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Author Topic: Delayed destruction of ground units  (Read 853 times)

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Koty

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Delayed destruction of ground units
« on: November 12, 2017, 06:35:23 AM »

Hi people,
Here with another request.


What do I mean by delayed destruction:

Think of the default train carts. You destroy them, you get that pop-up message in the HUD that "something: destroyed" - I have them disabled - and then, only after few seconds the train cart changes mesh to destroyed, there is a puff of smoke (explosion), followed by vertical smoke.

And that is the delay I mean.

Basically, when you destroy a car, it does not immediatelly change to burned. The basic idea would be simply coppying the code used for trains.


Realistically, I imagine it like this:

You shoot a car/truck/tank.
Vehicle is counted as destroyed.
There is a small fire. (let's say, 5 seconds later)
Later a bigger fire with smoke. (+ another 5 seconds)
Only after that the mesh changes. (+15 seconds)
After the thing is completely burned out, smoke disappears. (+15 seconds - to save frames)


Now of course fuel trucks/ammunition trucks would be exceptions, those would go off immediately...

Also, currently - any unit you destroy, there is a flash of light. Even when you torpedo a ship - if you destroy it, it lights up. It should be visible really well at night. I think this could also be removed ;)


I hope this peaked interest.

Cheers,
Koty
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