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Author Topic: BAT V3.2 problem reporting thread  (Read 25923 times)

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DK_BAT

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Re: BAT V3.2 problem reporting thread
« Reply #12 on: October 06, 2017, 02:47:20 PM »

Hi,
it seems, that  ships have some problem too.  Ships don't move and stay on the sea level. I saw it at big USN carriers and cruisers  for a while.  Also I tried making easy mission under   version BAT_3.2  with the same result. 
Also  I can confirm problems with  Fw-190s. 
I saw white bombs  500LB, 1000LB etc  (like without green skin)  under  a fuselage of F4U-D.  Drop tanks are OK.  Is it a true colour?   
                                                  Best regards
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duffys tavern

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Re: BAT V3.2 problem reporting thread
« Reply #13 on: October 06, 2017, 03:37:22 PM »

Noticed the same problem with the ships. I'm sure someone will find a fix. Thanks to all involved for this marvelous mod.
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PhantomII

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Re: BAT V3.2 problem reporting thread
« Reply #14 on: October 06, 2017, 09:55:18 PM »


...I saw white bombs  500LB, 1000LB etc  (like without green skin)  under  a fuselage of F4U-D.  Drop tanks are OK.  Is it a true colour?   
                                                  Best regards

Hi DK_BAT, I believe most of the naval bombs from DreamK's pack are white. So yes it is a true color.
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PhantomII

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Re: BAT V3.2 problem reporting thread
« Reply #15 on: October 06, 2017, 11:05:09 PM »

new problem: on my WAW untouched, all the 190s I have tested so far crash at 30% mission loading; I have tested the A3, A4, A5 and A8Sturm...

off to bed now...further testing will follow next week when I have two days off again..


Hi Griffon_301, I was testing the engine mod folder from Operation Sealion and the 190's seem to load ok. Don't know what side effects this may cause.
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SAS~Storebror

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Re: BAT V3.2 problem reporting thread
« Reply #16 on: October 07, 2017, 01:03:27 AM »

Let's summarize it:

P-47D-27 loadout: Fixed.
Fw 190 Cockpits: Problem found, fix will come soon.
White Bombs: By design.
Ships not moving: Please give details about how to reproduce this issue and please show your logfiles when this happens to you, thanks.

Anything else?

Best regards - Mike
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Griffon_301

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Re: BAT V3.2 problem reporting thread
« Reply #17 on: October 07, 2017, 03:16:19 AM »

Hey Phantom, good morning Mike!

thats a great find (the Engine Mod one) need to check that :)
concerning ships, I found a very odd one and one that is not very important but nevertheless might be the tip of something bigger (I hope not)
besides the stock modules, I run a prototype PTO decicated self modded module I have named PAW (Pacific AirWar);
I will not go into much details, but I tried to add some ships (Long Hull Essex Carriers and the Korean War Boxer and Kearsarge) and add a modified USSBBGeneric (to substitute the horrible KGV class RN BBs with the Colorado class US BBs);
while I could add the carriers after messing around with the load order of the class file folders, I could not get the USSBBGeneric to run, always crashing the game at 70% loading)
as said, it is not a big issue, no, its not an issue at all for guys who mostly play ETO, but it can get troublesome for campaigns involving USSBBGeneric entries;
I will try to see how the ships in my module (both stock and modded) behave and will post results here;
one thing I noticed though is that the log file from running the stock module gives an error about some mat files for ships (dunno by heart how they are called), but might it be that the ships just do not give the graphic appearance of moving (missing a bow wave or something) while physically they are?

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Peter Lynn

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Re: BAT V3.2 problem reporting thread
« Reply #18 on: October 07, 2017, 05:29:48 AM »

With my installation, carriers and other ships are dead in the water but still roll gently, none show bow wave or wake. It would be great to find a fix. Other than the FW 190 issue no other gremlins. What a fantastic flight simulator this has become though!
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SAS~Storebror

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Re: BAT V3.2 problem reporting thread
« Reply #19 on: October 07, 2017, 07:07:57 AM »

It's frustrating to read "error reports" without the slightest hint how to reproduce the issue nor with any log.
Even after having asked explicitely for it.
Heck, what's so hard in telling your details?
Do you think we're wizards sitting in your PC watching what you do 24/7?

Best regards - Mike
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western0221

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Re: BAT V3.2 problem reporting thread
« Reply #20 on: October 07, 2017, 08:55:41 AM »

Hi.

Do-17 's CockpitDo17.class also has printCompassHeading problem, reported in this topic with its error log.

https://www.sas1946.com/main/index.php/topic,56931.0.html
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SAS~Storebror

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Re: BAT V3.2 problem reporting thread
« Reply #21 on: October 07, 2017, 09:01:44 AM »

Okay guys, Service Pack is on it's way, just in the stage of final testing.
It will fix all issues reported so far, which are:
  • P-47D-27 loadouts broken in WAW
  • printCompassHeading issue on several planes in WAW, e.g. Fw-190s or Do-17s
  • Ships standing still in all modules

Just be patient for a little more until Simon finished testing the Service Pack, he'll release it pretty soon for sure.
The Service Pack will come with an installer like all BAT modules so it's dead easy to put it on top of your existing BAT Angels High installation.

Best regards - Mike
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duffys tavern

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Re: BAT V3.2 problem reporting thread
« Reply #22 on: October 07, 2017, 10:40:16 AM »

Thanks for the heads up on the service pack, Mike.
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Peter Lynn

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Re: BAT V3.2 problem reporting thread
« Reply #23 on: October 07, 2017, 06:16:40 PM »

Where else could one get such service. Thank you gentlemen! :)
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