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Author Topic: Vought pack (full) V1.2 20180928  (Read 48678 times)

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Mission_bug

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Re: Vought pack (full) V1.1 20171205
« Reply #96 on: December 07, 2017, 04:02:13 AM »

Hello guys!
Wait a minute!
KT-503, Mission Bug, have you any of the following planes:
F-94B, L-159 Petrel, Kestrel,(Not Vega's albatros pack!) etc. My log also mentioned noOpenCanopy, and the F-94B after 20% crash. Mission Bug, your log have L-159G or someting,
I think, that some of these jets requires the TypeNoOpenCanopy. All of them Fremodding, i think, so i think that they are related to the original F-8 Crusader. Even modders forgot this. Many of them are downloadable in pack, such as my TFM-412...Maybe some other planes also! So, what if the mentioned classfile 3727C4BC97895F8A simply added to the new pack?
Just an idea.

Hello Mopat, not sure of the origin of the old F-8 pack I had could be from here at SAS or from FM, I do not know either whether it was a 4.12 or 4.10  but I do have some other mods that obviously need that class file so for the moment I cleaned everything out of the old pack and just kept that one file in it and put a note on the folder to remind myself what it is there for, at least it stops the game crashing.

If the L-159s or any of that type are removed I also get a CTD, maybe some things use their cockpit, not sure.

At least for the time being I have a solution of sorts and know the new F-8 pack is not the problem. ;)

I also have a SU-25 that crashes the game as it loads from QMB, guess my game is really fucked up. o_O


Thank you very much for the help Mopat, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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western0221

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Re: Vought pack (full) V1.1 20171205
« Reply #97 on: December 08, 2017, 04:21:20 AM »

In looking at A-7 photos, almost all fuelktanks A-7 carried 300 gal. had "T" style 3x tailfins. That model has not been made for Il-2 1946.
And Air Force's A-7D and A-7K's ones are painted in Green and Gray "South East Asia" camo.

Now I add those tank and paint in my Weapon pack Generation 2016-iii.


New tank classname is FuelTankGun_TankSkyhawkT3_gn16.class , and to make it (and other 300 gal. skyhawk variants) painted in SEA camo, call "matSEAcamo()" method as same as "matHighvis()" method.


French AAMs R.530 and R.550 are provided in Gen2016 standard, too.

The design sketch of R.530 we can see on wikipedia or other places might be only a 1st plan and a bit far from mass-product models.
I scratch a new R.530 model and textures based on mass-production model photos.
Also made 2x different classes Semi-Active Radar Homing or IR Homing.
RocketGunR530sar_gn16.class or RocketGunR530ir_gn16.class .
Mirage family carried both SARH and IRH (1+1 or 2+2 mixed loadouts are popular), but Navy F-8 used only SARH variant, I heard.

R.550 is only hook position adjustment about 3D, but providing 2x different "Magic" and "Magic2" variants.
Classnames are RocketGunR550magic1_gn16.class or RocketGunR550magic2_gn16.class .
"Magic (1)" is limited homing aspect, only chasing tails.
"Magic2" is all homing aspect like AIM-9L.
"Magic2" mass production began in 1985, so F-8E(FN) might carry both variants before or after 1985.
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4S_Vega

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Re: Vought pack (full) V1.1 20171205
« Reply #98 on: December 08, 2017, 05:13:15 AM »

All these things will be implemented, Just need time
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western0221

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Re: Vought pack (full) V1.1 20171205
« Reply #99 on: December 08, 2017, 06:17:51 AM »

All these things will be implemented, Just need time

In my side, no need to so hurry, Vega.

How about A-7D's refuel receptacle fix ? and separate A-7K from TA-7H ?
Top blade antenna and anti-collision light (look like one group of CF msh?) are obstacles to cover A-7K's new hump back, though ....

This week end is busy, but next week I'll have some free time to model A-7D receptacle and A-7K hump back.

When your side classfiles will become stable, please share sources.
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4S_Vega

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Re: Vought pack (full) V1.1 20171205
« Reply #100 on: December 08, 2017, 06:23:23 AM »

All these things will be implemented, Just need time

In my side, no need to so hurry, Vega.

How about A-7D's refuel receptacle fix ? and separate A-7K from TA-7H ?
Top blade antenna and anti-collision light (look like one group of CF msh?) are obstacles to cover A-7K's new hump back, though ....

This week end is busy, but next week I'll have some free time to model A-7D receptacle and A-7K hump back.

When your side classfiles will become stable, please share sources.

On my side last version fix only AI mission bug, i don't think to touch anymore A_7 main class

I want to implement new weapons on variants, and I had to fix F-8 flaps position+R530

Anyway yes, I had to share a lot of new sources!
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western0221

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Re: Vought pack (full) V1.1 20171205
« Reply #101 on: December 08, 2017, 11:24:06 AM »

About F-8.

Nose (Center) wheel and Left wheel look their rotating direction inverted in taxing very low speed.

Only Nose wheel, hier.him edit rotating 180 degree maybe OK, perhaps.

Left wheel has to be exported again after pivot axis 180 degree rotated in modeler apps.
And for newly exported wheel msh, hier.him attaching axis is made 180 degree rotated (wheel parts direction becomes kept as today, but rotating direction becomes corrected.).
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western0221

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Re: Vought pack (full) V1.1 20171205
« Reply #102 on: December 10, 2017, 12:31:24 AM »

Hi.

I want more detailed information about A-7's Gunpod loadouts for CAS role.
Some Japanese books refer Gunpod loadouts , but I'm not sure they are really deployed instead of paper plans.
Please show me historical data.

Here are stories I read.

About Navy:
Navy's early A-7A and B's Mk12 MG didn't satisfy ground attack power, so Navy prepared HIPEG to support.
After Navy getting A-7E, its M61 Vulcan had enough power and Gunpods are no more needed.

About Air Force:
AF's A-7D had M61 Vulcan from the first, but AF thought more gun power is needed.
AF used SUU-23 Gunpod (M61 inside).

How do you think about them ?


 ~~~~


Another ..... Navy A-7's buddy tanker.
A-7 can carry D-704 for buddy tanker role as same as A-4 or A-6.
If I'll add that variant, which navy subtype is good for its base ? A, B or E ?
If no idea will be given , I'll do it on A-7E.
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dsawan

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Re: Vought pack (full) V1.1 20171205
« Reply #103 on: December 11, 2017, 01:24:42 AM »

I keep getting this at 30% and the mission null loading error. The A-7K was fine though



Code: [Select]
com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Hook: _ExternalRock02 not found
com.maddox.il2.engine.ActorException: Hook: _ExternalRock02 not found
at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1722)
at com.maddox.il2.gui.GUIAirArming.access$10(GUIAirArming.java:1679)
at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:174)
at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Hook '_ExternalRock02' NOT found in mesh of class com.maddox.il2.objects.air.A7E
Hook '_ExternalRock04' NOT found in mesh of class com.maddox.il2.objects.air.A7E
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitA7E_Bombardier.<init>(CockpitA7E_Bombardier.java:195)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2591)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2116)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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dsawan

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Re: Vought pack (full) V1.1 20171205
« Reply #104 on: December 11, 2017, 01:40:04 AM »

More testing. Seems they work. Culprit is the old a7A or franken models. I have to keep them in a separate folder.
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KingTiger503

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Re: Vought pack (full) V1.1 20171205
« Reply #105 on: December 15, 2017, 12:34:29 AM »

Some is Wrong about the Weapons Pack,
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My Greatest and Best Regards KT503

MarvinT

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Re: Vought pack (full) V1.1 20171205
« Reply #106 on: December 16, 2017, 08:32:53 AM »

Greetings. Reply #74, about the air.ini is correct. Use the read me file copy, you get 60% crash. As he posted ,works without previous A-7 and Crusader packs. I did however have a graphic glitch, when opening the bomb bay doors to fire the air to ground rockets. The doors visually are still closed, but the game indicates the doors are open. The rockets will still fire with no problem. The F-102 Delta Dagger Bombay doors function properly. Other than that works AOK!
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MarvinT

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Re: Vought pack (full) V1.1 20171205
« Reply #107 on: December 16, 2017, 08:36:57 AM »

I forgot to mention the bomb bay door problem is with the F-8, in the above post.
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