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Author Topic: Start-up effects  (Read 1637 times)

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henkypenky

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Start-up effects
« on: June 11, 2017, 04:54:18 AM »

Hi, I would like to request if something can be done on the exaggerated start-up effect in BAT. Don't know where this comes from; from planes themself or engine mod, but its much to strong in some cases. As its fresh in my memory I'll take the Revised AT6; on start up the complete plane dances across the tarmac, I have never seen a plane do that. Ok, some planes will test their suspension, but IMHO never so that they end up in an angle on the runway or putting a wingtip on the ground.   
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Airbourne

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Re: Start-up effects
« Reply #1 on: June 11, 2017, 05:28:24 AM »

Couldn't agree more.
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Former_Older

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Re: Start-up effects
« Reply #2 on: June 11, 2017, 05:44:09 AM »

I was shocked taxiing P-40s.

Although they did possess strong engine torque, several books by USAAF pilots who trained on various P-40 models state that the take-offs were 'easy', and they were in training at the time. Example of one such book: "An Ace of the Eighth" by Norman "Bud" Fortier.
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btasm

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Re: Start-up effects
« Reply #3 on: June 11, 2017, 08:34:40 AM »

On light planes, such as the AT-6, engage the chocks first then start the engine.
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solotk

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henkypenky

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Re: Start-up effects
« Reply #5 on: June 11, 2017, 01:19:23 PM »

Hi, yes looking at that Spitfire is just enough movement if you ask me. Thanks for the linkt btw. btasm tip on chocks is a good one, plane stays still during start-up, this one I didn't know.
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Airbourne

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Re: Start-up effects
« Reply #6 on: June 11, 2017, 02:33:53 PM »

Applying the chocks solves the issue but I fear it is unrealistic. In the real world chocks stop the plane rolling forward and would surely have no effect on the jumping action that occurs when you start in BAT. Incidentally, isn't the jumping effect part of the engine mod? I notice it is not present in VP's modpack.
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