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Author Topic: BAT V3.2 problem reporting thread  (Read 25923 times)

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markino

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Re: BAT V3.2 problem reporting thread
« Reply #36 on: October 09, 2017, 07:53:03 AM »

Hi guys, I downloaded Angels High, but I am reading there are some troubles with this update.

What do you suggest me? Install Angels High and wait for a patch fixing the troubles or wait for a new release of Angels High?

Manu thanks for your suggestion. Ciao!

Marco

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Vampire_pilot

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Re: BAT V3.2 problem reporting thread
« Reply #37 on: October 09, 2017, 08:09:59 AM »

I mean I only had Battle of Britain campaigns available from BAT.

are you aware that there's a whole sub forum with more sub forums dedicated to missions and campaigns for the era modules?
You can download from there

https://www.sas1946.com/main/index.php/board,265.0.html


Hi guys, I downloaded Angels High, but I am reading there are some troubles with this update.

What do you suggest me? Install Angels High and wait for a patch fixing the troubles or wait for a new release of Angels High?

Manu thanks for your suggestion. Ciao!

There will be Service Pack shortly. So there won't be a new full release, you can already download Angels High.
If you want to install it already or wait is up to you.
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BrianSpeake

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Re: BAT V3.2 problem reporting thread
« Reply #38 on: October 09, 2017, 09:20:25 AM »

Thanks Mike, have tracked the extra #JTW- BATMODS to an update called 'BAT 3.1 JSGME UPDATE' which had them in. Will delete them as should anyone else who installed that JSGME update.

regards Brian
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SAS~Storebror

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  • Taking a timeout
    • STFU
Re: BAT V3.2 problem reporting thread
« Reply #39 on: October 09, 2017, 09:41:46 AM »

Thanks for the report Brian, we'll kick these out automatically with the next BAT update ;)

Best regards - Mike
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Don't split your mentality without thinking twice.

edc1

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Re: BAT V3.2 problem reporting thread
« Reply #40 on: October 09, 2017, 02:06:46 PM »

Hi Mike,
Not sure why but I have a problem with the SDB3 aircraft in WAW3,
 you can place it on map with waypoints etc save the mission in FMB
but when you reload the mission  and check the SDB3 waypoints information, no speed or height etc is displayed and
if you require more than 1 aircraft to show in the mission this info  on numbers is also not displayed.
Finally, when playing the mission these aircraft do not show up on screen (that was my first insight into the problem --Where are the SDB 3 aircraft?)
I am using BAT ver3.2 Angels High with WAW P-47D-27 Fix installed and only
 JSGME Activated mods as follows
                                           WAW batEngSMOKE&FLAMES
                                           WAW_00-PALsVisualMOD9-v4122
                                           WAW_Screen-BAT
                                           DEF-SKIES_WAW3
No other added mods installed.
LOG file as follows:-
Code: [Select]
ColorBits: 32
[7:03:44 PM] DepthBits: 24
[7:03:44 PM] StencilBits: 8
[7:03:44 PM] isDoubleBuffered: true
[7:03:44 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[7:03:44 PM]
[7:03:44 PM] *** Looking for Advanced CPU Instructions...
[7:03:44 PM] [x] PentiumPro
[7:03:44 PM] [x] Multimedia (MMX)
[7:03:44 PM] [x] 3D (SSE)
[7:03:44 PM] [x] 3D (SSE2)
[7:03:44 PM] [-] 3D (3DNow)
[7:03:44 PM] ColourBits 32, ABits 0, ZBits 24
[7:03:44 PM]
[7:03:44 PM] *** Looking for Render API Extensions ...
[7:03:44 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[7:03:44 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[7:03:44 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[7:03:44 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[7:03:44 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[7:03:44 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[7:03:44 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[7:03:44 PM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[7:03:44 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[7:03:44 PM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[7:03:44 PM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[7:03:44 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[7:03:44 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[7:03:44 PM]
[7:03:44 PM] Maximum texture size : 8192
[7:03:44 PM] Maximum simultaneous textures :4
[7:03:44 PM] MaxAnisotropic (1.0 = none) : 16.000000
[7:03:45 PM] 15 Splashscreens available.
[7:03:45 PM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.2 · ANGELS HIGH
[7:03:46 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[7:03:46 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[7:03:46 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
[7:03:47 PM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
[7:03:47 PM] WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
[7:03:54 PM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
[7:03:54 PM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
[7:03:54 PM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
[7:03:54 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
[7:03:54 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
[7:04:07 PM] The sample music/menu/ru.wav not found
[7:04:57 PM] Month = 0 , Hour = 12
[7:04:57 PM] Temperature -     0m = 22.0 .
[7:04:57 PM] Temperature -  1000m = 15.51001 .
[7:04:57 PM] Temperature -  2000m = 9.019989 .
[7:04:57 PM] Temperature -  3000m = 2.5299988 .
[7:04:57 PM] Temperature -  4000m = -3.9599915 .
[7:04:57 PM] Temperature -  5000m = -10.450012 .
[7:04:57 PM] Temperature -  6000m = -16.940002 .
[7:04:57 PM] Temperature -  7000m = -23.429993 .
[7:04:57 PM] Temperature -  8000m = -29.919998 .
[7:04:57 PM] Temperature -  9000m = -36.410004 .
[7:04:57 PM] Temperature - 10000m = -42.899994 .
[7:04:57 PM] Temperature - 11000m = -49.39 .
[7:04:57 PM] Temperature - 12000m = -55.880005 .
[7:04:57 PM] Loading map.ini defined airfields:
[7:04:57 PM] Detected Vertex Shaders 3.0.
[7:04:57 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[7:04:57 PM] Vertex texture units: 32
[7:04:57 PM]
[7:04:59 PM] PBuffer: suitable formats: 6
[7:04:59 PM]
[7:04:59 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[7:04:59 PM] Depth = 24, stencil = 8
[7:04:59 PM] PBuffer: suitable formats: 6
[7:04:59 PM]
[7:04:59 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[7:04:59 PM] Depth = 24, stencil = 8
[7:05:01 PM] Loading vertex/fragment programs: *1266479136*
[7:05:01 PM] *** Loading: [vpFogFar2Tex2D]
[7:05:01 PM] *** Loading: [vpFog2Tex2DBlend]
[7:05:01 PM] *** Loading: [vpFogFar4Tex2D]
[7:05:01 PM] *** Loading: [vpFogFar8Tex2D]
[7:05:01 PM] *** Loading: [vpFogNoTex]
[7:05:01 PM] *** Loading: [vpFog4Tex2D]
[7:05:01 PM] *** Loading: [vpFog4Tex2D_UV2]
[7:05:01 PM] *** Loading: [vp4Tex2D]
[7:05:01 PM] *** Loading: [vp6Tex2D]
[7:05:01 PM] *** Loading: [vpTexUVTex2D]
[7:05:01 PM] *** Loading: [vpWaterGrid_NV]
[7:05:01 PM] *** Loading: [vpWaterSunLight_NV]
[7:05:01 PM] *** Loading: [vpWaterSunLight_ATI]
[7:05:01 PM] *** Loading: [vpWaterSunLight_FP]
[7:05:01 PM] *** Loading: [vpTreeSprite]
[7:05:01 PM] *** Loading: [vpTreeTrunk]
[7:05:01 PM] *** Loading: [vpVAObjectsN]
[7:05:01 PM] *** Loading: [vpVAObjectsL0]
[7:05:01 PM] *** Loading: [vpSprites]
[7:05:01 PM] *** Loading: [vpSimpleGL]
[7:05:01 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpSimpleGL]
[7:05:01 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpRiverCoastAA]
[7:05:01 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[7:05:01 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [vpWaterDM_CPU]
[7:05:01 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[7:05:01 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[7:05:01 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[7:05:01 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[7:05:01 PM] *** Loading: [fpWaterLFogDM]
[7:05:01 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[7:05:01 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[7:05:01 PM] Load bridges
[7:05:01 PM] Load static objects
[7:05:01 PM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[7:05:01 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[7:05:02 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[7:05:02 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[7:05:03 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:05:04 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[7:05:04 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:05:04 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[7:05:04 PM] No Name for Mission
[7:05:04 PM] No Short for Mission
[7:05:04 PM] No Description for Mission
[7:05:22 PM] java.lang.ArrayIndexOutOfBoundsException
[7:05:22 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3034)
[7:05:22 PM] at com.maddox.il2.builder.PlMisAir.fillEditActor(PlMisAir.java:2443)
[7:05:22 PM] at com.maddox.il2.builder.PlMisAir.syncSelector(PlMisAir.java:1183)
[7:05:22 PM] at com.maddox.il2.builder.Builder.setSelected(Builder.java:849)
[7:05:22 PM] at com.maddox.il2.builder.Builder$22.begin(Builder.java:2085)
[7:05:22 PM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[7:05:22 PM] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[7:05:22 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[7:05:22 PM] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[7:05:22 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[7:05:22 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:05:22 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:05:22 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:05:22 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:05:22 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:05:22 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[7:05:22 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:05:22 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:05:22 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:05:22 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:06:11 PM] java.lang.ArrayIndexOutOfBoundsException
[7:06:11 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3034)
[7:06:11 PM] at com.maddox.il2.builder.PlMisAir.fillEditActor(PlMisAir.java:2443)
[7:06:11 PM] at com.maddox.il2.builder.PlMisAir.syncSelector(PlMisAir.java:1183)
[7:06:11 PM] at com.maddox.il2.builder.Builder.setSelected(Builder.java:849)
[7:06:11 PM] at com.maddox.il2.builder.Builder$22.begin(Builder.java:2085)
[7:06:11 PM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[7:06:11 PM] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[7:06:11 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[7:06:11 PM] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[7:06:11 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[7:06:11 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:06:11 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:06:11 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:06:11 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:06:11 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:06:11 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[7:06:11 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:06:11 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:06:11 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:06:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:06:21 PM] java.lang.ArrayIndexOutOfBoundsException
[7:06:21 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3034)
[7:06:21 PM] at com.maddox.il2.builder.PlMisAir.fillEditActor(PlMisAir.java:2443)
[7:06:21 PM] at com.maddox.il2.builder.PlMisAir.syncSelector(PlMisAir.java:1183)
[7:06:21 PM] at com.maddox.il2.builder.Builder.setSelected(Builder.java:849)
[7:06:21 PM] at com.maddox.il2.builder.PlMisAir$28.notify(PlMisAir.java:2608)
[7:06:21 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[7:06:21 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[7:06:21 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[7:06:21 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[7:06:21 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[7:06:21 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[7:06:21 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[7:06:21 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:06:21 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:06:21 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:06:21 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:06:21 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:06:21 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[7:06:21 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:06:21 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:06:21 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:06:21 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:07:03 PM] java.lang.ArrayIndexOutOfBoundsException
[7:07:03 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3034)
[7:07:03 PM] at com.maddox.il2.builder.PlMisAir.fillEditActor(PlMisAir.java:2443)
[7:07:03 PM] at com.maddox.il2.builder.PlMisAir.syncSelector(PlMisAir.java:1183)
[7:07:03 PM] at com.maddox.il2.builder.Builder.setSelected(Builder.java:849)
[7:07:03 PM] at com.maddox.il2.builder.Builder$22.begin(Builder.java:2085)
[7:07:03 PM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[7:07:03 PM] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[7:07:03 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[7:07:03 PM] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[7:07:03 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[7:07:03 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:07:03 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:07:03 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:07:03 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:07:03 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:07:03 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[7:07:03 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:07:03 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:07:03 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:07:03 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:07:22 PM] java.lang.ArrayIndexOutOfBoundsException
[7:07:22 PM] at com.maddox.il2.objects.air.Aircraft.isWeaponDateOk(Aircraft.java:3034)
[7:07:22 PM] at com.maddox.il2.builder.PlMisAir.fillEditActor(PlMisAir.java:2443)
[7:07:22 PM] at com.maddox.il2.builder.PlMisAir.syncSelector(PlMisAir.java:1183)
[7:07:22 PM] at com.maddox.il2.builder.Builder.setSelected(Builder.java:849)
[7:07:22 PM] at com.maddox.il2.builder.Builder$22.begin(Builder.java:2085)
[7:07:22 PM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[7:07:22 PM] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[7:07:22 PM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[7:07:22 PM] at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
[7:07:22 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[7:07:22 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:07:22 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:07:22 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[7:07:22 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[7:07:22 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:07:22 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[7:07:22 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:07:22 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[7:07:22 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:07:22 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:08:16 PM] Loading mission tester6.mis...
[7:08:16 PM] Month = 6 , Hour = 12
[7:08:16 PM] Temperature -     0m = 23.0 .
[7:08:16 PM] Temperature -  1000m = 16.51001 .
[7:08:16 PM] Temperature -  2000m = 10.019989 .
[7:08:16 PM] Temperature -  3000m = 3.5299988 .
[7:08:16 PM] Temperature -  4000m = -2.9599915 .
[7:08:16 PM] Temperature -  5000m = -9.450012 .
[7:08:16 PM] Temperature -  6000m = -15.940002 .
[7:08:16 PM] Temperature -  7000m = -22.429993 .
[7:08:16 PM] Temperature -  8000m = -28.919998 .
[7:08:16 PM] Temperature -  9000m = -35.410004 .
[7:08:16 PM] Temperature - 10000m = -41.899994 .
[7:08:16 PM] Temperature - 11000m = -48.39 .
[7:08:16 PM] Temperature - 12000m = -54.880005 .
[7:08:16 PM] Loading map.ini defined airfields:
[7:08:16 PM] WARNING: ObjectVACache_Clear()
[7:08:16 PM] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[7:08:16 PM] WARNING: * Buf1 : Obj: 0,  Vert 0,  Ind 0
[7:08:16 PM] WARNING: * Buf2 : Obj: 66,  Vert 88687,  Ind 168981
[7:08:16 PM] Load bridges
[7:08:16 PM] Load static objects
[7:08:17 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:08:17 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[7:08:18 PM] java.io.FileNotFoundException
[7:08:18 PM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[7:08:18 PM] at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[7:08:18 PM] at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[7:08:18 PM] at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1581)
[7:08:18 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1485)
[7:08:18 PM] at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1456)
[7:08:18 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1443)
[7:08:18 PM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[7:08:18 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[7:08:18 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[7:08:18 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:08:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:08:18 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:08:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:08:18 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/P-47B-1/Default'
[7:08:18 PM] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/P-47B-1/Default' size: 0 != 512 | 1024
[7:08:18 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[7:08:19 PM] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[7:08:19 PM] java.lang.ArrayIndexOutOfBoundsException
[7:08:19 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3095)
[7:08:19 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3063)
[7:08:19 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
[7:08:19 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
[7:08:19 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[7:08:19 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[7:08:19 PM] at com.maddox.il2.game.Mission._load(Mission.java:838)
[7:08:19 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[7:08:19 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[7:08:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:08:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:08:19 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:08:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:08:19 PM] ERROR file: File users/doe/Icons not found
[7:08:19 PM] Mission: tester6.mis is Playing
[7:08:19 PM] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[7:08:20 PM] The sample music/inflight/00_AmbienceFX_Wind.wav not found
[7:08:51 PM] The sample music/menu/ru.wav not found
[7:08:54 PM] Month = 0 , Hour = 12
[7:08:54 PM] Temperature -     0m = 22.0 .
[7:08:54 PM] Temperature -  1000m = 15.51001 .
[7:08:54 PM] Temperature -  2000m = 9.019989 .
[7:08:54 PM] Temperature -  3000m = 2.5299988 .
[7:08:54 PM] Temperature -  4000m = -3.9599915 .
[7:08:54 PM] Temperature -  5000m = -10.450012 .
[7:08:54 PM] Temperature -  6000m = -16.940002 .
[7:08:54 PM] Temperature -  7000m = -23.429993 .
[7:08:54 PM] Temperature -  8000m = -29.919998 .
[7:08:54 PM] Temperature -  9000m = -36.410004 .
[7:08:54 PM] Temperature - 10000m = -42.899994 .
[7:08:54 PM] Temperature - 11000m = -49.39 .
[7:08:54 PM] Temperature - 12000m = -55.880005 .
[7:08:54 PM] Loading map.ini defined airfields:
[7:08:54 PM] WARNING: ObjectVACache_Clear()
[7:08:54 PM] WARNING: * Buf0 : Obj: 12,  Vert 113,  Ind 435
[7:08:54 PM] WARNING: * Buf1 : Obj: 177,  Vert 19831,  Ind 47373
[7:08:54 PM] WARNING: * Buf2 : Obj: 75,  Vert 102729,  Ind 194049
[7:08:55 PM] Load bridges
[7:08:55 PM] Load static objects
[7:08:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:08:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[7:08:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[7:08:56 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[7:08:56 PM] No Name for Mission
[7:08:56 PM] No Short for Mission
[7:08:56 PM] No Description for Mission
[Oct 9, 2017 7:09:05 PM] -------------- END log session -------------
This was on a tester mission in FMB, using the Midway map :- 4 planes SBD3 aircraft and 1 player aircraft P_47B1 no added objects to the map
Using windows 7 & 64 bit laptop
Hope someone can help
Cheers edc1 (stan)
Logged

SAS~Storebror

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  • Posts: 24036
  • Taking a timeout
    • STFU
Re: BAT V3.2 problem reporting thread
« Reply #41 on: October 09, 2017, 10:27:16 PM »

Hi Stan,

Did you try it without VisualMOD?
Can we have your "tester Mission"?

Best regards - Mike
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Don't split your mentality without thinking twice.

markino

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  • Posts: 516
Re: BAT V3.2 problem reporting thread
« Reply #42 on: October 10, 2017, 01:34:06 AM »


Hi guys, I downloaded Angels High, but I am reading there are some troubles with this update.

What do you suggest me? Install Angels High and wait for a patch fixing the troubles or wait for a new release of Angels High?

Manu thanks for your suggestion. Ciao!

There will be Service Pack shortly. So there won't be a new full release, you can already download Angels High.
If you want to install it already or wait is up to you.

Hi Vampire, thanks for reply. Ok, I will install Angels High and I wait for the Service Pack.

Ciao!

Marco
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lildeb

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  • Posts: 56
Re: BAT V3.2 problem reporting thread
« Reply #43 on: October 10, 2017, 06:05:35 AM »

Strange Problems!  I have a mission I created in the last update using the Aleutians map.  All of the Red side aircraft other than the players do not appear (SBD3, Swordfish), The player's aircraft (f4f2) appears wheels up on the runway - the rest of the flight of three does not appear at all.  All the Japanese aircraft show up, but the B5n Kate spawns hot pink in the water.

Code: [Select]
[code][Oct 10, 2017 11:34:56 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: AMD Radeon R9 200 Series
  Version: 4.5.13474 Compatibility Profile Context 22.19.162.4
  Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float2 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1152x648
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.2 · ANGELS HIGH
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

Month = 0 , Hour = 12
Temperature -     0m = 25.0 .
Temperature -  1000m = 18.51001 .
Temperature -  2000m = 12.019989 .
Temperature -  3000m = 5.529999 .
Temperature -  4000m = -0.95999146 .
Temperature -  5000m = -7.450012 .
Temperature -  6000m = -13.940002 .
Temperature -  7000m = -20.429993 .
Temperature -  8000m = -26.919998 .
Temperature -  9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
PBuffer: suitable formats: 84

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 84

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *245574752*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Can't open file '3DO/Plane/L-5A/Vloss1D0o.mat'
WARNING: object '3DO/Plane/L-5A/Vloss1D0o.mat' of class 'TMaterial' not loaded
Stationary com.maddox.il2.objects.vehicles.stationary.StationaryGAB7$J2F_ground: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.StationaryGAB7$J2F_ground: hook Ground_Level not found
##### House without collision (3DO/Buildings/numbers/White/Zero/mono.sim)
##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA11/Live.sim)
##### House without collision (3do/USAAFMechanic1/live.sim)
##### House without collision (3do/USAAFMechanic2/live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA6/Live.sim)
##### House without collision (3do/USAAFPilot2/live.sim)
##### House without collision (3do/NCOGround2/live.sim)
##### House without collision (3do/NCOGround4/live.sim)
##### House without collision (3do/NCOGround5/live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA3/Live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA10/Live.sim)
##### House without collision (3do/Buildings/Troops/usa/usa_gi_garand02/live.sim)
##### House without collision (3do/Fuelbowser/live.sim)
##### House without collision (3do/Toolbox2/live.sim)
##### House without collision (3do/StarterCart/live.sim)
##### House without collision (3do/USAAFLoader/live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA1/Live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA9/Live.sim)
No Name for Mission
No Short for Mission
No Description for Mission
null
java.lang.NullPointerException
at com.maddox.rts.SectFile.listFindString(SectFile.java:526)
at com.maddox.rts.SectFile.sectionIndex(SectFile.java:601)
at com.maddox.rts.SectFile.sectionIndex(SectFile.java:605)
at com.maddox.rts.SectFile.get(SectFile.java:876)
at com.maddox.rts.SectFile.get(SectFile.java:891)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1237)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:200)
at com.maddox.il2.gui.GUIBriefingGeneric.enterPush(GUIBriefingGeneric.java:912)
at com.maddox.il2.gui.GUIBriefing.enterPush(GUIBriefing.java:183)
at com.maddox.il2.gui.GUISingleBriefing.enterPush(GUISingleBriefing.java:22)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.builder.PlMission.playMission(PlMission.java:2693)
at com.maddox.il2.builder.PlMission.access$5300(PlMission.java:53)
at com.maddox.il2.builder.PlMission$58.execute(PlMission.java:2548)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1317)
at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:200)
at com.maddox.il2.gui.GUIBriefingGeneric.enterPush(GUIBriefingGeneric.java:912)
at com.maddox.il2.gui.GUIBriefing.enterPush(GUIBriefing.java:183)
at com.maddox.il2.gui.GUISingleBriefing.enterPush(GUISingleBriefing.java:22)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.builder.PlMission.playMission(PlMission.java:2693)
at com.maddox.il2.builder.PlMission.access$5300(PlMission.java:53)
at com.maddox.il2.builder.PlMission$58.execute(PlMission.java:2548)
at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission AleutiansKW.mis...
Month = 6 , Hour = 12
Temperature -     0m = 35.0 .
Temperature -  1000m = 28.51001 .
Temperature -  2000m = 22.019989 .
Temperature -  3000m = 15.529999 .
Temperature -  4000m = 9.040009 .
Temperature -  5000m = 2.5499878 .
Temperature -  6000m = -3.9400024 .
Temperature -  7000m = -10.429993 .
Temperature -  8000m = -16.920013 .
Temperature -  9000m = -23.410004 .
Temperature - 10000m = -29.899994 .
Temperature - 11000m = -36.39 .
Temperature - 12000m = -42.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
cannot open file for reading
Cannot open audio file samples/Sakae_dmg.wav

Mission error, ID_04: java.lang.RuntimeException: Weapon set '1x1600' not registered in air.SBD3
java.lang.RuntimeException: Weapon set '1x1600' not registered in air.SBD3
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1752)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
at com.maddox.il2.game.Mission._load(Mission.java:838)
at com.maddox.il2.game.Mission.access$600(Mission.java:121)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file '3DO/Plane/L-5A/Vloss1D0o.mat'
WARNING: object '3DO/Plane/L-5A/Vloss1D0o.mat' of class 'TMaterial' not loaded
Stationary com.maddox.il2.objects.vehicles.stationary.StationaryGAB7$J2F_ground: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.StationaryGAB7$J2F_ground: hook Ground_Level not found
ERROR file: File users/doe12/Icons not found
Mission: AleutiansKW.mis is Playing
Time overflow (0): speed 0.927357
WARNING: Clear VBuf 261470
WARNING: Clear IBuf 569415
WARNING: Clear VBuf 107871
WARNING: Clear IBuf 327390
WARNING: Clear VBuf 260079
WARNING: Clear IBuf 565275
WARNING: Clear VBuf 260546
WARNING: Clear IBuf 537786
WARNING: Clear VBuf 110353
WARNING: Clear IBuf 327126
WARNING: Clear VBuf 261465
WARNING: Clear IBuf 612669
WARNING: Clear VBuf 111867
WARNING: Clear IBuf 326568
Month = 0 , Hour = 12
Temperature -     0m = 25.0 .
Temperature -  1000m = 18.51001 .
Temperature -  2000m = 12.019989 .
Temperature -  3000m = 5.529999 .
Temperature -  4000m = -0.95999146 .
Temperature -  5000m = -7.450012 .
Temperature -  6000m = -13.940002 .
Temperature -  7000m = -20.429993 .
Temperature -  8000m = -26.919998 .
Temperature -  9000m = -33.410004 .
Temperature - 10000m = -39.899994 .
Temperature - 11000m = -46.39 .
Temperature - 12000m = -52.880005 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 48,  Vert 4392,  Ind 10692
WARNING: * Buf1 : Obj: 1377,  Vert 214926,  Ind 504102
WARNING: * Buf2 : Obj: 187,  Vert 189679,  Ind 339402
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Can't open file '3DO/Plane/L-5A/Vloss1D0o.mat'
WARNING: object '3DO/Plane/L-5A/Vloss1D0o.mat' of class 'TMaterial' not loaded
Stationary com.maddox.il2.objects.vehicles.stationary.StationaryGAB7$J2F_ground: hook Ground_Level not found
Stationary com.maddox.il2.objects.vehicles.stationary.StationaryGAB7$J2F_ground: hook Ground_Level not found
No Name for Mission
No Short for Mission
No Description for Mission
[Oct 10, 2017 11:51:20 AM] -------------- END log session -------------
[/code]
Logged

SAS~Storebror

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    • STFU
Re: BAT V3.2 problem reporting thread
« Reply #44 on: October 10, 2017, 07:01:35 AM »

Code: [Select]
No Name for Mission
No Short for Mission
No Description for Mission
Loading mission AleutiansKW.mis...
Weapon set '1x1600' not registered in air.SBD3
Can it be that your mission file is completely corrupted and doesn't work on any BAT version?
Please send us your AleutiansKW.mis for further investigation, thanks.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

lildeb

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  • Posts: 56
Re: BAT V3.2 problem reporting thread
« Reply #45 on: October 10, 2017, 07:16:54 AM »

Thanks for your reply Mike!  I'm running it from the FMB (WIP)- works great in Sealion. (ps - it's the SBD3 that spawns hot pink in the water - not the kate). Will do a bit more testing to see if maybe it got corrupted during the update.
Logged

SAS~Storebror

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  • Taking a timeout
    • STFU
Re: BAT V3.2 problem reporting thread
« Reply #46 on: October 10, 2017, 07:30:41 AM »

If you show us your mission file, you will get more eyes to look on it for free.

Best regards - Mike
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Don't split your mentality without thinking twice.

lildeb

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Re: BAT V3.2 problem reporting thread
« Reply #47 on: October 10, 2017, 07:56:56 AM »

How best to post it? I find the code option does not work.
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