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Author Topic: F-104 Starfighter by gio963tto - V 1.5 - 20180908  (Read 52193 times)

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Mike_J

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #72 on: July 30, 2017, 11:03:42 AM »

Would someone please, explain how / where to copy this extracted file ?
I already have the BAT version
Do I need all the files from the description, first page?
Thank you
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I7 4790K / 16GBDDR3 /GA Z97X-UD5H /GTX 1080 / 1xSSD 500 GB Samsung / Samsung UE55KS7500 / Saitek X55 / TrackIR 5

ratbat150

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #73 on: August 02, 2017, 03:25:12 PM »

I'm having trouble with the skins not showing up on any version of the aircraft. also any time i try to load a version of this aircraft it gives me the null message. dose any now how to fix this?
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4S_Vega

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #74 on: August 02, 2017, 05:24:58 PM »

Post log please.
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ratbat150

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #75 on: August 02, 2017, 07:46:52 PM »

Code: [Select]
[Aug 3, 2017 1:29:37 AM] ------------ BEGIN log session -------------
[1:31:25 AM] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.CF_104L
[1:31:25 AM] java.lang.RuntimeException: Weapon set 'default' not registered in air.CF_104L
[1:31:25 AM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
[1:31:25 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
[1:31:25 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[1:31:25 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[1:31:25 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[1:31:25 AM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[1:31:25 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[1:31:25 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[1:31:25 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[1:31:25 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[1:31:25 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[1:31:25 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:31:26 AM] null
[1:31:26 AM] java.lang.NullPointerException
[1:31:26 AM] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[1:31:26 AM] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[1:31:26 AM] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[1:31:26 AM] at com.maddox.il2.game.Mission._load(Mission.java:978)
[1:31:26 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[1:31:26 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[1:31:26 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[1:31:26 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[1:31:26 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[1:31:26 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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4S_Vega

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #76 on: August 03, 2017, 03:21:57 AM »

Maybe you need info about log posting
....
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ratbat150

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #77 on: August 03, 2017, 10:22:08 AM »

Are you unable to use the info I posted? I tried my best.
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4S_Vega

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #78 on: August 03, 2017, 12:26:09 PM »

this is a small part of the log, maybe you cut a most important string

this is an initial part of a log

Code: [Select]
[Aug 3, 2017 5:59:36 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: Intel
  Render: Intel(R) HD Graphics
  Version: 2.1.0 - Build 8.15.10.2559
  Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_framebuffer_object GL_EXT_texture_array GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_draw_elements_base_vertex GL_EXT_gpu_program_parameters GL_ARB_compatibility GL_ARB_vertex_array_object
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
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Mike_J

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #79 on: August 03, 2017, 03:00:30 PM »

Would someone please, explain how / where to copy this extracted file ?
I already have the BAT version
Do I need all the files from the description, first page?
Thank you
Anyone could help, please ?
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I7 4790K / 16GBDDR3 /GA Z97X-UD5H /GTX 1080 / 1xSSD 500 GB Samsung / Samsung UE55KS7500 / Saitek X55 / TrackIR 5

4S_Vega

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #80 on: August 03, 2017, 03:39:29 PM »

Would someone please, explain how / where to copy this extracted file ?
I already have the BAT version
Do I need all the files from the description, first page?
Thank you
Anyone could help, please ?

If you want to install it in BAT you need all dreamk bombs pack
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Mike_J

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #81 on: August 04, 2017, 03:00:47 PM »

And how do i install it into BAT ?
Please explain it to me
Thank you
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4S_Vega

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #82 on: August 04, 2017, 09:53:05 PM »

At first post you had all links for Dreamk packs
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Fly!

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Re: F-104 Starfighter by gio963tto - V1.2 20170706
« Reply #83 on: September 10, 2017, 11:06:05 AM »

Fixed fuselage roundels. 3 skins DLs in 1st post
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