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Author Topic: NG-HUD v3.6.1  (Read 104974 times)

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crs101

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #192 on: August 20, 2019, 04:03:42 PM »

Hi !

Works like a charm on 4.12.2m.

As always godlike work.

Cheers Tom
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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #193 on: August 22, 2019, 12:57:37 PM »

Hi Whistler. I did as suggested and extracted 'il2fb Application 156kb' from EXE/Client_MODS/512M_MODS and replaced existing 'il2fb Application 156kb'. Then I added the NGHUD_v3.2 (Modact version) to the MODS folder. It is activated in jsgme.
The sim launches as normal but no amendment to the usual speed bar details (i.e. speed/height/course but no map ref or flight details)
This looks like a miss unless I have missed something or can find a way in.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #194 on: August 23, 2019, 01:53:37 AM »

4.14? Does jsgme work? Good.

Then rename:

IL-2\jsgmemods\!#NG-HUD_v3.2\#SAS\! ! ! NG-HUD_v3.2

to:

IL-2\jsgmemods\!#NG-HUD_v3.2\MODS\! ! ! NG-HUD_v3.2

and activate!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #195 on: August 23, 2019, 04:06:02 AM »

Thank you Whistler. NG-HUDv3.2 now works in 4.14.1! I did as you suggested, changed hashSAS to MODS, and even activated !!!NG-HUD_v3.2. in jsgme. Wonderful.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #196 on: August 23, 2019, 05:08:42 AM »

Happy to see you happy! :)

Mods may work in 4.14.X but I don't have reliable (code) sources and I cannot support nor certify any of mine. My time is better invested in 4.12, an always evolving stable platform with thousands of certified mods and the first-rate support of the Special Aircraft Service community. That's what keeps IL-2 going, imho!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #197 on: August 23, 2019, 09:45:44 AM »

Whistler, I totally support what you say about the modders on this great site. I am flying the same campaign on different set ups to see what happens and how they contrast. BAT is way ahead for content and now sounds with 3.7 but VPmodpack is also good for WW2 action which is the period I prefer flying. Ypack on 4.13.4, and 4.14.1 have crisper visuals. We are so lucky to be spoilt for choice.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #198 on: August 23, 2019, 11:49:16 AM »

I heartily agree, larschance. As consumers, the more choice the better!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

W0W66

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #199 on: September 20, 2019, 10:37:04 AM »

Regrettably, I can not get this to work.  Running latest updated BAT.  When I press "H" I get 1 line bottom left corner.

I used the BAT version.  Used JSGME to import and activate.

Did the following

Game settings (can be activated/deactivated anytime during a mission):

    (ENABLE) Setup > Mis Settings > HUD > Show Subtitles -Done

    (ENABLE) Setup > Mis Settings > HUD > Show HUD Log - Done

    (DISABLE) Difficulty > Views > No Speed Bar -Done
    Deactivate it to get all NG-HUD features! Otherwise you will get a 'light' version of NG-HUD

Thanks for a great mod.  Cant wait to get it running.
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vonofterdingen

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #200 on: September 20, 2019, 01:42:47 PM »

Have you assigned a key to Toggle Speedbar in the Misc section of the controls? If not, try that. Your HUD may just be in the off state.
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W0W66

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #201 on: September 21, 2019, 07:09:51 PM »

Hello,

Speedbar was assigned to the H key.  I hit that a few times and the single line eventually disappears leaving a blank.  Not sure what else to do.

I mad sure that the !#NG-Hud_V3.2 is in the batmods folder.   

When I go to  pick a versions there is a B.A.T. folder open that and it is Batmods.  Open that and you get !#NG-Hud_V3.2.  !#NG-Hud_V3.2Is what I used JSGME to activate.
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #202 on: September 22, 2019, 11:07:33 PM »

Forget jsgme try putting the ! ! !NG-Hud_V3.2 folder straight into your #WAW3 (i think its called this in BAT) folder or any of the others you want to use it with.
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W0W66

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Re: Next Generation HUD (NG-HUD) Mod v3.2
« Reply #203 on: September 23, 2019, 01:41:59 PM »

Thanks, did that and no luck.  I put a copy of the BAT !#NG file into JTW3 and into WAW3. Still one line only. 

Thanks
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