[Jun 6, 2020 9:38:09 PM] ------------ BEGIN log session -------------
[9:38:09 PM] OpenGL provider: Opengl32.dll
[9:38:10 PM] OpenGL library:
[9:38:10 PM] Vendor: ATI Technologies Inc.
[9:38:10 PM] Render: AMD Radeon HD 7570
[9:38:10 PM] Version: 4.5.13397 Compatibility Profile Context 15.200.1045.0
[9:38:10 PM] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[9:38:10 PM] Size: 1920x1080
[9:38:10 PM] ColorBits: 32
[9:38:10 PM] DepthBits: 32
[9:38:10 PM] StencilBits: 8
[9:38:10 PM] isDoubleBuffered: true
[9:38:10 PM]
[9:38:10 PM] *** Looking for Advanced CPU Instructions...
[9:38:10 PM] [x] PentiumPro
[9:38:10 PM] [x] Multimedia (MMX)
[9:38:10 PM] [x] 3D (SSE2)
[9:38:10 PM] [x] 3D (SSE2)
[9:38:10 PM] [-] 3D (3DNow)
[9:38:10 PM] ColourBits 32, ABits 8, ZBits 32
[9:38:10 PM]
[9:38:10 PM] *** Looking for Render API Extensions ...
[9:38:10 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:38:10 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:38:10 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:38:10 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:38:10 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:38:10 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:38:10 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:38:10 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:38:10 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:38:10 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:38:10 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:38:10 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:38:10 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:38:10 PM]
[9:38:10 PM] Maximum texture size : 16384
[9:38:10 PM] Maximum simultaneous textures :8
[9:38:10 PM] MaxAnisotropic (1.0 = none) : 16.000000
[9:38:10 PM] 15 Splashscreens available.
[9:38:11 PM] AutoMounting SFS files from folder SFS_AUTO now...
[9:38:11 PM] Skipping AutoMount of file SFS_AUTO\sas_bf109_02.sfs (disabled)
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[9:38:11 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[9:38:11 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[9:38:11 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:13 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[9:38:15 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[9:38:15 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:38:15 PM] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[9:38:15 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[9:38:16 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[9:38:16 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[9:38:17 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[9:38:17 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[9:38:17 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[9:38:17 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[9:38:17 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[9:38:17 PM] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[9:38:19 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-14.fmd
[9:38:19 PM] Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
[9:38:45 PM] Initializing DirectSound playback device...
[9:38:45 PM] Primary buffer created.
[9:38:45 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[9:38:45 PM] Not enought hardware buffers (0), hardware disabled
[9:38:45 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[9:38:45 PM] Default speaker config is : 1310724.
[9:38:45 PM] Direct sound audio device initialized successfully :
[9:38:45 PM] DX Version : 7
[9:38:45 PM] Hardware - disabled [buffers : 0]
[9:38:45 PM] Extensions - enabled :
[9:38:45 PM] EAX ver. 1 [ ] - disabled
[9:38:45 PM] EAX ver. 2 [ ] - disabled
[9:38:45 PM] EAX ver. 3 [ ] - disabled
[9:38:45 PM] I3D ver. 2 [ ] - disabled
[9:38:45 PM] ZoomFX [ ] - disabled
[9:38:45 PM] MacroFX [ ] - disabled
[9:38:45 PM] SIMD render [X]
[9:38:45 PM] num channels 16
[9:38:45 PM]
[9:38:45 PM] Loading mission Records/Intro 04 Ed.trk...
[9:38:45 PM] Month = 7 , Hour = 6
[9:38:45 PM] Temperature - 0m = 16.0 .
[9:38:45 PM] Temperature - 1000m = 9.51001 .
[9:38:45 PM] Temperature - 2000m = 3.019989 .
[9:38:45 PM] Temperature - 3000m = -3.4700012 .
[9:38:45 PM] Temperature - 4000m = -9.959991 .
[9:38:45 PM] Temperature - 5000m = -16.450012 .
[9:38:45 PM] Temperature - 6000m = -22.940002 .
[9:38:45 PM] Temperature - 7000m = -29.429993 .
[9:38:45 PM] Temperature - 8000m = -35.92 .
[9:38:45 PM] Temperature - 9000m = -42.410004 .
[9:38:45 PM] Temperature - 10000m = -48.899994 .
[9:38:45 PM] Temperature - 11000m = -55.39 .
[9:38:45 PM] Temperature - 12000m = -56.5 .
[9:38:45 PM] Loading map.ini defined airfields:
[9:38:47 PM] Load bridges
[9:38:47 PM] Load static objects
[9:38:47 PM] Mission error, ID_04: java.lang.RuntimeException: User cancel
[9:38:47 PM] java.lang.RuntimeException: User cancel
[9:38:47 PM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:804)
[9:38:47 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1409)
[9:38:47 PM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[9:38:47 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[9:38:47 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[9:38:47 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:38:47 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:38:47 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:38:47 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:38:47 PM] Mission error, ID_05: java.lang.RuntimeException: User cancel
[9:38:48 PM] User cancel
[9:38:48 PM] java.lang.RuntimeException: User cancel
[9:38:48 PM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:804)
[9:38:48 PM] at com.maddox.il2.game.Mission._load(Mission.java:953)
[9:38:48 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[9:38:48 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[9:38:48 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:38:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:38:48 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:38:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:38:57 PM] Loading mission QuickQMBPro/Okinawa/OkinawaRedAirbase00.mis...
[9:38:57 PM] Month = 7 , Hour = 12
[9:38:57 PM] Temperature - 0m = 24.0 .
[9:38:57 PM] Temperature - 1000m = 17.51001 .
[9:38:57 PM] Temperature - 2000m = 11.019989 .
[9:38:57 PM] Temperature - 3000m = 4.529999 .
[9:38:57 PM] Temperature - 4000m = -1.9599915 .
[9:38:57 PM] Temperature - 5000m = -8.450012 .
[9:38:57 PM] Temperature - 6000m = -14.940002 .
[9:38:57 PM] Temperature - 7000m = -21.429993 .
[9:38:57 PM] Temperature - 8000m = -27.919998 .
[9:38:57 PM] Temperature - 9000m = -34.410004 .
[9:38:57 PM] Temperature - 10000m = -40.899994 .
[9:38:57 PM] Temperature - 11000m = -47.39 .
[9:38:57 PM] Temperature - 12000m = -53.880005 .
[9:38:57 PM] Loading map.ini defined airfields:
[9:38:58 PM] PBuffer: suitable formats: 84
[9:38:59 PM]
[9:38:59 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[9:38:59 PM] Depth = 24, stencil = 8
[9:38:59 PM] PBuffer: suitable formats: 84
[9:38:59 PM]
[9:38:59 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[9:38:59 PM] Depth = 24, stencil = 8
[9:39:01 PM] Loading vertex/fragment programs: *739321376*
[9:39:01 PM] *** Loading: [vpFogFar2Tex2D]
[9:39:01 PM] *** Loading: [vpFog2Tex2DBlend]
[9:39:01 PM] *** Loading: [vpFogFar4Tex2D]
[9:39:01 PM] *** Loading: [vpFogFar8Tex2D]
[9:39:01 PM] *** Loading: [vpFogNoTex]
[9:39:01 PM] *** Loading: [vpFog4Tex2D]
[9:39:01 PM] *** Loading: [vpFog4Tex2D_UV2]
[9:39:01 PM] *** Loading: [vp4Tex2D]
[9:39:01 PM] *** Loading: [vp6Tex2D]
[9:39:01 PM] *** Loading: [vpTexUVTex2D]
[9:39:01 PM] *** Loading: [vpWaterGrid_NV]
[9:39:01 PM] *** Loading: [vpWaterSunLight_NV]
[9:39:01 PM] *** Loading: [vpWaterSunLight_ATI]
[9:39:01 PM] *** Loading: [vpWaterSunLight_FP]
[9:39:01 PM] *** Loading: [vpTreeSprite]
[9:39:01 PM] *** Loading: [vpTreeTrunk]
[9:39:01 PM] *** Loading: [vpVAObjectsN]
[9:39:01 PM] *** Loading: [vpVAObjectsL0]
[9:39:01 PM] *** Loading: [vpSprites]
[9:39:01 PM] *** Loading: [vpSimpleGL]
[9:39:01 PM] *** Loading: [fpWaterSunLightFast]
[9:39:01 PM] *** Loading: [fpWaterSunLight]
[9:39:01 PM] *** Loading: [fpWaterSunLightBest]
[9:39:01 PM] *** Loading: [fpCoastBump]
[9:39:01 PM] *** Loading: [fpCoastFoam]
[9:39:01 PM] *** Loading: [fpCoastFoamFast]
[9:39:01 PM] *** Loading: [fpCoastFoamFarFogTex]
[9:39:01 PM] *** Loading: [fpCausticSimple]
[9:39:01 PM] *** Loading: [fpCaustic]
[9:39:01 PM] *** Loading: [fpSprites]
[9:39:01 PM] *** Loading: [fpObjectsL0]
[9:39:01 PM] *** Loading: [fpObjectsL0_2L]
[9:39:01 PM] *** Loading: [fpSimpleGL]
[9:39:01 PM] *** Loading: [fpNearLandFog]
[9:39:01 PM] *** Loading: [fpFarLandFog]
[9:39:01 PM] *** Loading: [fpRiverCoastAA]
[9:39:01 PM] *** Loading: [vpWaterDM_CPU]
[9:39:01 PM] *** Loading: [fpWaterDM_CPU]
[9:39:01 PM] *** Loading: [fpWaterDM_CPULo]
[9:39:01 PM] *** Loading: [fpWaterLFogDM]
[9:39:01 PM] *** Loading: [fpIceWater]
[9:39:01 PM] *** Loading: [fpNearNoBlend]
[9:39:01 PM] *** Loading: [fpNearNoBlendNoise]
[9:39:01 PM] *** Loading: [fpNearBlend]
[9:39:01 PM] *** Loading: [fpNearBlendNoise]
[9:39:01 PM] *** Loading: [fpFarBlend]
[9:39:01 PM] *** Loading: [fpForestPlane]
[9:39:01 PM] *** Loading: [fpForestPlaneNoise]
[9:39:01 PM] *** Loading: [fpForestPlaneEdges]
[9:39:01 PM] *** Loading: [fpForestPlaneEdgesNoise]
[9:39:02 PM] Load bridges
[9:39:02 PM] Load static objects
[9:39:02 PM] ##### House without collision (3do/Tree/Tree2.sim)
[9:39:02 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[9:39:02 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[9:39:04 PM] ERROR [com.maddox.sound.Sample@5f849b] cannot load sample: null
[9:39:04 PM] SectFile load failed: null
[9:39:04 PM] java.io.FileNotFoundException
[9:39:04 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:39:04 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:39:04 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:39:04 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:39:04 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:39:04 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:39:04 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:39:04 PM] at com.maddox.il2.objects.sounds.SndAircraft.sfxInit(SndAircraft.java:192)
[9:39:04 PM] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:715)
[9:39:04 PM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2150)
[9:39:04 PM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2106)
[9:39:04 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2618)
[9:39:04 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[9:39:04 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[9:39:04 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[9:39:04 PM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[9:39:04 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[9:39:04 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[9:39:04 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:39:04 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:39:04 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:39:04 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:39:04 PM] Cannot load sound preset Scream (java.lang.Exception: Invalid preset format)
[9:39:04 PM] SectFile load failed: null
[9:39:04 PM] java.io.FileNotFoundException
[9:39:04 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:39:04 PM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:39:04 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:39:04 PM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:39:04 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:39:04 PM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:39:04 PM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:39:04 PM] at com.maddox.il2.objects.sounds.SndAircraft.sfxInit(SndAircraft.java:198)
[9:39:04 PM] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:715)
[9:39:04 PM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2150)
[9:39:04 PM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2106)
[9:39:04 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2618)
[9:39:04 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[9:39:04 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[9:39:04 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[9:39:04 PM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[9:39:04 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[9:39:04 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[9:39:04 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:39:04 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:39:04 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:39:04 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:39:04 PM] Cannot load sound preset Mask (java.lang.Exception: Invalid preset format)
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:05 PM] *** Weapons mass 17.069586kg
[9:39:05 PM] *** Fuel mass 235.0kg
[9:39:05 PM] *** Aircraft base mass 1261.0kg
[9:39:05 PM] *** Aircraft take off mass 1324.0696kg
[9:39:05 PM] *** Aircraft max mass 1650.0kg
[9:39:06 PM] null
[9:39:06 PM] java.lang.NullPointerException
[9:39:06 PM] at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:472)
[9:39:06 PM] at com.maddox.il2.objects.air.Aircraft.prepareMeshCamouflage(Aircraft.java:2451)
[9:39:06 PM] at com.maddox.il2.objects.air.Aircraft.prepareMeshCamouflage(Aircraft.java:2311)
[9:39:06 PM] at com.maddox.il2.objects.air.Aircraft.prepareMeshCamouflage(Aircraft.java:2306)
[9:39:06 PM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:708)
[9:39:06 PM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:550)
[9:39:06 PM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:528)
[9:39:06 PM] at com.maddox.il2.objects.vehicles.planes.Plane$A6M5A.<init>(Plane.java:1523)
[9:39:06 PM] at java.lang.Class.newInstance0(Native Method)
[9:39:06 PM] at java.lang.Class.newInstance(Unknown Source)
[9:39:06 PM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:158)
[9:39:06 PM] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2152)
[9:39:06 PM] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2201)
[9:39:06 PM] at com.maddox.il2.game.Mission._load(Mission.java:858)
[9:39:06 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[9:39:06 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[9:39:06 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:39:06 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:39:06 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:39:06 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:39:06 PM] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$A6M5A]
[9:39:09 PM] ERROR file: File users/doe/Icons not found
[9:39:09 PM] Mission: QuickQMBPro/Okinawa/OkinawaRedAirbase00.mis is Playing
[9:39:10 PM] warning: no files : music/inflight
[9:39:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[9:39:12 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[Jun 6, 2020 9:39:35 PM] -------------- END log session -------------