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Author Topic: NG-HUD v3.6.1  (Read 104986 times)

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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #264 on: February 26, 2020, 11:01:54 AM »

Hi Whistler. Thanks for confirming it can be done. I am in Windowed setting and tried both 44 and then 28 font but no luck so far.
I deactivated nghud35 at jsgme as before, then changed font then reactivated. It is probably something simple that I am missing. So frustrating but I will get there.
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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #265 on: February 26, 2020, 05:44:46 PM »

Hi Whistler. Vonofterdingen sent me a copy of his font list with size 36 and it worked somehow. Could not see any difference in set up. Anyway another problem solved. Thank you both for your help. Very much appreciated.
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E69_Haukka

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #266 on: March 05, 2020, 10:10:55 AM »

Hi Whistler, I have been testing each of the versions of its wonderful mod, and I am currently using the latest v.3.5. Everything works perfectly fine. However, it catches my attention that if on a mission I leave the speed indicator in kilometers, when I restart the game it always shows the speed in knots again, how can I do so that it does not change when restarting?

Thank you very much for this enormous work you have done here, as well as with the HG-Map and the NG-Cam, both wonderful mods too.

Regards
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #267 on: March 05, 2020, 11:05:28 AM »

Hi Haukka,

Your conf.ini is most probably set to read-only.

Starting with v3.5, the HUD mode gets saved to the hudMode setting in the [game] section of the conf.ini

Code: [Select]
[game]
hudMode=0

Where: 0 = hidden / 1 = kmh / 2 = knots / 3 = mph / 4 = minimalist

Regards,
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

E69_Haukka

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #268 on: March 06, 2020, 08:50:46 PM »

Thank you very much for your reply. I will check my conf.ini.

Regards
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zeporko

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #269 on: March 28, 2020, 11:28:42 AM »

Perfect mod!

For me the most useful is the bombsight tool and the powerplant info

Thanks for all
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wern moldy

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #270 on: April 10, 2020, 11:36:28 PM »

I have not tried this mod yet, but question- In Dgen campaigns using BAT, I've noticed that with some, the regular hud gives incorrect altitude reading, (as well as no tail wheel lock on all 190A's, but that's another topic). At the risk of sounding stupid, will the NG-HUD correct this, or would it merely be a different appearance for the same inaccurate altitude number?
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #271 on: April 14, 2020, 03:25:00 AM »

[...] the regular hud gives incorrect altitude reading [...]

You sure?
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

andqui

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #272 on: November 20, 2020, 08:47:10 AM »

Is this compatible with the newest 4.1 BAT?

Thanks
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #273 on: November 20, 2020, 09:44:25 AM »

Yes, andqui.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

mikehawk12345

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #274 on: December 28, 2020, 03:30:14 AM »

How in the hell do you install this, please someone help me
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Deshun Dean Jr

mikehawk12345

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #275 on: December 28, 2020, 03:33:10 AM »

Does anyone know to install this for bat mod, I would really appreciate the Help :)
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Deshun Dean Jr
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