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Author Topic: Coral Sea & Solomon Sea including Rabaul  (Read 46739 times)

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Marat

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #72 on: April 02, 2020, 04:00:05 PM »

Hi!
I noticed one thing. I replaced Oilpalm_greenfields_02.tga by Oilpalm_greenfields_07.tga added in the new download link. Then I got the entire water covered with trees. So put back Oilpalm_greenfields_02.tga and everything is OK again. I think I have to inform you about this issue  :)
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mandrill

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #73 on: April 02, 2020, 04:25:36 PM »

Hi!
I noticed one thing. I replaced Oilpalm_greenfields_02.tga by Oilpalm_greenfields_07.tga added in the new download link. Then I got the entire water covered with trees. So put back Oilpalm_greenfields_02.tga and everything is OK again. I think I have to inform you about this issue  :)

"Fields" is code for a tex that has a treefile associated. 02 has a black treefile w no trees at all. 07 has numerous trees, I am guessing.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #74 on: April 02, 2020, 04:58:54 PM »

Hi!
I noticed one thing. I replaced Oilpalm_greenfields_02.tga by Oilpalm_greenfields_07.tga added in the new download link. Then I got the entire water covered with trees. So put back Oilpalm_greenfields_02.tga and everything is OK again. I think I have to inform you about this issue  :)

"Fields" is code for a tex that has a treefile associated. 02 has a black treefile w no trees at all. 07 has numerous trees, I am guessing.


Thanks for that guys.
Must be different systems or something - I get perfectly normal representation - but 2 to 1 - I need to investigate???

EDIT
Unbelievable! - Oilpalm_greenfields_02.tga and Oilpalm_greenfields_07.tga seem to be reversed in my Singapore textures folder - I changed to _02 in the load.ini and got all the trees in the water - go figure!!!
Do you mind if I ask what versions of il2 are you guys using?
I think I may change Water3 to a completely different texture as it looks like different versions of IL2 may have different versions of the Oilpalm textures

Feedback welcome

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Marat

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #75 on: April 03, 2020, 01:22:32 AM »

As for me, I use 4.13.4 version with SAS Modact 6.4. Water=4, Forest=3 in my config.ini, if required to be informed of.
Oilpalm_greenfields_02.tga has no trees. Oilpalm_greenfields_07.tga has plenty of them  :)
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mandrill

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #76 on: April 03, 2020, 09:36:18 AM »

Hi!
I noticed one thing. I replaced Oilpalm_greenfields_02.tga by Oilpalm_greenfields_07.tga added in the new download link. Then I got the entire water covered with trees. So put back Oilpalm_greenfields_02.tga and everything is OK again. I think I have to inform you about this issue  :)

"Fields" is code for a tex that has a treefile associated. 02 has a black treefile w no trees at all. 07 has numerous trees, I am guessing.


Thanks for that guys.
Must be different systems or something - I get perfectly normal representation - but 2 to 1 - I need to investigate???

EDIT
Unbelievable! - Oilpalm_greenfields_02.tga and Oilpalm_greenfields_07.tga seem to be reversed in my Singapore textures folder - I changed to _02 in the load.ini and got all the trees in the water - go figure!!!
Do you mind if I ask what versions of il2 are you guys using?
I think I may change Water3 to a completely different texture as it looks like different versions of IL2 may have different versions of the Oilpalm textures

Feedback welcome

When you enter forest=3 in the conf.ini you enable auto generated trees where a treefile has been provided for a fields texture. The mapmaker seems to use oilpalm_greenfields_02 as his sea bottom. It's not "correct", but it works okay since he has blocked trees sprouting in the sea by creating a blank treefile for that fields tex.

As soon as you change to another fields tex and enable auto generated trees, you get trees all over your sea because oilpalm_greenfields_07 has a heavily populated treefile.

Hope that helps.
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Marat

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #77 on: April 03, 2020, 10:04:21 AM »

Yesterday I tried to make a trick with  oilpalm_greenfields_07, since I liked its colors in comparison with those of  oilpalm_greenfields_02. Namely, I made a copy of  oilpalm_greenfields_02.tree and renamed it to  oilpalm_greenfields_07.tree. But it did not help. Trees are there in the sea. Then I understand nothing. Once this  oilpalm_greenfields_02.tree has no trees, then why they appear with new oilpalm_greenfields_07.tree? Maybe I am wrong and do not understand right the system. Or  oilpalm_greenfields_07 itself plays a role insted of  oilpalm_greenfields_07.tree with populating trees?
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mandrill

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #78 on: April 03, 2020, 05:12:06 PM »

Yesterday I tried to make a trick with  oilpalm_greenfields_07, since I liked its colors in comparison with those of  oilpalm_greenfields_02. Namely, I made a copy of  oilpalm_greenfields_02.tree and renamed it to  oilpalm_greenfields_07.tree. But it did not help. Trees are there in the sea. Then I understand nothing. Once this  oilpalm_greenfields_02.tree has no trees, then why they appear with new oilpalm_greenfields_07.tree? Maybe I am wrong and do not understand right the system. Or  oilpalm_greenfields_07 itself plays a role insted of  oilpalm_greenfields_07.tree with populating trees?

The treefile will associate with any tex named oilpalm_greenfields_07. So rename anything you will, it will sprout trees if you call it oilpalm_greenfields_07.
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CzechTexan

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #79 on: April 03, 2020, 06:19:56 PM »

Like Mandrill suggests, the easy way (if you want to keep this texture since you like how it looks) is to simply change the name of this texture.  With the current names, there are "tree" files associating with it.  Change the name and the tree files will not associate.
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mandrill

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #80 on: April 03, 2020, 08:25:00 PM »

Like Mandrill suggests, the easy way (if you want to keep this texture since you like how it looks) is to simply change the name of this texture.  With the current names, there are "tree" files associating with it.  Change the name and the tree files will not associate.

Either that, or get the treefile associated with _07 and paint it all black and save it. But then you won't have any trees on that _07 tex on land either and it will look like a shaved Persian cat.
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #81 on: April 04, 2020, 09:28:01 AM »

Hi Marat, Mandill, Czech and anyone else who's having this problem

For now just change the entries in the load.ini

for "LowLand0" keep it as "Pacific/Singapore/Oilpalm_greenfields_07.tga" - this will keep plenty of trees on the land textures

for "Water3" change to "land/summer/grnd/fields_proc013.tga" - this is a common water texture used on other maps (or any other Water3 texture you prefer).

I'll experiment a little and make some final changes for an update in a few days time.


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DESPEREAUX

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #82 on: April 08, 2020, 03:25:28 AM »

Quote
I'll experiment a little and make some final changes for an update in a few days time.

Many thanks to Squashman and everyone involved, for such a wonderful map! :)
Will it be added in the next BAT patch?
I did not take sfs with 4.13, and everything works in BAT 3.8.2 anyway.

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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #83 on: April 08, 2020, 04:56:03 AM »

Quote
I'll experiment a little and make some final changes for an update in a few days time.

Many thanks to Squashman and everyone involved, for such a wonderful map! :)
Will it be added in the next BAT patch?
I did not take sfs with 4.13, and everything works in BAT 3.8.2 anyway.

Thanks Despereaux

Previous versions of BAT didn't have the New Britain/New Guinea collection of maps (NBNG) installed, but BAT 3.8 does.
It is from these maps that I used several textures and objects for the Coral sea/Solomon Sea map - hence the sfs files from 4.13 had to be provided and indeed still do if, and only if, your game does not have the NBNG maps



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