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Author Topic: Coral Sea & Solomon Sea including Rabaul  (Read 46735 times)

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Marat

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #84 on: April 08, 2020, 05:17:50 AM »

1000 THX to you, Squashman, for your instructions! Now the map works very well!  :)
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Ace-Medic

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #85 on: April 26, 2020, 07:55:36 PM »

Making strides with getting this to work with 4.13 + Ypack. Still can't save missions, but could definitely use some help with the log file. Is it alright if I post it up here so I can finally understand which part is holding me back?
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #86 on: April 27, 2020, 04:57:22 AM »

Making strides with getting this to work with 4.13 + Ypack. Still can't save missions, but could definitely use some help with the log file. Is it alright if I post it up here so I can finally understand which part is holding me back?

Sure, quit the game immediately after trying to save the mission.
 
Make sure you insert the code (#) around the logfile text, so it doesn't take up the whole page.
 
Also, for now, just include the last quarter of the log file.

By the way there's a big update coming soon - check the screenshots in the first post. So you may want to wait until then



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Ace-Medic

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #87 on: April 27, 2020, 07:20:11 AM »

I knew those pictures were updated. Looks absolutely stunning. I'll wait until the update then try the logfile.
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-)-MAILMAN-

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #88 on: April 27, 2020, 12:34:32 PM »

"By the way there's a big update coming soon - check the screenshots in the first post. So you may want to wait until then."

Are there additional objects that will have to be added and associated static.ini entries that will need to be added.

I recently got the current version to start saving missions with the help of emmett_grogan in HSFX 7.0.3.
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@={==MAILMAN==> "All for one and one for all."

Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #89 on: April 27, 2020, 01:53:31 PM »

Are there additional objects that will have to be added and associated static.ini entries that will need to be added.

I kinda hope I have removed the need for any objects or textures from the NGNB maps, but there will be some objects from the "Green Hell" map and the "Welcome to Hell - Rabaul" map
https://www.sas1946.com/main/index.php/topic,60937.msg670850.html#msg670850
https://www.sas1946.com/main/index.php/topic,39938.msg446344.html#msg446344

There's a reason for sharing some objects with these maps, this is to do with trying to achieve some consistency in missions in this theatre of the war - details soon.

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kukulo

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #90 on: April 27, 2020, 04:01:12 PM »

So great news coming! Thanks
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-)-MAILMAN-

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #91 on: April 27, 2020, 05:40:07 PM »

Do you plan on providing the objects from Green Hell that will be required for your map update?

I don't have and hadn't planned on installing Green Hell.
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@={==MAILMAN==> "All for one and one for all."

WxTech

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #92 on: April 28, 2020, 03:53:02 PM »

I would love to have this map, but as a 4.12 guy who picks and chooses his maps with some discretion, I'm daunted by the prospect of having to chase down required stuff all over the place. Such as having to get 4.13 just for a couple of its SFS archives. And wade through other threads to get objects from other maps. It's not that I'm lazy. I just hate the rabbit holes and too-frequent frustration. As mooted in a recent thread I started in the Lounge, it would be SOOO nice to have a central repository of ALL objects. One stop shopping. ;)

For instance, I'm still missing some Green Hell objects, and have had to make fake, invisible entries for them. It's frustrating.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Ace-Medic

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #93 on: April 28, 2020, 04:59:12 PM »

it would be SOOO nice to have a central repository of ALL objects. One stop shopping. ;)

I couldn't agree more (don't mean to derail the thread)
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Squashman

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #94 on: April 29, 2020, 12:57:36 PM »

UPDATE - NEW MAP READY FOR DOWNLOAD SOON

Sorry it's taken a bit longer than anticipated, but I hope you will agree that the changes are worthwhile.



The central idea in this update was to provide consistency and continuity between this map and two others - the "Green Hell" map by Tokio Rose and Mosquito, and the "Welcome to Hell - Rabaul" map by Bee.
Green Hell - https://www.sas1946.com/main/index.php/topic,60937.msg670850.html#msg670850
Welcome to Hell - https://www.sas1946.com/main/index.php/topic,39938.msg446344.html#msg446344

Accordingly I have dispensed with my own version of the port of Rabaul and the surrounding airfields and replaced them with the Green Hell versions, which in turn were inspired by Bee's renditions in his map. This means the overall look and layout of this area is similar and recogniseable between all three maps - this, I feel, will be great for immersion when flying missions on the different maps.

Thus, for example - missions flying eastward, targeting Rabaul from Allied bases in New Guinea in the "Green Hell" map will find virtually the same Rabaul as missions flying westward from Solomons air bases in my map.

Bee's version of Rabaul is by far the best. It stands up well against contemporary wartime photographs of the town and port, so it makes sense to use it (and many thanks to Bee)

Another benefit of this is that there should be no objects or textures needed from the NBNG maps, which is what I originally based the Rabaul airfields on.



Yet another benefit is that Bee's Rabaul is much more FPS friendly than my version, so there will be better performace overall.

Missing objects????
Now that there are no objects being used from the NBNG maps - there should only be "stock" objects needed plus a few objects from Green Hell which, I will strive to include in the download.

Missing Textures????
The map should require only a few textures from Cyberolas' Singapore RRR. I will strive to include these in the download
https://www.sas1946.com/main/index.php/topic,52416.msg570327.html#msg570327

Also, this will now be a series of maps spanning the time period from August 1942, when the Marines first went ashore on Guadalcanal, to January 1944, when large Allied air bases were established on Bougainville and the air campaign against Rabaul was stepped up. I am hoping to release the August 1942 version along with the Jan 1944 map

Note - all screenshots taken with il2.ge enabled - Click images to enlarge

Simson Harbour Rabaul








Approaching Guadalcanal airfield complex






Stand by



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kukulo

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #95 on: April 29, 2020, 03:19:23 PM »

Thank you Squasman. All objescts and textures provided with map download will be great for HSFX users. Looking forward to your maps :)
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