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Author Topic: PBM-3 Mariner v2a  (Read 43302 times)

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zalak

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Re: PBM-3 Mariner v2
« Reply #60 on: October 10, 2017, 12:19:31 PM »

After I change places, one of them looks that:

Do you have the same problem?
No ... of course !  :D
Version your game ? 412 or 413 ? Yes ? Did you install the Classes for 412/413?
After change places... ? Which one?
Pilot... bombardier... gunner 1... gunner 2... gunner 3... pilot...

Exucese me. I use BAT. I have problem with a bombardier place. Also i have only 2 gunners (tail and up gunners). I have not forward gunner. What is the classes for 4.12/4.13?

I hope that code helps.
Code: [Select]
[18:20:52] Loading mission QuickQMBPro/BAT_CoralSea_YorktownCV5_42_Class/BAT_CoralSea_YorktownCV5_42_ClassRedScramble00.mis...
[18:20:52] Month = 7 , Hour = 12
[18:20:52] Temperature -     0m = 24.0 .
[18:20:52] Temperature -  1000m = 17.51001 .
[18:20:52] Temperature -  2000m = 11.019989 .
[18:20:52] Temperature -  3000m = 4.529999 .
[18:20:52] Temperature -  4000m = -1.9599915 .
[18:20:52] Temperature -  5000m = -8.450012 .
[18:20:52] Temperature -  6000m = -14.940002 .
[18:20:52] Temperature -  7000m = -21.429993 .
[18:20:52] Temperature -  8000m = -27.919998 .
[18:20:52] Temperature -  9000m = -34.410004 .
[18:20:52] Temperature - 10000m = -40.899994 .
[18:20:52] Temperature - 11000m = -47.39 .
[18:20:52] Temperature - 12000m = -53.880005 .
[18:20:52] Loading map.ini defined airfields:
[18:20:52] Load bridges
[18:20:52] Load static objects
[18:20:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[18:20:52] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[18:20:55] ERROR file: File users/0/Icons not found
[18:20:55] Mission: QuickQMBPro/BAT_CoralSea_YorktownCV5_42_Class/BAT_CoralSea_YorktownCV5_42_ClassRedScramble00.mis is Playing
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:55] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:55] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:56] Too many vertexes or faces per shadow hier mesh!
[18:20:56] warning: no files : music/inflight
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
[18:20:57] WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
[18:20:57] Too many vertexes or faces per shadow hier mesh!
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: PBM-3 Mariner v2
« Reply #61 on: October 10, 2017, 01:02:28 PM »

... I use BAT. I have problem with a bombardier place. Also i have only 2 gunners (tail and up gunners). I have not forward gunner.
Your LOG that you have posted does not contain any errors!
The Classes for 412/413 to be copied in main folder of Mod are in a folder whose name is unambiguous!

Do you have BAT?
Here's the message from another BATman:
Have installed new version in Bat14 and it works fine
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

zalak

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Re: PBM-3 Mariner v2
« Reply #62 on: October 10, 2017, 01:24:05 PM »

Quote
Your LOG that you have posted does not contain any errors!
Yes I know it.

Yes, I have BAT. It is not a problem with Mariner, because I noticed the same problem with Catalina and PZL37B.  I will ask in BAT Help.

SAS~Epervier - thank you for your help and time.
Logged

crimar

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Re: PBM-3 Mariner v2
« Reply #63 on: October 12, 2017, 12:56:03 PM »

Hi: works fine under my 4.09 modact instal !  :)

Thank you !  ;)

Cheers.
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1941UH

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Re: PBM-3 Mariner v2
« Reply #64 on: October 25, 2017, 09:44:36 PM »

I just updated from the previous PBM-3 and are having a few problems with the new version.  Plane loads and flies fine, but--
1) can only get the default weapons loadout in QMB for any of the three models.  Have tried various arrangements of the Air.ini, the Plane_Properties and the Weapons_properties including the one stated in the readme.txt. 
2) I do not have a forward turret, only a small sight in the middle, which will turn into the standard bombsight shortly if level stab is on and I press the gunsight key. 
I am running windows 10, Nvidia Quatro card, IL-2 4.12.2M, SAS Modact 5.30, VP Modpack for 4.12.2M up patched to patch #9.
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CWatson

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Re: PBM-3 Mariner v2
« Reply #65 on: November 11, 2017, 06:16:02 PM »

1) can only get the default weapons loadout in QMB for any of the three models.  Have tried various arrangements of the Air.ini, the Plane_Properties and the Weapons_properties including the one stated in the readme.txt. 
2) I do not have a forward turret, only a small sight in the middle, which will turn into the standard bombsight shortly if level stab is on and I press the gunsight key. 


Re #1, In the first post of this thread there is a link to the missing weapon files.

Re #2, There is no front turret gunner's cockpit at this time.



CW
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1941UH

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Re: PBM-3 Mariner v2
« Reply #66 on: November 12, 2017, 03:19:46 PM »

Thanks CW for the information.  I will go back to the original file set ups to make sure that I have loaded the correct weapons.
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Epervier

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Re: PBM-3 Mariner v2a
« Reply #67 on: November 12, 2017, 04:21:44 PM »

UPDATE v2a for flyable version only !

For PBM-3C & 5

- New functional cockpit for radar operator by CWatson


Small dots are ships.  :)
Big thanks at CWatson ! ;)

See first post for link !
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crimar

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Re: PBM-3 Mariner v2a
« Reply #68 on: November 13, 2017, 09:03:49 AM »

Many thanks !  :) ;)

All the best.
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Gaston

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Re: PBM-3 Mariner v2a
« Reply #69 on: November 13, 2017, 03:02:44 PM »

So now... we just a manual explaining how to use this radar ! LOL

Anyway... thanks for this superb work !
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1941UH

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Re: PBM-3 Mariner v2a
« Reply #70 on: November 15, 2017, 05:21:37 PM »

CWatson, I am still having trouble getting the load outs to list, I have tried adding the weapons to the folder and as a separate folder.  Any additional thoughts? 
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CWatson

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Re: PBM-3 Mariner v2a
« Reply #71 on: November 15, 2017, 07:57:52 PM »

CWatson, I am still having trouble getting the load outs to list, I have tried adding the weapons to the folder and as a separate folder.  Any additional thoughts?


Since your loadout stops after default it tells me you are missing weapons for the second loadout which are the 250lbAS Mk4 bombs.

The classfiles and 3do folder for this bomb are contained in the link for additional weapons Epervier listed in the first post:
Quote
Note :
- I have included a "weapons" folder in case you don't have the Mk53 DeepCharges & 250lb DC Mk3 in your game! And if you don't have any more weapons, see this pack: https://www.mediafire.com/?omascooooi67zfc

This is the additional weapons folder you added?

CW
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