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Author Topic: Il-2 BAT vs. SF2 jets  (Read 1690 times)

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Mono27

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Il-2 BAT vs. SF2 jets
« on: May 04, 2017, 10:22:15 AM »

Hello!

I am an il-2 fan since the beginning  :) . Sometimes I flew the Thirdwire Strike Fighters series as well. That sim is focused to jets. Since a few years we have several jets in il-2 as well.
The main difference I noticed in both sims are the feeling of the speed. In SF2 I always had the feeling that modern jets are moving a bit "slow" (even at high speeds). In il-2 BAT you take off with the F-4 and you feel that you are in the fastest thing on Earth. And of course it is awesome when you hear that sonic BOOM!

On the other side I noticed that Air-to-Air missiles in BAT are extremely effective (even the rear aspect ratio early Sidewinders and Atolls).
In SF2 it is harder to achieve an air victory with those missiles. You have to fire from the correct position to have a kill. With modern AIM-9M or similar is different because you can fire from any angle.

Anybody else noticed these or any other difference? I dont want to say that one sim is better that the other one. Just want to share experiences of PC flying.  ;)

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OrangeFr3ak

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Re: Il-2 BAT vs. SF2 jets
« Reply #1 on: May 06, 2017, 07:19:26 PM »

The reason for the different way in which missiles work in SF2 is that it tries to model the early air-to-air missiles in a more accurate/realistic manner since early missile were less effective and not as reliable compared to modern missiles.
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SAS~Storebror

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Re: Il-2 BAT vs. SF2 jets
« Reply #2 on: May 07, 2017, 12:49:43 AM »

early missile were less effective and not as reliable compared to modern missiles.
That's exactly what we're simulating in BAT too.
The key point often missed is that the missiles themselves are quite effective, but when they were first used in masses (Vietnam) many pilots were not used to put theirselves into the right position and didn't respect the engagement envelope of their missiles, instead they launched them from hopeless situations hoping for some miracle to happen (which did not).
This lead to a rather low kill ration and subsequently people thought that it was a missile fault (which it wasn't).

Our early missiles (AIM-9M / AA-2) have a historically correct tendency to track ground clutter and/or sun beam rays, they lose track for locked seeker heads, they go wild for loose seeker heads, they run straight for broken electronics and they lose track when the enemy turns them out of his six. Can't speak for SF2. According to your reports, they might have stepped into the "Vietnam kill ratio" simulation trap.

Best regards - Mike
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