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Author Topic: Cessna 172 Redux  (Read 17961 times)

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Seb

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Re: Cessna 172 Redux
« Reply #24 on: April 01, 2017, 12:54:36 PM »

Cool Screenies Hubberranz  ;D

Which map is that ? If you added the CN tower to it you could practically use it as Toronto. :D

Cheers,

Edlor
Hi Edlor, didn't see your question for a while:     ag_Pensacola.

This map is the only non-desert usa, non-Alaska or non-Hawaii. So I use it for all North America and civil flights.

Through the years I added cross country buildings and towns, corrected roads, added bridges then modern Skyline "to my desire" to Pensacola + Mobile, also built three modern airports outside Pensacola+ Mobile + Freeport ( import from Reno map..). All this nothing real, but makes for a generic USA map for me, and WIP.
 
Here you have Mobile Skyline which is twofold: original skyline on map uses the old skyscraper mod and old skins. A new version of skyscraper mod with new skins was later made, as well as new buildings introduced; rather then apply the new skins, I made new models of them, then tested them by adding to the MISSION and this city for test, but not on map. So there are Mission buildings and map buildings here, both old and new versions at same time.

Skyscrapers have no collision unfortunately.


Cool thing. I work from time to time on the map of the Grand Canyon, and there I will also expand the city. How do I issue this in QMB version Area 51, will be the training missions for USAF, USMC and US NAVY. But some work still left me.
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Fly!

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Re: Cessna 172 Redux
« Reply #25 on: April 04, 2017, 04:45:15 PM »

Thanks a lot 4 the Cessna. :) Im on 4.122m and have these anomalies:
cowl fins and inside of door outside the plane when looking back.

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Edlor

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Re: Cessna 172 Redux
« Reply #26 on: April 05, 2017, 02:50:49 PM »

Hi FLY!

   You're very welcome and glad you like it. I am aware of those anomalies and as I stated in the first post
Code: [Select]
Also note that

this uses the original 172's cockpit but I'm working on one that will be more suitable.So please

bear with me as it may be a while.

I am working on it between other projects so please be patient. ;)

Cheers,

Edlor
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It's not the size of the wand that matters. It's the quality of the magic it performs.

redbaron

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Re: Cessna 172 Redux
« Reply #27 on: April 15, 2017, 02:49:05 PM »

I've been trying to troubleshoot this for a good while and found this mod works for me if I start a quick mission in the air, but if I fly down to 40 meter it gives me a C++ runingtime error. I was hoping y'all might figure out my problem. I'm using Il-2 4.10 DBW 1.71.
 
Code: [Select]
[20:27:11] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[20:27:11] Too many vertexes or faces per shadow hier mesh!
[20:27:11] Time overflow (0): speed 0.78125
[20:27:11] java.lang.NoSuchMethodError
[20:27:11] at com.maddox.il2.objects.air.Cessna_172.moveWheelSink(Cessna_172.java:96)
[20:27:11] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1978)
[20:27:11] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:149)
[20:27:11] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:875)
[20:27:11] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:494)
[20:27:11] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:496)
[20:27:11] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:902)
[20:27:11] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:27:11] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:27:11] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:27:11] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:27:11] at com.maddox.rts.Message._send(Message.java:1217)
[20:27:11] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:27:11] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:27:11] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:27:11] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:27:11] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:27:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:27:11] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:27:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Edlor

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Re: Cessna 172 Redux
« Reply #28 on: April 15, 2017, 09:28:25 PM »

Hi redbaron,

   This was never tested by me in 4.10 DBW so I couldn't tell you if it works there or not but thanks for the log file. Hopefully one of our coder members will have a look at it and have a solution for your issues.

Cheers,

Edlor
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It's not the size of the wand that matters. It's the quality of the magic it performs.

FANATIC MODDER

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Re: Cessna 172 Redux
« Reply #29 on: May 13, 2017, 12:12:21 AM »

This plane is so simple and nice, the joy of flying
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darky1958

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Re: Cessna 172 Redux
« Reply #30 on: November 05, 2017, 07:45:28 AM »

I've been trying to troubleshoot this for a good while and found this mod works for me if I start a quick mission in the air, but if I fly down to 40 meter it gives me a C++ runingtime error. I was hoping y'all might figure out my problem. I'm using Il-2 4.10 DBW 1.71.
 
Code: [Select]
[20:27:11] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[20:27:11] Too many vertexes or faces per shadow hier mesh!
[20:27:11] Time overflow (0): speed 0.78125
[20:27:11] java.lang.NoSuchMethodError
[20:27:11] at com.maddox.il2.objects.air.Cessna_172.moveWheelSink(Cessna_172.java:96)
[20:27:11] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1978)
[20:27:11] at com.maddox.il2.objects.air.AircraftLH.update(AircraftLH.java:149)
[20:27:11] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:875)
[20:27:11] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:494)
[20:27:11] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:496)
[20:27:11] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:902)
[20:27:11] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:27:11] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[20:27:11] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:27:11] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:27:11] at com.maddox.rts.Message._send(Message.java:1217)
[20:27:11] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:27:11] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:27:11] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:27:11] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:27:11] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:27:11] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:27:11] at com.maddox.il2.game.Main.exec(Main.java:437)
[20:27:11] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

The same problem , DBW 1.71

Regards

Darky
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Seb

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Re: Cessna 172 Redux
« Reply #31 on: July 05, 2019, 05:03:25 AM »

Hello
Can you ask for this aircraft to be added again because the download link has expired.
greetings
Seb
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SAS~Gerax

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Re: Cessna 172 Redux
« Reply #32 on: July 05, 2019, 10:12:15 AM »

Done, see first post.
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Seb

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Re: Cessna 172 Redux
« Reply #33 on: July 06, 2019, 05:31:11 AM »

Thank you very much for help.  ;D
greetings
Seb
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mixailflight

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Re: Cessna 172 Redux
« Reply #34 on: November 10, 2019, 08:51:52 AM »

Cool Screenies Hubberranz  ;D

Which map is that ? If you added the CN tower to it you could practically use it as Toronto. :D

Cheers,

please where can I download the pilot's skin?

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Piotrek1

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Re: Cessna 172 Redux
« Reply #35 on: November 10, 2019, 01:35:55 PM »

Welcome to SAS , mixailflight 8), the half answer you are looking for is in the #20 post ;).
Best regards,
Piotrek
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