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Author Topic: NG-HUD v3.6.1  (Read 104877 times)

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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5 ~ NEW VERSION ~
« Reply #216 on: November 17, 2019, 05:07:30 PM »

Hi Whistler. I have spent most of the year, i.e. about 3 times a week for an hour, flying the same stock career on 5 different versions for contrast. I am pleased to say every one of the 500 or so missions so far has been different. The versions are Il2 4.12.2 BAT3.7.2, Il2 4.13.4 Ypack 1.2.2. Il2 4.12.2 Vpmedia, Il2 4.13.4 Modact6.4, and Il2 4.14.1. All including your highly useful NGHUD3.2 of course. The immersion factor is different in each version with enough variety to keep interest going.
I also found the 109 is much easier to control than the 190 but that is another story.
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halowraith1

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  • Hold onto something, i'm not good at landing.
Re: Next Generation HUD (NG-HUD) Mod v3.5 ~ NEW VERSION ~
« Reply #217 on: November 20, 2019, 08:04:23 AM »

how do i reactivated HUD TAS without opening the map?
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5 ~ NEW VERSION ~
« Reply #218 on: November 20, 2019, 10:03:54 AM »

You can't, sorry. You shouldn't rely on TAS alone.

PAL's VisualMod allows you to have TAS always on but be warned, both mods have incompatibilities.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5
« Reply #219 on: December 01, 2019, 02:21:22 PM »

Hi Whistler. Just to confirm HUD3.5 successfully added to my 5 versions of Il2 as listed above. Had to manually add it to MODS folder in Il2 4.14.1 but other wise all automatic as you said.
Well done on an ever improving essential part of the immersion.

One point on adding CAM1.6 and MAP3.1. When activating via Jsgme these two 'grey out' HUD3.5 although the latter still works. Not a problem just strange.
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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5
« Reply #220 on: December 02, 2019, 09:00:16 AM »

Hi Whistler. You mention that whatever mode you wish, e.g. MPH, will stay after play rather than have to be reset every time you start or restart a career. This works fine. Thank you.
I now find however that you have to reset the gunsight on the Bf109 every mission. I did not notice that before. I am flying the 140th career mission on Luftwaffe Fighter South so probably would have noticed this before when I was using HUD3.2. The version is Il2 4.13.4 Modact 6.4.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5
« Reply #221 on: December 02, 2019, 09:47:32 AM »

Hi larschance,

I think you mean that you have to enable/activate the gunsight view on the Bf109 every mission...

Stock game remembers whether you are in gunsight view or not when you quit a mission. When you play the next mission, the game puts you back exactly where you left. I never understood the logic behind this decision and it is something that bothers me a lot. Why would the game remember my last fov? It doesn't. Why would the game remember I was in external view last? It doesn't. Why would the game remember my in-cockpit view? It does!

Starting with NG-HUD v3.5 the gunsight view gets reset on mission start and you ALWAYS get by default the "comfy", non-gunsight, view. I find this comfy view optimal for situational awareness on mission start. It is up to you to toggle views as needed.

Regards,
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5
« Reply #222 on: December 02, 2019, 11:03:10 AM »

Okay Understood. Just another procedure like shutting the canopy and setting the flaps. Good discipline. Used to the lazy option I guess.
Thanks for the explanation and keep up the good work.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5
« Reply #223 on: December 02, 2019, 12:20:35 PM »

The gunsight view stands out more in some aircraft than in others. Try the Me 262 in example and we will agree how much better taxiing and taking off is with a "comfy" view.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5
« Reply #224 on: December 05, 2019, 05:15:32 PM »

Hi Whistler. I haven't flown the 262 since the days of Secret Weapons of the Luftwaffe. lol. Still working my way through the earlier aircraft in Il2. Hope my eyes and reflexes hold out before I get to it.
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whistler

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NG-HUD v3.5H (HSFX-Ready)
« Reply #225 on: January 02, 2020, 04:05:38 AM »

Next Generation HUD (NG-HUD) v3.5H
:: Fully compatible with HSFX v7.0.3 ::



Changelog:
Code: [Select]
v3.5H - 02-Jan-2020
-----------------------
Special build compatible with the HSFX 'Message' trigger (v1.2):
- Messages are independent from the LogCenter
- Orang-ish tone + drop shadows
- Multiple lines of text allowed!

Just like with previous updates, disable and delete any previous versions! v3.5H link can be found in the first post.

See you in the skies! 8)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #226 on: January 03, 2020, 09:47:38 AM »

Hi Whistler. Happy New Year. Well done on keeping the HUD updated.
I thought HSFX was online only so I don't use it. Does this mean I can set it up for offline use. Also is v3.5H purely for HSFX users.
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #227 on: January 03, 2020, 10:35:06 AM »

Hi larschance,

You can use HFSX offline if you like. You will find offline HSFX missions/campaigns out there however, there are better offline packs around these days, in my opinion.

NG-HUD v3.5H is the current version for everyone but if you don't use HFSX, there's nothing new for you in v3.5H. You can stay at v3.5.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html
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