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Author Topic: Static Horsa cause FMB crash?  (Read 1468 times)

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PO_MAK_249RIP

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Static Horsa cause FMB crash?
« on: June 01, 2017, 09:12:47 AM »

Hiya
I have just added some new static stuff with some new entries in my static.ini - all works fine until I try to view my Horsa statics in the FMB viewer? My screen goes blank with just the headings in small print? The horsa worked fine prior to this and are still in my static.ini, heres my logfile

Code: [Select]
ERROR: CARSLPFG: Too many facess (3619)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3619)

at com.maddox.il2.engine.Mesh.Render(Native Method)
at com.maddox.il2.engine.Mesh.render(Mesh.java:56)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:106)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3619)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3619)

at com.maddox.il2.engine.Mesh.Render(Native Method)
at com.maddox.il2.engine.Mesh.render(Mesh.java:56)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:106)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Any ideas guys??

Mick
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Epervier

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Re: Static Horsa cause FMB crash?
« Reply #1 on: June 01, 2017, 10:13:34 AM »

CARSLPFG: Too many facess (3619)

My first reaction is to say that you have an object that has too many faces ... 3619 instead of 3000!  :-|
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Re: Static Horsa cause FMB crash?
« Reply #2 on: June 01, 2017, 11:35:46 AM »

switch to OpenGL

PO_MAK_249RIP

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Re: Static Horsa cause FMB crash? SOLVED!!
« Reply #3 on: June 01, 2017, 02:50:40 PM »

Im on OpenGl VP? Its some of your stuff i just added? Your new hangars etc - no big prob i rarely access the horsa anyway

SOLVED! I moved the Horsa entries to the bottom of my static.ini now all ok - no idea why??
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PO_MAK_249RIP

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Re: Static Horsa cause FMB crash?
« Reply #4 on: June 06, 2017, 11:13:07 PM »

Hi guys can you add SOLVED to this thread? Cheers
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