Native Method)
[12:21:19] at java.lang.Class.forName(Unknown Source)
[12:21:19] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:21:19] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:21:19] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[12:21:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[12:21:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:21:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:21:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:21:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:21:19] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[12:21:19] at java.lang.ClassLoader.defineClass0(Native Method)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[12:21:19] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:21:19] at java.lang.ClassLoader.defineClass0(Native Method)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[12:21:19] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:21:19] at java.lang.ClassLoader.defineClass0(Native Method)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.defineClass(Unknown Source)
[12:21:19] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[12:21:19] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:21:19] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:21:19] at java.lang.Class.forName0(Native Method)
[12:21:19] at java.lang.Class.forName(Unknown Source)
[12:21:19] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[12:21:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[12:21:19] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[12:21:19] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:21:19] at com.maddox.il2.game.Main.exec(Main.java:432)
[12:21:19] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
Please be patient, I'm not very smart.

wave04

  • member
  • Offline Offline
  • Posts: 82
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #137 on: December 08, 2020, 07:39:55 AM »

The new log.ini file after I added the weapons pack that I actually forgot... still crashes after loading 20%
Code: [Select]
[08.12.2020 14:32:55] ------------ BEGIN log session -------------
[14:32:56] OpenGL provider: dx8wrap.dll
[14:32:58] OpenGL library:
[14:32:58]   Vendor: 1C.Multimedia.Dev/Maddox.
[14:32:58]   Render: DirectX8.
[14:32:58]   Version: 1.1
[14:32:58]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[14:32:58] Size: 1920x1080
[14:32:58] ColorBits: 32
[14:32:58] DepthBits: 24
[14:32:58] StencilBits: 8
[14:32:58] isDoubleBuffered: true
[14:32:58]
[14:32:58] *** Looking for Advanced CPU Instructions...
[14:32:58] [x] PentiumPro
[14:32:58] [x] Multimedia (MMX)
[14:32:58] [x] 3D (SSE)
[14:32:58] [x] 3D (SSE2)
[14:32:58] [-] 3D (3DNow)
[14:32:58] ColourBits 32, ABits 0, ZBits 24
[14:32:58]
[14:32:58] *** Looking for Render API Extensions ...
[14:32:58] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:32:58] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:32:58] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:32:58] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:32:58] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:32:58] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:32:58] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:32:58] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:32:58] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:32:58] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:32:58] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:32:58] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:32:58] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:32:58]
[14:32:58] Maximum texture size : 8192
[14:32:58] Maximum simultaneous textures :8
[14:32:58] MaxAnisotropic (1.0 = none) : 1.000000
[14:32:58] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[14:32:58] WARNING: 'Perfect' Mode required pixels shaders
[14:32:58] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[14:32:58] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[14:32:58] 15 Splashscreens available.
[14:32:59] AutoMounting SFS files from folder SFS_AUTO now...
[14:32:59] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[14:32:59] AutoMounting SFS files from folder SFS_AUTO finished.
[14:32:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:32:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:33:00] Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:00] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:00] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:00] at java.lang.Class.forName0(Native Method)
[14:33:00] at java.lang.Class.forName(Unknown Source)
[14:33:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:33:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:33:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[14:33:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[14:33:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:33:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:33:00] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:33:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:33:01] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:01] at java.lang.Class.forName0(Native Method)
[14:33:01] at java.lang.Class.forName(Unknown Source)
[14:33:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[14:33:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[14:33:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:33:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:33:01] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:33:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
Please be patient, I'm not very smart.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9528
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #138 on: December 08, 2020, 09:09:57 AM »

The new log.ini file after I added the weapons pack that I actually forgot... still crashes after loading 20%
NOTE: you seem to be a specialist in duplicates to ask the same questions!
So a piece of advice: stop it because you're starting to get on my nerves!

https://www.sas1946.com/main/index.php/topic,35719.msg718457.html#msg718457
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

wave04

  • member
  • Offline Offline
  • Posts: 82
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #139 on: December 08, 2020, 11:03:16 AM »

Forgot to install the full version of the Engine Mod, now the game doesn't crash but I don't have access to interior views of the planes... or any control over them at all.
Quote
NOTE: you seem to be a specialist in duplicates to ask the same questions!
So a piece of advice: stop it because you're starting to get on my nerves!

Please stop, I've been on this site for 5 hours total now and I'm starting to get scared of everyone here
Logged
Please be patient, I'm not very smart.

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1957
  • Flying Ass Clown N°24
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #140 on: December 09, 2020, 01:44:59 AM »

hi noTexture,

Quote
Please stop, I've been on this site for 5 hours total now and I'm starting to get scared of everyone here

No need to be scared!

Epervier is only annoyed because he has to clean the forum up behind you. Reason is that you are posting the same message into multiple threads more than once (double-posting). This practice is seen as very rude in general as it clutters discussion and makes its progress very hard to follow - also for you.

It might be a good idea for you to read a bit into the do's and don'ts of forums (google 'forum etiquette' for example). That should help you to avoid the common pitfalls and make everything seem a lot less scary :)

Best Regards
SAS~Skylla
Logged
When all else fails: read the instructions!

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #141 on: December 09, 2020, 02:49:12 AM »

If I may, noTexture, get Battlefield-Airborne-Tactical

You will find hundreds of modern planes ready to go in the Jet Age module. You know, some people here spent a good deal of time dealing with the exact same issues you are having today. Dependencies, errors, issues... all has been taken care of. What's more, some features, fixes and improvements are only available in BAT.

BAT can be further modded so if modding and tweaking is your thing you can carry on modding BAT to your liking.
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

wave04

  • member
  • Offline Offline
  • Posts: 82
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #142 on: December 09, 2020, 03:07:37 AM »

thanks whistler, will do. The Modact is a godsent, if I don't mess this up I'll be able to switch from BAT to stock Modact and play with my dad in the blink of an eye! I'm really not used to old forums like these so if I appear rude I'm most definitely not trying to be.
Logged
Please be patient, I'm not very smart.

LoenDebr

  • member
  • Offline Offline
  • Posts: 10
  • The first time I ever saw a jet, I shot it down.
Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #143 on: September 22, 2021, 08:23:46 AM »

Hi guys,
I'm getting CTD when I launch AIM-7M, F-4 Phantom mod is working fine and can launch AIM-7E without any issues.
Log file is as follows:

Code: [Select]
[1:03:24 PM] java.lang.NoSuchMethodError
[1:03:24 PM] at com.maddox.il2.objects.weapons.Missile.interpolateStep(Missile.java:1179)
[1:03:24 PM] at com.maddox.il2.objects.weapons.Rocket$Interpolater.tick(Rocket.java:53)
[1:03:24 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[1:03:24 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[1:03:24 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[1:03:24 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[1:03:24 PM] at com.maddox.rts.Message._send(Message.java:1217)
[1:03:24 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[1:03:24 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[1:03:24 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[1:03:24 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[1:03:24 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[1:03:24 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[1:03:24 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[1:03:24 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I'm pretty sure I've got all dependencies, but I seem to be having "No such method" error?



Many thanks!
Logged
Pages: 1 ... 9 10 11 [12] 13 14   Go Up
 

Page created in 0.038 seconds with 26 queries.