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Author Topic: Provence - Italie 1944  (Read 23938 times)

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David Prosser

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Re: Provence - Italie 1944
« Reply #12 on: June 03, 2017, 11:46:18 PM »

Merci.

Mick

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Re: Provence - Italie 1944
« Reply #13 on: June 04, 2017, 02:05:04 AM »

Mick, à propos de
Quote
Reste bien sûr la solution de lister tous les objets manquants, puis les trouver, puis les installer, mais s'ils sont trop nombreux c'est vraiment trop galère ...
Si tu comptes rester sur 4.09m jusqu'en 2032 tu pourrais télécharger les archives BAT (par exemple), extraire les fichiers SFS dans un petit coin pour les avoir à portée de main. C'est ce que j'utilise et, avec un bon indexeur de fichiers pour la recherche, je trouve tout très rapidement.

Merci pour le conseil, Zoran395, en fait je compte rester en 4.09m jusqu'à la fin du Reich de 1000 ans, alors tu vois j'ai encore un peu de marge, même en partant de l'an 40 ...!   8)

En fait d'après le static ini checker il me manque 14 fois rien, le problème c'est de savoir où les trouver ...  :-X

Code: [Select]
Missing objects in your static.ini:

buildings.Plate$GroundRunwayLong
buildings.Plate$ConcreteHardstandLarge
buildings.Plate$Wag_Asphalt4Runway
buildings.Plate$Wag_Asphalt4Turn
buildings.Plate$GroundTaxiLong
buildings.Plate$GroundParkingLarge
buildings.House$Digue-G_3m
buildings.House$NTL_Jetty1
buildings.Plate$ConcreteTaxiLong
buildings.Plate$Pac_GrTaxiLong
buildings.Plate$GroundHardstandLarge
buildings.Plate$Wag_Asphalt4RunwayEnd
buildings.Plate$Pac_GrRunwayLong
buildings.Plate$Pac_GrParkingLarge

Je lance donc une bouteille à la mer, si une bonne âme charitable et miséricordieuse a pitié d'un pauvre pêcheur ...  ::(
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Epervier

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Re: Provence - Italie 1944
« Reply #14 on: June 04, 2017, 02:34:26 AM »

...en fait je compte rester en 4.09m jusqu'à la fin du Reich de 1000 ans, alors tu vois j'ai encore un peu de marge, même en partant de l'an 40 ...!
Pareil mais pour 2x 1000 ans !  :P   :D

En fait d'après le static ini checker il me manque 14 fois rien, le problème c'est de savoir où les trouver ...
Je les ai dans ma collection d'objets extraits de toutes parts !  8)
Je te prépare une archive asap...  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

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Re: Provence - Italie 1944
« Reply #15 on: June 04, 2017, 03:23:07 AM »

Merci 1000 ans, mon ami, dieu reconnaitra les siens, et quand le Reich de 2000 ans s'achèvera, tu as une place réservée à ses cotés, entouré de 2000 vierges ...  8)
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Mick

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Re: Provence - Italie 1944
« Reply #16 on: June 04, 2017, 10:18:30 AM »

Grand merci à l'ami Epervier pour son aide concernant les objets manquants, mais même après les avoir rajoutés, impossible de sauvegarder une mission, et un log long comme un jour sans vin ...  ::(

Juste pour info:

Code: [Select]
[15:01:46] House: Section House$Digue-G_3m not found
[15:01:46] com.maddox.il2.objects.buildings.House$Digue-G_3m.registerSpawner() failed.
[15:01:46] java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner
[15:01:46] at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:662)
[15:01:46] at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:93)
[15:01:46] at java.lang.reflect.Method.invoke(Native Method)
[15:01:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[15:01:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[15:01:46] at com.maddox.il2.objects.Statics._load(Statics.java:180)
[15:01:46] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:01:46] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:171)
[15:01:46] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:268)
[15:01:46] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:243)
[15:01:46] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
[15:01:46] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:01:46] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:01:46] at com.maddox.rts.Message._send(Message.java:1217)
[15:01:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:01:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:01:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:01:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:01:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:01:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:01:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:01:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:01:46] null
[15:01:46] java.lang.NullPointerException
[15:01:46] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[15:01:46] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:01:46] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:171)
[15:01:46] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:268)
[15:01:46] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:243)
[15:01:46] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
[15:01:46] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:01:46] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:01:46] at com.maddox.rts.Message._send(Message.java:1217)
[15:01:46] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:01:46] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:01:46] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:01:46] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:01:46] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:01:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:01:46] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:01:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:01:47] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:01:47] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[15:01:47] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[15:01:47] INTERNAL ERROR: Can't open file '3do/airfield/Asphalt/Taxi/mono.sim'
[15:01:47] WARNING: object '3do/airfield/Asphalt/Taxi/mono.sim' of class 'SIM' not loaded
[15:01:47] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Asphalt/Taxi/mono.sim
[15:01:47] Mesh 3do/airfield/Asphalt/Taxi/mono.sim not created
[15:01:47] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Asphalt/Taxi/mono.sim not created
[15:01:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[15:01:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[15:01:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:58)
[15:01:47] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[15:01:47] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:01:47] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:171)
[15:01:47] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:268)
[15:01:47] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:243)
[15:01:47] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
[15:01:47] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:01:47] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:01:47] at com.maddox.rts.Message._send(Message.java:1217)
[15:01:47] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:01:47] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:01:47] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:01:47] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:01:47] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:01:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:01:47] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:01:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:01:47] INTERNAL ERROR: Can't open file '3do/airfield/Asphalt/Turn/mono.sim'
[15:01:47] WARNING: object '3do/airfield/Asphalt/Turn/mono.sim' of class 'SIM' not loaded
[15:01:47] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Asphalt/Turn/mono.sim
[15:01:47] Mesh 3do/airfield/Asphalt/Turn/mono.sim not created
[15:01:47] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Asphalt/Turn/mono.sim not created
[15:01:47] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[15:01:47] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[15:01:47] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:58)
[15:01:47] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[15:01:47] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:01:47] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:171)
[15:01:47] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:268)
[15:01:47] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:243)
[15:01:47] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
[15:01:47] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:01:47] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:01:47] at com.maddox.rts.Message._send(Message.java:1217)
[15:01:47] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:01:47] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:01:47] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:01:47] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:01:47] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:01:47] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:01:47] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:01:47] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:01:48] INTERNAL ERROR: Can't open file '3do/Buildings/ETOFlags/Flag_UKJack/live.sim'
[15:01:48] WARNING: object '3do/Buildings/ETOFlags/Flag_UKJack/live.sim' of class 'SIM' not loaded
[15:01:48] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/ETOFlags/Flag_UKJack/live.sim
[15:01:48] Mesh 3do/Buildings/ETOFlags/Flag_UKJack/live.sim not created
[15:01:48] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/ETOFlags/Flag_UKJack/live.sim not created
[15:01:48] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[15:01:48] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[15:01:48] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[15:01:48] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
[15:01:48] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
[15:01:48] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
[15:01:48] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[15:01:48] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:01:48] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:171)
[15:01:48] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:268)
[15:01:48] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:243)
[15:01:48] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
[15:01:48] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:01:48] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:01:48] at com.maddox.rts.Message._send(Message.java:1217)
[15:01:48] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:01:48] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:01:48] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:01:48] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:01:48] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:01:48] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:01:48] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:01:48] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:01:48] ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_Lrge2/live.sim)
[15:01:50] INTERNAL ERROR: Can't open file '3do/airfield/Asphalt/Taxi/mono.sim'
[15:01:50] WARNING: object '3do/airfield/Asphalt/Taxi/mono.sim' of class 'SIM' not loaded
[15:01:50] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Asphalt/Taxi/mono.sim
[15:01:50] Mesh 3do/airfield/Asphalt/Taxi/mono.sim not created
[15:01:50] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Asphalt/Taxi/mono.sim not created
[15:01:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[15:01:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[15:01:50] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:58)
[15:01:50] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[15:01:50] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[15:01:50] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:01:50] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:171)
[15:01:50] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:268)
[15:01:50] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:243)
[15:01:50] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
[15:01:50] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:01:50] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:01:50] at com.maddox.rts.Message._send(Message.java:1217)
[15:01:50] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:01:50] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:01:50] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:01:50] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:01:50] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:01:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:01:50] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:01:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:01:50] INTERNAL ERROR: Can't open file '3do/Buildings/ETOFlags/Flag_UKJack/live.sim'
[15:01:50] WARNING: object '3do/Buildings/ETOFlags/Flag_UKJack/live.sim' of class 'SIM' not loaded
[15:01:50] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/ETOFlags/Flag_UKJack/live.sim
[15:01:50] Mesh 3do/Buildings/ETOFlags/Flag_UKJack/live.sim not created
[15:01:50] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/ETOFlags/Flag_UKJack/live.sim not created
[15:01:50] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[15:01:50] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[15:01:50] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[15:01:50] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:431)
[15:01:50] at com.maddox.il2.objects.buildings.House.access$100(House.java:11)
[15:01:50] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:698)
[15:01:50] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[15:01:50] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[15:01:50] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[15:01:50] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:171)
[15:01:50] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:268)
[15:01:50] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:243)
[15:01:50] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:352)
[15:01:50] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[15:01:50] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[15:01:50] at com.maddox.rts.Message._send(Message.java:1217)
[15:01:50] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:01:50] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:01:50] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:01:50] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:01:50] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:01:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:01:50] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:01:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:04:25] java.lang.NullPointerException
[15:04:25] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[15:04:25] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[15:04:25] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[15:04:25] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:260)
[15:04:25] at com.maddox.il2.builder.PlMission.save(PlMission.java:154)
[15:04:25] at com.maddox.il2.builder.PlMission$12.result(PlMission.java:359)
[15:04:25] at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:82)
[15:04:25] at com.maddox.il2.builder.PlMission$DlgFileConfirmSave.exec(PlMission.java:474)
[15:04:25] at com.maddox.gwindow.GWindowFileBox.doResult(GWindowFileBox.java:96)
[15:04:25] at com.maddox.gwindow.GWindowFileBox$Client.notify(GWindowFileBox.java:145)
[15:04:25] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[15:04:25] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[15:04:25] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[15:04:25] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[15:04:25] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:04:25] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:04:25] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:04:25] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:04:25] at com.maddox.rts.Message._send(Message.java:1217)
[15:04:25] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:04:25] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:04:25] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:04:25] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:04:25] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:04:25] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:04:25] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:04:25] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:04:25] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:04:31] java.lang.NullPointerException
[15:04:31] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[15:04:31] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[15:04:31] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[15:04:31] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:260)
[15:04:31] at com.maddox.il2.builder.PlMission.save(PlMission.java:154)
[15:04:31] at com.maddox.il2.builder.PlMission$13.execute(PlMission.java:373)
[15:04:31] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[15:04:31] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[15:04:31] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[15:04:31] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[15:04:31] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:04:31] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:04:31] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:04:31] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:04:31] at com.maddox.rts.Message._send(Message.java:1217)
[15:04:31] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:04:31] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:04:31] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:04:31] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:04:31] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:04:31] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:04:31] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:04:31] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:04:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:04:37] java.lang.NullPointerException
[15:04:37] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[15:04:37] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[15:04:37] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[15:04:37] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:260)
[15:04:37] at com.maddox.il2.builder.PlMission.save(PlMission.java:154)
[15:04:37] at com.maddox.il2.builder.PlMission$13.execute(PlMission.java:373)
[15:04:37] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[15:04:37] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[15:04:37] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[15:04:37] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[15:04:37] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:04:37] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:04:37] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:04:37] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:04:37] at com.maddox.rts.Message._send(Message.java:1217)
[15:04:37] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:04:37] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:04:37] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:04:37] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:04:37] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:04:37] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:04:37] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:04:37] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:04:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:04:57] java.lang.NullPointerException
[15:04:57] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[15:04:57] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[15:04:57] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[15:04:57] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:260)
[15:04:57] at com.maddox.il2.builder.PlMission.save(PlMission.java:154)
[15:04:57] at com.maddox.il2.builder.PlMission$22.result(PlMission.java:545)
[15:04:57] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[15:04:57] at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
[15:04:57] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[15:04:57] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[15:04:57] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[15:04:57] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:04:57] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:04:57] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:04:57] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:04:57] at com.maddox.rts.Message._send(Message.java:1217)
[15:04:57] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:04:57] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:04:57] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:04:57] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:04:57] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:04:57] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[15:04:57] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:04:57] at com.maddox.il2.game.Main.exec(Main.java:436)
[15:04:57] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[04.06.2017 15:05:07] -------------- END log session -------------

Vraiment dommage car c'est une carte qui m'intéressait beaucoup ...  :(

Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Provence - Italie 1944
« Reply #17 on: June 04, 2017, 10:44:14 AM »

At home the game crashes after a few minutes with a strange log that makes me think of an OpenGL problem!
Code: [Select]
Thousands of :
WARNING: ***( GL error: 0x0505 (CopyZ 2)

Then:
[16:06:53] WARNING: ***( GL error: 0x0505 (pBuf11a)
[16:06:53] WARNING: ***( GL error: 0x0505 (CopyZ 2)

And many:
[16:06:59] WARNING: Render0TL: Exception!
[16:06:59] WARNING: Camera: unexpected 'ActivateWCM'
[16:06:59] WARNING: ***( GL error: 0x0505 (pBuf11a)
[16:07:00] WARNING: cRender0: Exception!
[16:07:00] WARNING: Camera: unexpected 'ActivateWCM'

And finally :
[16:07:10] java.lang.OutOfMemoryError: unable to create new native thread
[16:07:10] at java.lang.Thread.start(Native Method)
[16:07:10] at java.lang.ref.Finalizer$1.run(Unknown Source)
[16:07:10] at java.security.AccessController.doPrivileged(Native Method)
[16:07:10] at java.lang.ref.Finalizer.forkSecondaryFinalizer(Unknown Source)
[16:07:10] at java.lang.ref.Finalizer.runFinalization(Unknown Source)
[16:07:10] at java.lang.Runtime.runFinalization0(Native Method)
[16:07:10] at java.lang.Runtime.runFinalization(Unknown Source)
[16:07:10] at com.maddox.il2.game.Main.resetGame(Main.java:100)
[16:07:10] at com.maddox.il2.game.Mission.clear(Mission.java:226)
[16:07:10] at com.maddox.il2.game.Mission.destroy(Mission.java:207)
[16:07:10] at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:40)
[16:07:10] at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:202)
[16:07:10] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[16:07:10] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[16:07:10] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[16:07:10] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[16:07:10] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[16:07:10] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[16:07:10] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[16:07:10] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[16:07:10] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[16:07:10] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[16:07:10] at com.maddox.rts.Message._send(Message.java:1217)
[16:07:10] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:07:10] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[16:07:10] at com.maddox.rts.Message.sendTo(Message.java:1128)
[16:07:10] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:07:10] at com.maddox.rts.Time.loopMessages(Time.java:180)
[16:07:10] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
[16:07:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:07:10] at com.maddox.il2.game.Main.exec(Main.java:436)
[16:07:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)



Grand merci à l'ami Epervier pour son aide concernant les objets manquants, mais même après les avoir rajoutés, impossible de sauvegarder une mission, et un log long comme un jour sans vin ...
Il te manque encore un objet !
See your PM !  ;)

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Gaston

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  • Posts: 3255
Re: Provence - Italie 1944
« Reply #18 on: June 04, 2017, 11:48:17 AM »

Attendond une version pour BAT ! Let's wait a BAT version !
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Dimlee

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  • Posts: 1226
Re: Provence - Italie 1944
« Reply #19 on: June 04, 2017, 12:11:17 PM »

Many thanks for your hard work.
I hope we'll see this map in one of next BAT editions.
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Mick

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  • Posts: 5454
Re: Provence - Italie 1944
« Reply #20 on: June 04, 2017, 12:34:51 PM »

Attendond une version pour BAT ! Let's wait a BAT version !

... ben semblerait qu'elle marche avec BAT ...

https://www.sas1946.com/main/index.php/topic,55458.msg601142.html#msg601142
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Gubi

  • Flying Ass Clown #34
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  • Posts: 1276
  • RIP
Re: Provence - Italie 1944
« Reply #21 on: June 04, 2017, 12:51:05 PM »

Well done.  It works without a hitch in my DBW...first try.  Cheers and gracias.
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I am a moron.

kwm_spit973

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  • Posts: 115
Re: Provence - Italie 1944
« Reply #22 on: June 04, 2017, 12:54:00 PM »

Attendond une version pour BAT ! Let's wait a BAT version !

... ben semblerait qu'elle marche avec BAT ...

https://www.sas1946.com/main/index.php/topic,55458.msg601142.html#msg601142

Mike check MP

Thank you all  ;)
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Gaston

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Re: Provence - Italie 1944
« Reply #23 on: June 04, 2017, 03:40:57 PM »

J
... ben semblerait qu'elle marche avec BAT ...

https://www.sas1946.com/main/index.php/topic,55458.msg601142.html#msg601142

J'ai vu... mais pour l'installation, ça a l'air bien compliqué... apparemment, tous les ini ont l'air d'être modifiés, puisqu'ils sont fournis... mais comme les miens le sont aussi... pas glop ! ce qui m'intéresse, c'est juste les nouvelles lignes à ajouter, pas les ini complets... donc... j'attends qu'elle soit incluse dans BAT !

Je sais... c'est de la paresse...
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