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Author Topic: Gmax questions  (Read 13001 times)

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SAS~Ghost129er

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Re: Gmax questions
« Reply #60 on: October 20, 2018, 05:40:30 PM »

Try this:

-Convert to editable poly
-Select edge editor mode
-select all edges and then use the cap button
-Convert back to editable mesh and asd UV map/edit it when finished.

Sorry for no pics to explain. This method is done using 3DS Max and I am unable to show what I mean as I have no access to any 3ds Max software at the moment.
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western0221

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Re: Gmax questions
« Reply #61 on: October 20, 2018, 07:13:54 PM »

Depends on each modelers' taste or 3d shape needs ......
I like and usually use "Polygon" --- "Create" mode and vertices selection, instead of edge - cap.
Same results / similar results can be get via different operation ways.

Screenshots from 3ds Max 9, but almost same on GMAX.

Choose vertices one click and another click in order of counter clockwise.

When you choose the starting vertices again, the polygon is made.



When Create polygon makes strange overlap or shadow / crease not wanted, try Create triangle mesh mode.
Choosing 3 vertices gives a triangle mesh.



For using Buggy Buggy Exporter, +1 process is needed to avoid bugged export result of 3D model (like strange shine and shadow looking).
When the new polygon / triangle is wanted to be a part of the continuous surface (a section of a plane or rounded surface) with neighbor ones, that's OK.
But you want new Edges between old polygons and new made polygons, "Detach" the new made polygons.
Buggy Buggy Exporter decides each polygon / triangle mesh is continuous without edges or separated with edges ..... by the vertices are shared or not. "Detach" operation gives the separating edge.

Maraz Exporter in 3ds Max needs the different operation to decide continuous surface or edge separated, by the way.
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SAS~Ghost129er

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Re: Gmax questions
« Reply #62 on: October 21, 2018, 12:10:26 PM »

Wow thanks for the share western. Must try this someday and see the results. Looks like a good method.
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vonOben

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Re: Gmax questions
« Reply #63 on: November 23, 2018, 11:00:07 PM »

Many thanks for sharing good knowledge!  :)

I made the lower radiator as a separate mesh instead.

But I'm sure I'll can use it in the future!  :)

Best regards

vonOben
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