Hi arquillos,
Wrong topic? Your inquiry is about NG-MAP
Here is the idea: When you start a mission you can't know exact enemy positions. Sure there are Intel services and that's why you have a path to follow and perhaps more details in the briefings, in example, sectors to explore (or to avoid completely!). Knowing where your enemies are spoils all the fun in my opinion, but even I activate hostile icons, in example when flying jets where foe get out of sight so fast! I sometimes end up with many icons on, but that doesn't mean I want them on again at the beginning of the next mission. A quick glance can spoil all joy.
Friendly icons are on by default because of intelligence services and radio communications to know positions of air and ground forces (and because you would hate me otherwise
).
Deciding what's on and what's off (and how it all fits together) is sometimes more difficult than creating the mod functionality. I decide based on what
I think the majority of people want, and always for the best experience.
You are one click away to unveil enemy icons - that's not too much asking for, isn't it? I understand unveiling all 'noise' icons can be bothersome for some but a mod is supposed to bring some creativity and innovation to the game. Uncovering original icons is a bonus feature for certain scenarios, in example when you are chasing a vehicle column in a crowded area.
If you truly want to have all forces and all the original icons at once perhaps you better stick to the Stock map or Pal's MiniMap. I am confident though that if you get used to NG-MAP, it will in time feel natural and who knows... you may eventually disable all icons!
Cheers!