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Author Topic: A-10 Thunderbolt II by Ranwers - V 1.1 - 20170726  (Read 47179 times)

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Sir Rod

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #36 on: May 31, 2017, 10:16:17 AM »

Just a quick  question?    I am running BAT at BATEP12 
Do I need to load all the entries at the bottom of first post?
Some of which leaves me a little confused?
Rod
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FritziE

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #37 on: May 31, 2017, 10:30:17 AM »

1) I dropped the folder 'A-10 Thunderbolt II' in to my #JTW folder

2) I added the first 2 lines to the air.ini file (.....\#JTW2\STD\com\maddox\il2)

Quote
A-10A          air.A_10A 1                        NOINFO  usa01   SUMMER
A-10C          air.A_10C 1                        NOINFO  usa01   SUMMER

3) I added the next 2 lines to the plane properties file (...\#JTW2\STD\i18n)

Quote
A-10A       A-10A Thunderbolt II, 1978   
A-10C       A-10C Thunderbolt II, 2005

Launch the game for JTW (jets) and... Voila, it worked - Good luck it is a ton of fun...
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Mission_bug

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #38 on: May 31, 2017, 12:30:16 PM »

Excellent addition to the game, thank you very much to all involved, really appreciated. 8)

Wishing you all the very best, Pete. ;D
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raptor_9090

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #39 on: May 31, 2017, 09:29:05 PM »

This is so amazing, thank you!

Managed to make it work on BAT thanks to FritziE instructions.
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FANATIC MODDER

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #40 on: May 31, 2017, 10:36:41 PM »

amazing
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dagger123456

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #41 on: June 01, 2017, 03:11:43 PM »

Hello Tank Killer lovers.  May i see the cockpit.
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camilojunior

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #42 on: June 03, 2017, 12:04:22 AM »

Quote
The problem is another, post log here.
Code: [Select]
*** Loading: [fpIceWater] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[5:54:41 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[5:54:41 AM] Load bridges
[5:54:41 AM] Load static objects
[5:54:43 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[5:54:44 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[5:54:45 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[5:54:48 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:54:48 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[5:54:50 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC4_D0'
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[5:54:50 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[5:54:50 AM] ERROR loading sound control sample.339_idle_x4.wav.rpm
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[5:54:53 AM] *** Diff Brakes Set to Type: 3
[5:54:53 AM] cannot open file for reading
[5:54:53 AM] Cannot open audio file samples/339_fuelsystem.wav
[5:54:53 AM]
[5:54:54 AM] ERROR file: File users/doe/Icons not found
[5:54:54 AM] Mission: QuickQMBPro/Fastload Land/Fastload LandBlueNone00.mis is Playing
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_CollimateurLamp'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Colli02'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gun01'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Gun02'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02a'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Contact02b'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Speedometer86-2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Altimeter86_4'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_TurnBank86-2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_horizont1b'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Azimuth86_1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_FlapPosInd'
[5:54:54 AM] WARNING: ***( GL error: 0x0500 (pBuf11a)
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust1'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust2'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust3'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust4'
[5:54:54 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Exhaust5'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop3_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot3_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop4_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'PropRot4_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_D0'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatL_Out'
[5:54:55 AM] INTERNAL ERROR: HierMesh: Can't find chunk 'SlatR_Out'
[5:54:55 AM] warning: no files : music/inflight
[Jun 3, 2017 5:55:08 AM] -------------- END log session -------------

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camilojunior

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #43 on: June 03, 2017, 12:31:29 AM »

Quote
weapons.properties is not needed as the proper naming is done through the code itself.

I do not know what that means, but anyway I can't see any loadout


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FritziE

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #44 on: June 03, 2017, 11:11:35 AM »

Here are some cockpit images as requested:



( Click to see enlarged view )
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SAS~Monty27

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #45 on: June 03, 2017, 10:38:46 PM »

1) I dropped the folder 'A-10 Thunderbolt II' in to my #JTW folder

2) I added the first 2 lines to the air.ini file (.....\#JTW2\STD\com\maddox\il2)

Quote
A-10A          air.A_10A 1                        NOINFO  usa01   SUMMER
A-10C          air.A_10C 1                        NOINFO  usa01   SUMMER

3) I added the next 2 lines to the plane properties file (...\#JTW2\STD\i18n)

Quote
A-10A       A-10A Thunderbolt II, 1978   
A-10C       A-10C Thunderbolt II, 2005

Launch the game for JTW (jets) and... Voila, it worked - Good luck it is a ton of fun...

Of course it works in B.A.T. as this already has all of the prerequisites, and more.  Of course we shall see it in the next B.A.T. expansion.
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FritziE

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #46 on: June 05, 2017, 01:31:37 PM »

Good news, of course, From Monty!!! Cheers...  ;D

I know I had a little issue getting it going and I see others had too... We are not all people who have been on top of Il-2 since it's outset so sometimes the simplest thing can make on scratch their head... The great work on BAT definitely helps a lot of us and must be a mind-boggling task.

Once again CHEERS to the whole team that put this all together! Thank you
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Mopat

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Re: A-10 Thunderbolt II by Ranwers - V 1.0 - 20170523
« Reply #47 on: June 05, 2017, 02:16:31 PM »

Calinho, i think some weapons pack are missing! We have two of them-Vega's one and Western's one. The last also updated recently, few days ago!
Brrrrrliant plane, guys. Also, it have an fixed sight IRL? Not an gyro one? But the main cannon are so powerfull, you could destroy even smaller ships with ease.
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