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Author Topic: NG-HUD v3.6.1  (Read 104888 times)

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WxTech

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #252 on: February 23, 2020, 05:03:04 PM »

On the tiny chance that you may not be aware, after making such changes you must quit and restart the game for the change to take effect.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #253 on: February 24, 2020, 03:39:20 AM »

Yes, thanks WxTech.

Also, since you, larschance, are making changes in the BATMODS folder, make sure to deactivate and re-activate the mod with JSGME before testing.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #254 on: February 24, 2020, 04:56:41 AM »

Hi Whistler and WxTech.

I did as you advised.
BAT3.8.1
1. I changed the 1280 font to 56. Saved via Notepad.
2.I deactivated NgHUD3.5 in jsgme.
3. I restarted my laptop.
4. I activated NgHUD 3.5 in jsgme.
5. No change on screen unless the increase in font from 14 to 56 is minimal.

q1. Can I increase the font to a higher number
q2. I only changed the TGA3 but not the DOF3 WAW3 and JTW3. Would this affect the result.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #255 on: February 24, 2020, 05:25:26 AM »

Hi larschance,

- A 56 increase is plenty, in fact, it is a huge increase.
- You don't need to restart your laptop, only the game.
- If you only change TGA3, changes will impact TGA3 only.

Now, you didn't follow my instructions. I asked you to go directly to your #MODS folder and you did go to the BATMODS folder, which is the right thing to do, but I remember you had trouble before with this mod... I take the information you share is accurate but only you know how you installed NG-HUD and what you have in that PC and in what condition.

The instructions provided work. You are doing something wrong unfortunately, and it is impossible for me to know what.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #256 on: February 24, 2020, 07:48:53 AM »

Sorry to be a pain Whistler.
I proceeded exactly as follows
1. Went to BAT3.8.1 folder.  (Checked config for Resolution which is 1280 width  759 height). Went to jsgme application and deactivated NGHUD3.5
2. Entered the following stream BAT3.8.1/BATMods/NGHUD3.5/TGA3/NGHUD3.5/font/hud. Increased font from 14 to 56 via Notepad and Saved.
3. Activated NGHUD3.5 in jsgme.
4. Started sim. No change.
5. Went back to font/hud to make sure new font was saved and it is.
What am I missing?
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #257 on: February 24, 2020, 12:39:30 PM »

You are not missing anything. Your steps are ok but I think you didn't install NG-HUD right back in the day.

Having NG-HUD activated in JSGME, can you post a screenshot of your #TGA3 folder?

You can upload pics here: https://postimages.org/
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #258 on: February 24, 2020, 04:54:51 PM »

I have trouble uploading so I have asked Vonofterdingen to send you my four pics of my BAT3.81 setup via email or upload. Namely the config, #tga3, Batmods, and jsgme.
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vonofterdingen

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #259 on: February 25, 2020, 11:45:23 AM »

Here are Larschance's screens:








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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #260 on: February 25, 2020, 12:11:34 PM »

Thanks vonofterdingen.

Everything seems to be where it is supposed to be.

larschance steps are correct:

I proceeded exactly as follows
1. Went to BAT3.8.1 folder.  (Checked config for Resolution which is 1280 width  759 height). Went to jsgme application and deactivated NGHUD3.5
2. Entered the following stream BAT3.8.1/BATMods/NGHUD3.5/TGA3/NGHUD3.5/font/hud. Increased font from 14 to 56 via Notepad and Saved.
3. Activated NGHUD3.5 in jsgme.
4. Started sim. No change.
5. Went back to font/hud to make sure new font was saved and it is.

Something else is going on. I cannot determine what.

Don't use JSGME and try editing directly #TGA3/! ! ! NG-HUD_v3.5/font/hud.font

I cannot think of anything else.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #261 on: February 26, 2020, 05:56:49 AM »

Hi Whistler. I tried as you suggested but no luck. I even increased the font to 72 but no change.
I have looked at my config and wondered if the PALmod=1 or hud=3 are overriding the change.
If the font can change on your system then I guess I will have to reload the whole lot and see what happens.
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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #262 on: February 26, 2020, 06:38:10 AM »

I tried increasing the font in both Vpmodpack and Il2 4134 with Modact6.4. In both versions the start up froze. I checked the Task manager and it told me the 6DoF/TIR was not responding. When I went back to size 14 font the sim loaded as normal.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #263 on: February 26, 2020, 07:18:36 AM »

- I set my conf.ini to 1280x759 (Fullscreen). The game won't load.
- I set my conf.ini to 1280x759 (Windowed). The game loads.
- I increased hud font size to 72. The game won't load.
- I reduced hud font size to 50. The game loads.

Here it is my TGA:



It seems 72 is just too much. Less than 50 should be enough. Use even numbers.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html
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