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Author Topic: NG-HUD v3.6.1  (Read 104894 times)

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WxTech

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #240 on: January 25, 2020, 12:20:59 AM »

So I finally installed this about a week ago (been using NG-Map for a couple of months.) Both are marvellous additions that greatly improve on the synthesizing of information. Fantastic work!

I only just noticed that the plane icon text disappears when *in front of* a more distant cumulus cloud. Now, I did some tweaking on font sizes, and can't recall if I altered or added a .mat file for that particular font (not at my computer atm; on my phone instead). So it could be something I did. But just in case it's not my fault...

Next time I fire up the ol' box I'll look into this. Could be a matter of setting tfNoWriteZ 1, or tfTestZ 1, perhaps?
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #241 on: January 25, 2020, 01:32:36 AM »

Indeed, WxTech.

The file font/arialSmallZ.mat is missing the following lines:

[Layer0]
  tfTestZ    1
  tfNoWriteZ 0

At least, that's how stock does it. For the life of me, I never noticed.

The download has been (silently) updated.

Thanks! :)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

WxTech

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #242 on: January 26, 2020, 04:57:18 PM »

Change made, of course!

An additional element to consider for plane icons. Add this line to the .mat file:

ColorScale 1.0 1.0 1.0 0.6

This will slightly tone down the characters' intensity, partially blending with the background. I find full opacity to be too harsh and prominent. If 60% opacity is a tad too 'thin' for one's taste, a value of 0.7 instead of 0.6 should be good.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #243 on: January 27, 2020, 02:09:58 AM »

I opted for a bold font for the mod for better readability. When you enable icons you most likely want to see the labels, and blending text with the background probably hinders the purpose. Regardless, your inputs are always very interesting and welcome!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

WxTech

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #244 on: January 27, 2020, 02:56:21 AM »

Not only do I like a bit of 'thinning' of plane icons via an opacity adjustment, for my 32" 2560 pixel wide display I use an 8 point font. I guess I prefer as much subtlety as I can impose without making readability *too* hard. A way of partly compensating for the 'cheating' of having labels in the sky. ;) It does go somewhere between no labels and obvious ones.

Moreover, some time ago I created/tweaked *map* icons similarly, making them simpler, smaller and partially transparent. I've ported those over, and made similar adjustments to others not formerly used in my old 4.08 game. I like being able to at least partly see the underlying map beneath the symbols, which is particularly useful where objects become more densely packed in busy scenarios. And plane formations/furballs are more easily assessed when they don't all lie practically under one big, opaque plane symbol.
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PO_MAK_249RIP

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #245 on: January 27, 2020, 10:48:45 PM »

Hi WxTech any chance of you releasing your enhancements to us all? They sound fab!
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WxTech

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #246 on: January 28, 2020, 12:45:50 AM »

Will do!

Currently beavering away on adding my PBP-1 gunsight (attack plane variant) to Grief's Il-2 cockpit (1940 early), as well as making a few small tweaks to the canopy.
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chugga

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #247 on: February 17, 2020, 04:02:13 PM »

After installing Pegasus mine is not working. Any one have the same issue?
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chugga

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #248 on: February 17, 2020, 04:21:59 PM »

Disregard my last post I fixed it! Thanks for the great mod!
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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #249 on: February 23, 2020, 09:59:53 AM »

Hi Whistler. I need help with a 94 year old friend of mine who is keen to fly Il2 1946. He can fly aircraft once in the air but has trouble seeing the speed and height for take offs and landing. Is there any way I can increase the font size for the details at the left corner of the screen.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #250 on: February 23, 2020, 12:20:57 PM »

Hi larschance,

Sure. Let's pretend your friend has a screen resolution of 1920x1080. Remember the first number (1920) for later.

Go to your "#MODS" folder > "! ! ! NG-HUD_v3.X" folder > "font" folder > Open "hud.font" with notepad.

Identify in the first column the closest number to 1920, and increase the number besides it from 14 to, in example, 24. Like this:

Quote
[ClassInfo]
  ClassName TTTextureFont
[TTFFile]
  arial.ttf
[CharSize]
  1024  12
  1152  12
  1280  14
  1600  14
  1920  24
  2560  18
  3440  24
  3840  28
  5120  36
  6144  44
  7680  56
[_CodePage]
  ascii

// eof

Save the file. Let me know your friend's screen resolution if you can't make it work.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #251 on: February 23, 2020, 04:44:50 PM »

Thanks for the quick reply Whistler. Always appreciated.
His resolution is 1280. I went to BAT381/Batmods/NgHUD35/font. I increased the font size from 14 to 56 first in 1280 and then in 1920 Both saved on Notepad but no effect either time. In mission the font stayed the same as before.
My friend is very keen and amazingly able for his age. I want to set this up for him before his eyes deteriorate further.
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