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Author Topic: Coral Sea & Solomon Sea including Rabaul  (Read 46832 times)

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gunny0134

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #192 on: September 07, 2023, 02:38:05 PM »

So I went to BAT and dumped the real Australian Flag object...

Oh, as expected, a master has a different approach !!

Now the flag problem on this map is definitely solved.
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genXgamer

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #193 on: September 07, 2023, 03:52:04 PM »

Don't you love it when an object such as a flag or human civilian prevents you from using a map.
I guess another approach for such trivial objects would be to use Nowekat's static.actors tool and delete the object in question then generate a new actors file.

P.S.  Tokyo_Express_420 the other maps may require additional objects as well.
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Frankiek

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #194 on: September 07, 2023, 04:14:26 PM »

So I went to BAT and dumped the real Australian Flag object...

Oh, as expected, a master has a different approach !!

Now the flag problem on this map is definitely solved.

Thank you but i really think that we have others that deserve the title more than I do. But frankly it really piss me off that the lack of a minor object prevents somebody using the map
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gunny0134

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #195 on: September 07, 2023, 05:44:22 PM »

But frankly it really piss me off that the lack of a minor object prevents somebody using the map.

I agree with you 100%.

That is one of the reasons why I use BAT mod.
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Tokyo_Express_420

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #196 on: September 08, 2023, 02:06:52 AM »

I deleted the files for the invisible flag

I added the AUS flag file and its entry

The map loads, but when i press 'play' nothing happens

I'm not sure why it cares about the invisible flag since it isn't reported as missing by the Static.ini?

Maybe it made a mistake since there's no entry for the invisible flag

I really am completely lost at this point

Here's my log:

Code: [Select]
[9:03:05 AM] Load static objects
[9:03:05 AM] ##### House without collision (3do/flora/palms/LiveAg1.sim)
[9:03:05 AM] ##### House without collision (3do/flora/palms/LiveAs1.sim)
[9:03:05 AM] ##### House without collision (3do/flora/palms/LiveAg2.sim)
[9:03:05 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[9:03:05 AM] ##### House without collision (3do/flora/palms/LiveAs2.sim)
[9:03:05 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:03:06 AM] ##### House without collision (3do/Tree/Tree2.sim)
[9:03:06 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[9:03:06 AM] ##### House without collision (3do/Buildings/Industrial/Chiatta/sampan_pesca/live.sim)
[9:03:06 AM] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[9:03:07 AM] ##### House without collision (3do/flora/palms/LiveAg2.sim)
[9:03:08 AM] INTERNAL ERROR: Can't open file '3do/Buildings/Flags/invisible/live.sim'
[9:03:08 AM] WARNING: object '3do/Buildings/Flags/invisible/live.sim' of class 'SIM' not loaded
[9:03:08 AM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Flags/invisible/live.sim
[9:03:08 AM] Mesh 3do/Buildings/Flags/invisible/live.sim not created
[9:03:08 AM] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Flags/invisible/live.sim not created
[9:03:08 AM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[9:03:08 AM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[9:03:08 AM] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[9:03:08 AM] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
[9:03:08 AM] at com.maddox.il2.objects.buildings.House.access$100(House.java:12)
[9:03:08 AM] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:746)
[9:03:08 AM] at com.maddox.il2.objects.Statics._load(Statics.java:186)
[9:03:08 AM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[9:03:08 AM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:2213)
[9:03:08 AM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[9:03:08 AM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:357)
[9:03:08 AM] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:572)
[9:03:08 AM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[9:03:08 AM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[9:03:08 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:03:08 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:03:08 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:03:08 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:03:08 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:03:08 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:03:08 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:03:08 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:03:08 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:03:09 AM] INTERNAL ERROR: Can't open file '3do/Buildings/Flags/invisible/live.sim'
[9:03:09 AM] WARNING: object '3do/Buildings/Flags/invisible/live.sim' of class 'SIM' not loaded
[9:03:09 AM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Flags/invisible/live.sim
[9:03:09 AM] Mesh 3do/Buildings/Flags/invisible/live.sim not created
[9:03:09 AM] com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Flags/invisible/live.sim not created
[9:03:09 AM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[9:03:09 AM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[9:03:09 AM] at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[9:03:09 AM] at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
[9:03:09 AM] at com.maddox.il2.objects.buildings.House.access$100(House.java:12)
[9:03:09 AM] at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:746)
[9:03:09 AM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[9:03:09 AM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[9:03:09 AM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[9:03:09 AM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:2213)
[9:03:09 AM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[9:03:09 AM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:357)
[9:03:09 AM] at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:572)
[9:03:09 AM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[9:03:09 AM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[9:03:09 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:03:09 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:03:09 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[9:03:09 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:03:09 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:03:09 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:03:09 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:03:09 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:03:09 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:03:18 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_nonumber.bmp height=1024 width=1024 bpp=8
[9:03:18 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white1.bmp height=1024 width=1024 bpp=8
[9:03:18 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white10.bmp height=1024 width=1024 bpp=8
[9:03:18 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white7.bmp height=1024 width=1024 bpp=8
[9:03:18 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/13.JG52_Bf 109E-4_blank.bmp height=1024 width=1024 bpp=8
[9:03:18 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/Void.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_nonumber.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white1.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white10.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white7.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/13.JG52_Bf 109E-4_blank.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/Void.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_nonumber.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white1.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white10.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/$13.JG52_Bf 109E-4_white7.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/13.JG52_Bf 109E-4_blank.bmp height=1024 width=1024 bpp=8
[9:03:19 AM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/Bf-109E-4/Void.bmp height=1024 width=1024 bpp=8
[9:03:35 AM] java.lang.NullPointerException
[9:03:35 AM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[9:03:35 AM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[9:03:35 AM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[9:03:35 AM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[9:03:35 AM] at com.maddox.il2.builder.PlMission.save(PlMission.java:2190)
[9:03:35 AM] at com.maddox.il2.builder.PlMission$57.result(PlMission.java:2493)
[9:03:35 AM] at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:409)
[9:03:35 AM] at com.maddox.il2.builder.PlMission$DlgFileConfirmSave.exec(PlMission.java:1982)
[9:03:35 AM] at com.maddox.gwindow.GWindowFileBox.doResult(GWindowFileBox.java:428)
[9:03:35 AM] at com.maddox.gwindow.GWindowFileBox$Client.notify(GWindowFileBox.java:55)
[9:03:35 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[9:03:35 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[9:03:35 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[9:03:35 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[9:03:35 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:03:35 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:03:35 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:03:35 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:03:35 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:03:35 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:03:35 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:03:35 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:03:35 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:03:35 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:03:35 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:03:35 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:03:35 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:03:35 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:03:38 AM] java.lang.NullPointerException
[9:03:38 AM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[9:03:38 AM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[9:03:38 AM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[9:03:38 AM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[9:03:38 AM] at com.maddox.il2.builder.PlMission.save(PlMission.java:2190)
[9:03:38 AM] at com.maddox.il2.builder.PlMission$58.execute(PlMission.java:2517)
[9:03:38 AM] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[9:03:38 AM] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[9:03:38 AM] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[9:03:38 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[9:03:38 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:03:38 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:03:38 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:03:38 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:03:38 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:03:38 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:03:38 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:03:38 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:03:38 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:03:38 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:03:38 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:03:38 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:03:38 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:03:38 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:03:40 AM] java.lang.NullPointerException
[9:03:40 AM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[9:03:40 AM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[9:03:40 AM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[9:03:40 AM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[9:03:40 AM] at com.maddox.il2.builder.PlMission.save(PlMission.java:2190)
[9:03:40 AM] at com.maddox.il2.builder.PlMission$58.execute(PlMission.java:2517)
[9:03:40 AM] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[9:03:40 AM] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[9:03:40 AM] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[9:03:40 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[9:03:40 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[9:03:40 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[9:03:40 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[9:03:40 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[9:03:40 AM] at com.maddox.rts.Message._send(Message.java:1217)
[9:03:40 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[9:03:40 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[9:03:40 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[9:03:40 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[9:03:40 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[9:03:40 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[9:03:40 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[9:03:40 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[9:03:40 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 8, 2023 9:03:46 AM] -------------- END log session -------------
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Frankiek

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #197 on: September 08, 2023, 02:12:16 AM »

could you please insert or attach your mission file I would like to try to replicate what you are doing
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Tokyo_Express_420

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #198 on: September 08, 2023, 02:53:53 AM »

I don't know how to attach download links

Do you have a tutorial?

- Tokyo Express
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Frankiek

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #199 on: September 08, 2023, 03:03:32 AM »

to attach a small file you just need to click on reply and then below the text box you have the link to attachments and other options so open it and then just click on choose file navigate to the file and finalize the attachment
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Tokyo_Express_420

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #200 on: September 08, 2023, 03:19:29 AM »

Hi,

It doesn't give me the option, only Notify me of replies, Don't use smileys, and Return to this topic

Is it my status?

- Tokyo Express
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Frankiek

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #201 on: September 08, 2023, 03:29:09 AM »

don't use the quick reply box but the full reply or you can click on preview in the quick reply and then the full reply box will open
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Tokyo_Express_420

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #202 on: September 08, 2023, 03:39:43 AM »

I honestly don't have the option

No idea how to do it

Sorry

This is killing me

I feel like a fool at the mercy of modding

- Edit, what's your email maybe I could send it that way?

- Tokyo Express

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Frankiek

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Re: Coral Sea & Solomon Sea including Rabaul
« Reply #203 on: September 08, 2023, 03:41:58 AM »

then just copy and paste using the code function
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