Hello again vonOben, as I said earlier even though all the various hooks, hit boxes and shadows will be saved and imported by the 3ds script I do not know of a way to export everything again together, would save a lot of messing around, doing as you mention is the way I go.
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It is surprising just how much is in the mesh of a aircraft model made correctly as per the IL-2 specification, it can be quite daunting to think when you make a new part you need to add all that not just for one mesh but all.
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The main hook for the exhaust outlet is I think the only major one that you can actually see if it is wrong and you have already done it, shadows as well I suppose. Anything that leaks is another, but that depends on say how big the tank is, so as long as it was somewhere near enough I guess it would do. Hit boxes can be placed in a particular spot, again though how accurate they need to be is up to you.
Not sure what you mean by moving at a angle.
You can select specific areas of vertices and push and pull them where you want them to go, however, I do not know if there is a specific tool that you can give a certain set of parameters to move the bit you want say to specific degrees of angle, .
There is a scale tool that can enlarge/stretch/widen a group of selected vertices or the whole part, maybe the vertices at the end of the pipe could be squeezed together, looking from above you could shorten it in a specific area.
Experiment and see what happens is the way I do things, make a save before you try though to preserve the part as it is now you have altered it.
Wishing you all the very best, Pete.
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