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Author Topic: He-100 & 112  (Read 7847 times)

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SAS~Storebror

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Re: He-100 & 112
« Reply #12 on: April 03, 2017, 12:10:20 PM »

Sounds interesting.
I take it that you've used the UP2 base classes for compilation and that's probably the difference.
There must be something inside UP2 which is so much different to Stock 4.09m that it freaks up everything not compiled directly for that particular class version.
I'd have to install UP2 myself again, but to be honest that's not top priority to me.

Best regards - Mike
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Epervier

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Re: He-100 & 112
« Reply #13 on: April 03, 2017, 01:28:45 PM »

I take it that you've used the UP2 base classes for compilation and that's probably the difference.
Yes ! Always!
I have so many folders "project" there are versions games!


I'd have to install UP2 myself again, but to be honest that's not top priority to me.
No problemo !
If a Rebels has this kind of problem I will spread the Class.
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Mick

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Re: He-100 & 112
« Reply #14 on: April 03, 2017, 02:37:01 PM »

... glad you could fix your prob, amigo ...!  ;)

May be you should now switch to pure 4.09m, you would thus avoid porking your game with wicked UP2.1 ...!  8)
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Epervier

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Re: He-100 & 112
« Reply #15 on: April 03, 2017, 02:41:23 PM »

May be you should now switch to pure 4.09m...
Use your extraterrestrial version?  :D
You plaisante !  :P
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~Storebror

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Re: He-100 & 112
« Reply #16 on: April 04, 2017, 02:52:41 AM »

I just gave the He-100 a try in Ultrapack 2 and it works perfectly fine.

Ultrapack 2.01
Ecran Wide enabled in JSGME
DiffFM Mod
SAS Common Utils
AircraftLH Stub for 4.09
He-100/112 mod version 1.1

Kicked up QMB, ran default mission (Okinawa, no target, 1000m spawn altitude), works just fine.
Your issue must be something special in your game Gabriel.

Best regards - Mike
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Epervier

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Re: He-100 & 112
« Reply #17 on: April 04, 2017, 03:21:48 AM »

 :D
I have UP2.01 + UV2 ... fault at UV2 ?  :-|  ?   ...
No problemo ! Thanks for your test ! ;)
On my "big" gaming computer I had this information: Java encountered a breakpoint!  :-X
Do not bother getting sick for this problem!  8)
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Mick

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Re: He-100 & 112
« Reply #18 on: April 04, 2017, 03:24:58 AM »

I have UP2.01 + UV2 ... fault at UV2:-|  ?   ...

... did you run a class check ...?  ;)
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SAS~Storebror

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Re: He-100 & 112
« Reply #19 on: April 04, 2017, 03:25:06 AM »

Ah... UV2... have to see if I still have it.
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Epervier

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Re: He-100 & 112
« Reply #20 on: April 04, 2017, 05:51:50 AM »

Do not clutter your mind with this story.
It seems that there are only 2 people who have problems.
- me with WinXP + UP2.01 + UV2 (but now everything works after recompiling the Classes)
- another with 409 + ModAct
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crimar

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Re: He-100 & 112
« Reply #21 on: June 26, 2017, 02:25:51 AM »

Do not clutter your mind with this story.
It seems that there are only 2 people who have problems.
- me with WinXP + UP2.01 + UV2 (but now everything works after recompiling the Classes)
- another with 409 + ModAct

Hello everybody:

Epervier: I had exactly the same problem (with same log file).

I recompiled these 3 classes without changing code (4D838392A8F17986 - 6EB794D4251C870E - BA5130A68B5F209A) with DJ java decompiler and sdk 1.3.1.20 and all woks fine !

I'm under 4.09m + il2 selector 3.1.4 + UV3 + Vista 32bits

Thank you for your advice, Epervier.

Thanks to all involved for this nice mod !

All the best.
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cgbux

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Re: He-100 & 112
« Reply #22 on: September 20, 2017, 07:53:49 AM »

Hello to everybody! I'm Claudio from Italy
Sadly I have the same problem: a Crash to desktop after 100% of a quick mission build (4.09m)
The same happened with F7F Tigercat until Mr Epervier kindly updated the file for Tigercat and Nightcat

It is possible to receive the three classfiles 4D838392A8F17986 - 6EB794D4251C870E - BA5130A68B5F209A?
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crimar

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Re: He-100 & 112
« Reply #23 on: September 20, 2017, 09:38:29 AM »

Hello to everybody! I'm Claudio from Italy
It is possible to receive the three classfiles 4D838392A8F17986 - 6EB794D4251C870E - BA5130A68B5F209A?

Hi, Claudio !

here my files recompiled using 4.09 modded classes as source files:

https://www.mediafire.com/file/upe9ipcp7fy8lfi/6EB794D4251C870E
https://www.mediafire.com/file/cac8e82ipzuu09h/4D838392A8F17986
https://www.mediafire.com/file/7zipou2xdxck524/BA5130A68B5F209A

Try them.

If they don't work, ask to Epervier his files recompiled with 4.09 UP 2.01 classes as source files.

All the best.


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