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Author Topic: HMS Furious CV - 1941  (Read 23399 times)

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magot

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Re: HMS Furious CV - 1941
« Reply #24 on: March 29, 2017, 05:47:45 AM »

I guess with CTO the aircraft is given a catapult boost. The immediate forward motion overcomes the nose tipping. This is not really a good solution. However if you want to fit more Baracudas on deck you can adjust the _Park hook coordinates in Hull2.msh.  The Baracuda is a pretty large aircraft.
Look's that barracudas start normal, without catapult. And takeoff without problem. (in my HSFX7 install)
I can't see any immediate forward motion. First plane start with tail on board, after several seconds give nose up and on jumping platform jump in the air and continue in flight .. retract gear. All looks normal on my side. :) But maybe is there any difference, HSFX can have any differ things in EM and FM.

Yep, I try sort the hooks for this bombers. Thanks for hint.
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asheshouse

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Re: HMS Furious CV - 1941
« Reply #25 on: March 29, 2017, 06:38:00 AM »

Yep, I try sort the hooks for this bombers. Thanks for hint.

Sorted, in the patch in first post.
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Epervier

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Re: HMS Furious CV - 1941
« Reply #26 on: March 29, 2017, 09:25:30 AM »

1- work fine in 4.09 with these Class : https://www.mediafire.com/?t89rjdayrr03foz
Install only these new Class!
Thanks to the 7 Rebels who downloaded these Classes!
I forgot to attach the new files "ADD to ini files"!
Please reload the archive. Thank you !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

magot

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Re: HMS Furious CV - 1941
« Reply #27 on: March 29, 2017, 01:08:07 PM »

Yep, I try sort the hooks for this bombers. Thanks for hint.

Sorted, in the patch in first post.
Thanks, now all Barracudas are sorted on board and know takeoff from both positions :)
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Zflyer48

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Re: HMS Furious CV - 1941
« Reply #28 on: March 29, 2017, 10:25:38 PM »

I think this ship is deserving of a Skua.
Just a thought.
Zflyer48






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asheshouse

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Re: HMS Furious CV - 1941
« Reply #29 on: March 30, 2017, 12:43:58 AM »

I agree. Lets have a Skua. :)
Will suit HMS Eagle and HMS Ark Royal as well.
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HAF f-16

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Re: HMS Furious CV - 1941
« Reply #30 on: March 30, 2017, 05:49:40 AM »

Hey Zflyer48,
When will you release this great plane?
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magot

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Re: HMS Furious CV - 1941
« Reply #31 on: March 30, 2017, 09:44:04 AM »

The Skua is good choice :)
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SAS~Monty27

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Re: HMS Furious CV - 1941
« Reply #32 on: March 31, 2017, 05:59:08 AM »

This is a fantastic work Ashes, thank you a thousand times over!  ;D  The classic RN Carriers you have given us are real game changers and this is top quality.
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TeamFlyingAce162

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Re: HMS Furious CV - 1941
« Reply #33 on: March 31, 2017, 10:01:49 AM »

Is anyone else having incompatibility troubles with the Long-Hull Essex ships? I'm getting 70% CTDs with either Furious or the Essexes being responsible depending on the load order:

With the Furious classfiles on top:
Code: [Select]
PlMisChief: class 'com.maddox.il2.objects.ships.ShipAsheUSS$USSBoxerCV21_48' not found.
java.lang.ClassNotFoundException: com.maddox.il2.objects.ships.ShipAsheUSS$USSBoxerCV21_48
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 31, 2017 2:52:58 PM] -------------- END log session -------------


With the "ShipAsheUSS" classfiles loading first (not surprisingly, Furious fails to load):
Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSFurious
java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSFurious
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSFurious
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAshe$HMSFurious
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 31, 2017 3:00:46 PM] -------------- END log session -------------

Uninstalling the Long-Hulled Essex pack fixes the 70% CTD with HMS Furious.
My question I guess then is, are the "ShipAsheUSS" classfile ships (IE: the Long-Hulled Essex pack) incompatible with the new classfiles from Furious?

Am on 4.12.2 w/CUP-WAW.

That one bug aside; its another really beautiful ship; hence why I want *all* of Ashe's warships.
EDIT:
Disregard above; Completely replaced all my classfiles; double-checking I had the latest ones, and now all Ashe's carriers are coexisting nicely!
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kukulo

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Re: HMS Furious CV - 1941
« Reply #34 on: March 31, 2017, 01:53:14 PM »

There is smoke from funnels again after patch. Thank you. Really peace of art ashe.

Well, Skua... Königsberg is needed than :)
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asheshouse

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Re: HMS Furious CV - 1941
« Reply #35 on: March 31, 2017, 02:22:39 PM »

Glad to see you got it fixed Ace162. For reference, the ShipAsheUSS$ classes are completely separate from the ShipAshe$ classes. In addition some models include new gun classes. Overwriting with the latest classes generally sorts any problems. In the future I'm intending to separate the model files from the class files to simplify installation.
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