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Author Topic: F-100 Super Sabre version 2.4 - 20181002  (Read 21158 times)

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PhantomII

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Re: F-100 Super Sabre version 2.2 - 20171016
« Reply #24 on: October 21, 2017, 01:04:46 PM »

Hi taskf53, having the same issue as you. I think the last version that the AGM 12 & 12B worked was V2.0. With the latest versions of the F-100 the AGM12 just hangs in the air not moving. Here is part of my log showing the AGM12B:

Code: [Select]
java.lang.ClassCastException: com.maddox.il2.objects.air.F_100D
at com.maddox.il2.objects.weapons.RemoteControlRocket.interpolateStep(RemoteControlRocket.java:217)
at com.maddox.il2.objects.weapons.Rocket$Interpolater.tick(Rocket.java:42)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.objects.weapons.Rocket.destroy(Rocket.java:124)
at com.maddox.il2.objects.weapons.RemoteControlRocket.destroy(RemoteControlRocket.java:307)
at com.maddox.il2.objects.weapons.RocketAGM12B_gn16.destroy(RocketAGM12B_gn16.java:39)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:156)
at com.maddox.il2.engine.DrawEnvXY.resetGameClear(DrawEnvXY.java:746)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:205)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Interpolators destroying in invoked method 'tick'
com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
at com.maddox.il2.engine.Actor.destroy(Actor.java:767)
at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
at com.maddox.il2.objects.weapons.Rocket.destroy(Rocket.java:124)
at com.maddox.il2.objects.weapons.RemoteControlRocket.destroy(RemoteControlRocket.java:307)
at com.maddox.il2.objects.weapons.RocketAGM12B_gn16.destroy(RocketAGM12B_gn16.java:39)
at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:156)
at com.maddox.il2.engine.InterpolateAdapter.resetGameClear(InterpolateAdapter.java:240)
at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:208)
at com.maddox.il2.game.Main.resetGameClear(Main.java:131)
at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2142)
at com.maddox.il2.game.Main.resetGame(Main.java:144)
at com.maddox.il2.game.Mission.clear(Mission.java:788)
at com.maddox.il2.game.Mission.destroy(Mission.java:747)
at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:47)
at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:331)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 21, 2017 6:52:08 PM] -------------- END log session -------------
Logged

4S_Vega

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Re: F-100 Super Sabre version 2.2 - 20171016
« Reply #25 on: October 21, 2017, 01:16:11 PM »

That bug will be fixed

Just for info, do you use F-100 in ModAct or in BAT?
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PhantomII

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Re: F-100 Super Sabre version 2.2 - 20171016
« Reply #26 on: October 21, 2017, 01:17:56 PM »

Hi Vega, thanks for the reply. I use 4.12 Modact 5.3
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4S_Vega

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Re: F-100 Super Sabre version 2.3 - 20171208
« Reply #27 on: December 08, 2017, 06:12:30 AM »

version 2.3 at first post with bug fixes
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western0221

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Re: F-100 Super Sabre version 2.3 - 20171208
« Reply #28 on: December 08, 2017, 07:24:55 AM »

Does v2.3 change classfile names into no postfix "1" after D/F ?

Only reverting air.ini entry again , OK for me.
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4S_Vega

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Re: F-100 Super Sabre version 2.3 - 20171208
« Reply #29 on: December 08, 2017, 08:17:14 AM »

Does v2.3 change classfile names into no postfix "1" after D/F ?

Only reverting air.ini entry again , OK for me.

No no, the "1" is disappared months ago!
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Koty

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Re: F-100 Super Sabre version 2.3 - 20171208
« Reply #30 on: December 24, 2017, 07:13:19 AM »

Still getting this exception.

Code: [Select]
[13:46:07] java.lang.ArrayIndexOutOfBoundsException
[13:46:07] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3034)
[13:46:07] at com.maddox.il2.builder.PlMisAir.changeType(PlMisAir.java:844)
[13:46:07] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[13:46:07] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[13:46:07] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[13:46:07] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[13:46:07] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:46:07] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:46:07] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:46:07] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:46:07] at com.maddox.rts.Message._send(Message.java:1217)
[13:46:07] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:46:07] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:46:07] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:46:07] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:46:07] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:46:07] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:46:07] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:46:07] at com.maddox.il2.game.Main.exec(Main.java:449)
[13:46:07] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[24.12.2017 13:47:52]
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public static void main (String[] args){}

4S_Vega

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Re: F-100 Super Sabre version 2.4 - 20181002
« Reply #31 on: October 02, 2018, 03:05:13 PM »

Version 2.4 at first post
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Koty

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Re: F-100 Super Sabre version 2.4 - 20181002
« Reply #32 on: October 02, 2018, 03:59:14 PM »

neat. but am still getting the same error with loadouts
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public static void main (String[] args){}

SaS~JackS

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Re: F-100 Super Sabre version 2.4 - 20181002
« Reply #33 on: October 04, 2018, 03:04:29 AM »

Am I the only one that thinks this has gotten out of hand?

Regards,

Jack
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KingTiger503

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Re: F-100 Super Sabre version 2.4 - 20181002
« Reply #34 on: October 04, 2018, 03:31:12 AM »

No Problems with the Loadouts in BAT-JTW
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My Greatest and Best Regards KT503

tbourdil

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Re: F-100 Super Sabre version 2.4 - 20181002
« Reply #35 on: April 10, 2020, 02:35:44 PM »

hello guys, after install in 4122 sas 5.3 jet era, all is OK, but did you notice F100 fly down, like trim on down permanent !! I try all, trim positive, trim neutral, difficult to flight, even the stick is on maximum climb order !!! is there something to do ?
thanks in advance
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