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Author Topic: The Source Code has arrived - Now the fun begins :)  (Read 7387 times)

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SAS~Storebror

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #12 on: April 05, 2017, 12:56:23 PM »

BoX case is clear, the devs don't want no modding.
CloD has changed, TFS can make a difference now.
Let's wait and see how this evolves.

Best regards - Mike
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max_thehitman

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #13 on: April 05, 2017, 02:17:15 PM »


I also have the source code !  ;)


I will post it here for everyone to enjoy.

Are you ready?

Get out a paper and pen and write this down.

It is very important to keep this in a safe place.

Here is ....

The Source Code

- 1 oz tequila
- 3/4 oz whisky (or whiskey,bourbon...)
- 1/4 oz blue curacao liqueur
- 2 oz lemonade

Pour ingredients into a cocktail glass and fill with crushed ice.
Decorate the glass with a slice of lime and a cherry.
Serve with short straws.

and that is it !

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

LuseKofte

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #14 on: April 05, 2017, 04:43:55 PM »

Well there is a similarity between TF(S) and TD in IL 2, but TF is more open, they have taken in unexpirienced people and learned them 3D and simple coding. It is not a closed community, what happened next is difficult to say, how they arrange the income and if there are someone getting salary is unknown.
I see absolutely no reason why they should not allow modders to make 3D and mods, but they canĀ“t release the source to just about anyone, at some point the mod need to get imported to the game.
Do you mean the source should be available to everyone?
I do think I know where you are at, I am just curious how  IL2 FB modding can be implemented into cod without spreading the source code
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JimmyBlonde

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #15 on: April 05, 2017, 06:07:06 PM »

From my point of view, TFS can work "officially" on whatever they want, as long as an SDK is created which enables the community to cooperate in an as open way as possible, meaning that it should be possible to create objects like planes, ships, houses, cars, trains etc. and of course maps, missions, effects...
If that's possible, then CoD could in fact become a legit IL-2 1946 successor from a modding community's point of view.

As long as it stays "locked", it's just another shiny toy on the shelf, already surpassed by BoS.

Best regards - Mike

^^^He's right you know.

CloD needs more hands on deck. Then it will become the big WW2 toybox it ought to be.
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SAS~Ghost129er

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #16 on: April 05, 2017, 06:19:15 PM »

Welp while all this happens here, I'ma just go back to something we can actually mod and do cool shit with. 1946. I got so hyped up and realized that TFS has the code now, not us. *facepalm* Spent 30 minutes or so trying to find where all this code was... 
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Aioros

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #17 on: April 05, 2017, 09:10:39 PM »

I'm agree with Storebror, an SDK and freedom to develop new objects its what the community needs, given that, the evolution of Cliffs of Dover will be faster and virtually unstoppable, of course new life and challenges will be given to the modding community as well, if that happens.

In any case is great to see Team fusion accomplish its objectives, I for one appreciate their efforts in keeping COD alive, I'm tolerating steam just for Cliffs of Dover and its potential.
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sniperton

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #18 on: April 06, 2017, 03:53:30 AM »

an SDK and freedom to develop new objects its what the community needs

Sure, but objects need much more coding in CLOD than in IL2, and it's a question how and when they'll find the time to put together an SDK for 'newbies', now that they have to dig into the source code and to work on patch 5.0 at the same time. Now they need a bit of time, I guess, to think it over and to make a decision what to give first preference.
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SAS~Storebror

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #19 on: April 06, 2017, 07:35:13 AM »

Do you mean the source should be available to everyone?
No. At least not necessarily.
Of course it would be great to have the sourcecode, but I fully understand the legal limits applying.
For such reasons SDKs exist: They define the interface between the game's core (which would remain unmoddable) and "objects" which can be added to it.
This would still not give us the freedom we've been enjoying with IL-2 1946 so much, but it would also eliminate most of the issues resulting from uncoordinated core game changes.

objects need much more coding in CLOD than in IL2
You're talking as if the SDK would already exist.
All of this is undefined so far.
The more freedom you give to modders, the more access to core game functions you grant and the less predefined object extensions are, the more coding will be necessary, that's true - but it's only true because that's a general fact of all SDKs in this universe: It all depends on the layout of the SDK.

it's a question how and when they'll find the time to put together an SDK for 'newbies'
Why "newbies"?
This is the same attitude like TD is showing: "We're official, you're the noobs!"
No sir. There might be SDK users who have 10 times greater relevant knowledge than the whole TFS has.
And no, it doesn't matter.
It's just a matter of organizing responsibilities: TFS has exclusive access to the sourcecode and therefore they're the only ones who can modify the game's core.
All others are bound to the interfaces the SDK offers.
That can be a good thing or a bad thing, once again: It all depends on the layout of the SDK.
If TFS doesn't "find time" (reads: Doesn't want) to create a well planned SDK, then the result will be this:
Too little, too late. Goodbye CloD!
Too little, because TFS on their own can't "win" against a world-wide community of modders contributing content to IL-2 1946.
Too late, because TFS on their own can't catch up with a well-funded and well organized project like BoS/BoM/BoK/BoX.

they need a bit of time, I guess, to think it over and to make a decision what to give first preference.
The longer the SDK gets postponed, the deeper CloD falls into the "too little, too late" trap until finally it will be too late to pull it out again, even with all hands from the modding community together.
It's a matter of survival for CloD to get a good SDK asap.
It's really as simple as that.

Best regards - Mike
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sniperton

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #20 on: April 06, 2017, 08:40:57 AM »

The longer the SDK gets postponed, the deeper CloD falls into the "too little, too late" trap until finally it will be too late to pull it out again, even with all hands from the modding community together.
It's a matter of survival for CloD to get a good SDK asap.
It's really as simple as that.

I fully agree, but it's their decision, not mine. My point is that if they decide to prioritize the SDK (what I wish), it probably can't be made available in a few days/weeks, as first they have to become clear about what's inside the core. Sorry if it hadn't come through clearly. 'Newbies' (in quotation marks) only alludes to the likely circumstance that object creation for CLOD might be fairly similar to object creation for IL2, but still not the very same thing as the excellent modders here routinely do. Come on man, who the f&#k would call Mighty Mike a 'noob'? Me surely not  8)
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spartan18a

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #21 on: April 06, 2017, 08:47:07 AM »

If CLOD and BoX could merge .... But I know it is impossible. So, I haven't said anything. ;)

Sent from my XT1032 using Tapatalk

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LuseKofte

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #22 on: April 06, 2017, 08:47:53 AM »

Let say they remember their own legacy as pirate modders and want to implement the possibility to free modding like in IL 2 , without any breach in their agreement with 1C and 777.
How is that possible, the free modders will have to enter the room together with TFS in terms of importing it. It will also be a demand for any airplane to stay on the same standard with clickable pits, now , I do not doubt your skills in coding Mike, but it is only so much you can do and stay married. I am sure there is a open door for you whatever door you knock on
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sixstrings

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Re: The Source Code has arrived - Now the fun begins :)
« Reply #23 on: July 02, 2017, 08:23:55 PM »

CFS3 exists today because of the open architecture and SDKs. It turned a flop into one of the best combat flight sims today. Things learned from WOFF as transformed it beyond recognition along with effects, scenery,aircraft,missions/ campaigns ,and more that is available. It is better now than ever before. Il-2 '46 has blossomed into one of the greatest cfs in our time. BOx series can't offer much in comparison to what has been done to Il-2 '46. Lets hope they will share some of what they have to the community and see what will happen. It is the only way CLoD will grow up to be a diamond as it is now a lump of coal. Furthermore get away from Steam. Did i mention I HATE STEAM.
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