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Author Topic: Anyone running B.A.T. on Linux?  (Read 16744 times)

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buzz_beurling

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Re: Anyone running B.A.T. on Linux?
« Reply #36 on: October 29, 2019, 10:27:44 PM »

Wow this is interesting...
IL-2 (BAT and BoS) are a couple of the few reasons I feel tied to Windows..
Ditching Windows for Linux is a dream of mine :)

What are you using for flight controllers and how is that going?
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GEORGES44

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Re: Anyone running B.A.T. on Linux?
« Reply #37 on: October 30, 2019, 02:06:03 AM »

Wow this is interesting...
IL-2 (BAT and BoS) are a couple of the few reasons I feel tied to Windows..
Ditching Windows for Linux is a dream of mine :)

What are you using for flight controllers and how is that going?

X52 and Saitek rudders : works fine
a most useful tool to manage flight contollers: jstest-gtk
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Phoenix

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Re: Anyone running B.A.T. on Linux?
« Reply #38 on: October 30, 2019, 07:43:46 AM »

I will show here my way of launching IL-2 BAT.
The operating system is Archlinux x86_64.
All libraries necessary for compiling Opentrack with the wine-component are installed ( lib32-* ).

wine-libraries:
Code: [Select]
dinput (native, builtin)
dinput8 (native, builtin)
msvcp71 (native)
msvcr71 (native)

System environments ( in bashrc ):
Code: [Select]
export WINEPREFIX=/home/user/.wine_32

## FSAA: Full Scene Anti Aliasing: can be set from 1 to 5:
## off [0], 2x (2xMS) [1], 4x (4xMS) [5], 8x (4xSS, 2xMS) [9], 8x (8xMS) [10], 16x (4xSS, 4xMS) [11]
export __GL_FSAA_MODE=5
## if set, FSAA comes 2 others variables that have to be set as follow respectively :
## To get FSAA full control: [0] [0]
## To get FSAA if application use multisample : [0] [1]
## To get FSAA controlled by nvidia-setting ignored : [1] [1]
export __GL_FSAAAppControlled=0
export __GL_FSAAAppEnhanced=1
## FXAA, Fast approximate antialiasing: take avantage over traditional multisampling and
## supersampling methods: (0) (1)
#export __GL_ALLOW_FXAA_USAGE=1
## anisotropic texture filtering set : off (0), x2 (1), x4 (2), x8 (3), x16 (4)
export __GL_LOG_MAX_ANISO=4
## synchronize vertical refresh (0), (1)
export __GL_SYNC_TO_VBLANK=1
## if libpthread is not enabled by default (ex: wine),
## it can be force to be set with LD_PRELOAD env variable.
#export LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1
## Perfomance from Nvidia Settings tool can be set to gain graphic performance instead of quality
## Quality (1), Mixed (2), Perfomance (3), otherwise comment it to unset.
export __GL_OpenGLImageSettings=3


## VBLANK can't bet set for multi screen, set here one of them only (if needed):
#export __GL_SYNC_DISPLAY_DEVICE="CRT-0"
## to set or unset X server FBConfig behaviour : unset [0], set [1]
#export __GL_SORT_FBCONFIGS=1
## updating window moves yield, can be useful when some window app have refresh issues,
## value are : normal yield (''), no yield ["NOTHING"], background ["USLEEP"]
#export __GL_YIELD="USLEEP"
## allow unofficial GLX implmentation. Mostly for debug mode or test, but can be useful
## in some case like Wine : off [0], on [1]
#export __GL_ALLOW_UNOFFICIAL_PROTOCOL=1
## if monitor can manage G-SYNC behaviour, this couldimprove display performance: off [0], on [1].
## Disable __GL_SYNC_TO_VBLANK to get faster perfrormance and xorg conf options "stereo", "overlays"
export __GL_GSYNC_ALLOWED=1
## ignore GLGS extension check. Could be useful in case of some missing extension in appli GL sets.
# This will permit the shaders to be successfuly recompile: to off [0], on [1]
export __GL_IGNORE_GLSL_EXT_REQS=0
## config set from winestarter configurator

IL-2 desktop file:
Code: [Select]
[Desktop Entry]
Name=Ил-2 BAT
Exec=wine C:\\\\IL2BAT\\\\il2fb.exe
Type=Application
Path=/home/user/.wine_32/drive_c/IL2BAT
Icon=/home/user/.wine_32/drive_c/IL2BAT/IL2.png
Categories=Game;

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Heretic

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Re: Anyone running B.A.T. on Linux?
« Reply #39 on: October 30, 2019, 06:51:14 PM »

What are you using for flight controllers and how is that going?

T.16000M and zero issues.


I will show here my way of launching IL-2 BAT.
...

Your bashrc made me try those __GL_ environment variables. Passing them in front of the command to launch IL-2, i.e.

Code: [Select]
env __GL_FSAA_MODE=5 env __GL_LOG_MAX_ANISO=4 env __GL_SYNC_TO_VBLANK=1 env WINEPREFIX="/home/bjoern/.wine_32" wine start "e:/IL-2 1946 BAT/il2fb.exe"
yields driver-based, application specific anti-aliasing!

Thanks for yet another extremely useful hint!
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Phoenix

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Re: Anyone running B.A.T. on Linux?
« Reply #40 on: November 07, 2019, 05:07:28 PM »

In case somebody uses a Linux native Opentrack, it has to be launched with
Code: [Select]
env WINEPREFIX="/home/user/.wine_32" /opt/opentrack/bin/opentrackin order to make it recognize the 32bit Wineprefix. (Username and path will of course differ.)
do not do that
you need to use the setting inside the Opentrack ( wine-interface )
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Phoenix

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Re: Anyone running B.A.T. on Linux?
« Reply #41 on: December 23, 2019, 09:29:03 AM »

can anyone run IL-2 BAT with wine-v.5 ?
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Heretic

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Re: Anyone running B.A.T. on Linux?
« Reply #42 on: February 08, 2020, 06:06:07 PM »

do not do that
you need to use the setting inside the Opentrack ( wine-interface )

My previously built version did not have the updated Wine interface, so I had to set the wineprefix in the startup command.

After recompiling a current build, I can now set the (32 bit) prefix from Opentrack's Wine interface dialog.


can anyone run IL-2 BAT with wine-v.5 ?

Just tested a few missions with it, 5.0-1 seems to run just fine with a 32 bit wineprefix on Arch.

Don't know if this is new, but I had to remove dinput from the default libraries and reset IL-2's dinput to "native, builtin" to get all of my joystick axes and buttons back.
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GEORGES44

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Re: Anyone running B.A.T. on Linux?
« Reply #43 on: February 09, 2020, 01:14:04 AM »

Don't know if this is new, but I had to remove dinput from the default libraries and reset IL-2's dinput to "native, builtin" to get all of my joystick axes and buttons back.

Not new: see Storebor advice on post #18
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Phoenix

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Re: Anyone running B.A.T. on Linux?
« Reply #44 on: April 08, 2020, 11:35:27 AM »

comrades
there was a little problem
I installed 4.14.1 under wine-4.0.3
when connected to the ALEX server ( with CRT=2 ), I get the «TIMEOUT 0»
maybe someone has an idea how to resolve this ?
Code: [Select]
[someone@longstreet IL2]$ wine ./il2fb.exe
0026:fixme:plugplay:build_report_descriptor Clamping joystick to 6 axis
DT Version 1.1.1.0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
RTS Version 2.2
Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 960/PCIe/SSE2
  Version: 4.6.0 NVIDIA 440.82
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum  WGL_EXT_extensions_string WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

socket start connecting to 217.78.176.50:21000
socket channel '0' start creating: 217.78.176.50:21000
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !

Chat: --- 159-PhOENIX яЁшёюхфшэшыё  ъ шуЁх.
socket channel '0', ip 217.78.176.50:21000, is complete created
Chat: Server:   FB_PF_v_4.14.1m CRT:2
socketConnection with 217.78.176.50:21000 on channel 0 lost.  Reason: Timeout 0
Capture stopped
DSound capture finished.

socket start connecting to 217.78.176.50:21000
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
socket channel '2' start creating: 217.78.176.50:21000
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !

Chat: --- 159-PhOENIX яЁшёюхфшэшыё  ъ шуЁх.
socket channel '2', ip 217.78.176.50:21000, is complete created
Chat: Server:   FB_PF_v_4.14.1m CRT:2
socketConnection with 217.78.176.50:21000 on channel 2 lost.  Reason: Timeout 0
Capture stopped
DSound capture finished.

002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
socket join to 194.44.192.144:21000 breaked
socket start connecting to 72.26.163.111:21000
socket channel '6' start creating: 72.26.163.111:21000
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !

socket channel '6', ip 72.26.163.111:21000, is complete created
Chat: --- 159-PhOENIX яЁшёюхфшэшыё  ъ шуЁх.
Chat: Server:   Welcome 159-PhOENIX from Russian Federation
Chat: Server:   FB_PF_v_4.14.1m CRT:0
socketConnection with 72.26.163.111:21000 on channel 6 lost.  Reason: Timeout 0
Capture stopped
DSound capture finished.

002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Logged

Phoenix

  • member
  • Offline Offline
  • Posts: 70
Re: Anyone running B.A.T. on Linux?
« Reply #45 on: April 08, 2020, 03:13:48 PM »

exactly the same problem occurs on servers with CRT=1 and CRT=0
 o_O
Code: [Select]
[someone@longstreet IL2]$ wine ./il2fb.exe
0025:fixme:plugplay:build_report_descriptor Clamping joystick to 6 axis
DT Version 1.1.1.0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
RTS Version 2.2
Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0                                                     
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 960/PCIe/SSE2
  Version: 4.6.0 NVIDIA 440.82
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum  WGL_EXT_extensions_string WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

socket start connecting to 93.81.252.64:2100
socket channel '0' start creating: 93.81.252.64:2100
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !

Chat: --- 159-PhOENIX яЁшёюхфшэшыё  ъ шуЁх.
socket channel '0', ip 93.81.252.64:2100, is complete created
Chat: Server:   яюфъы■ўшыё  159-PhOENIX шч N/A, N/A. ServStat, forum - il2sc.denw.ru
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Chat: Server:   FB_PF_v_4.14.1m CRT:1
socketConnection with 93.81.252.64:2100 on channel 0 lost.  Reason: Timeout 0
Capture stopped
DSound capture finished.

002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
[someone@longstreet IL2]$ wine ./il2fb.exe
0025:fixme:plugplay:build_report_descriptor Clamping joystick to 6 axis
DT Version 1.1.1.0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
RTS Version 2.2
Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 960/PCIe/SSE2
  Version: 4.6.0 NVIDIA 440.82
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum  WGL_EXT_extensions_string WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

socket start connecting to 13.48.85.194:21000
socket channel '0' start creating: 13.48.85.194:21000
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !

Chat: --- 159-PhOENIX яЁшёюхфшэшыё  ъ шуЁх.
socket channel '0', ip 13.48.85.194:21000, is complete created
Chat: Server:   FB_PF_v_4.14.1m CRT:0
socketConnection with 13.48.85.194:21000 on channel 0 lost.  Reason: Timeout 0
Capture stopped
DSound capture finished.

002d:err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
Logged

SAS~Storebror

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  • Taking a timeout
    • STFU
Re: Anyone running B.A.T. on Linux?
« Reply #46 on: April 09, 2020, 01:10:55 AM »

there was a little problem
I installed 4.14.1
'nuff being said.
Installing malware gets you misbehaving systems.

]cheers[
Mike
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Don't split your mentality without thinking twice.

MadFox

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Re: Anyone running B.A.T. on Linux?
« Reply #47 on: April 06, 2022, 12:27:11 PM »

Now You can run BAT on Linux and it's fantastic! :)

I followed all your suggestions including the 32bit system.
Debian 11, Wine 5.
IL-2 4.12.2 runs perfectly, like a charm.
SAS works just as fine out of IL-2 Selector.exe
BAT didn't start at the beginning.
Really couldn't figure out. I tried different solutions.

Thank you very much for your precious advice. Now Red Core works! I'm so happy!
The crucial bit of information:

Switch to the "Libraries" tab and add the following library overrides:
"dinput" as "Native, Builtin"; "msvcp71" as "Native" and "msvcr71" as "Native".

Thank you very very much!
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