I have built a little test flight for these birds. Nothing pretentious, just to do some tests about take-off/landing.
Everything well for take-off. But for landing, it is another question. First, I tried landing in open sea (on no "base"). At last waypoint before landing WP, plane behave bizarrely, and crashes. So, I modified it, make it land at an seaplane-base. And what happens ? instead of landing at indicated place, the aircraft goes to the nearest base (a land base), and land there... very bizarre...
Maybe you want to try it too. Just copy this with notepad or any text editor in a txt file, and changr from txt to mix. Put it in the Ar-196 folder, and observe what happens. As BV-138s are not flyable, player's plane is a Ar-196. Once you are sitting in the plane, just engage auto-pilot, so plane will take off and go his way. The BV-138 will appear, for the first 4-5 minutes after mission beginning (so the Ar has time to take-off...), and for the second, wait 4-5 minutes more. And observe how they behave. I do not know why they choose to land on a ground base, and not at the sea-base assigned...
Here is the text to copy in the txt file :
[MAIN]
MAP Truk/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player g0100
army 2
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0102
g0103
g0100
[g0102]
Planes 1
Skill 1
Class air.BV138B
Fuel 100
weapons 4xSC50
StartTime 4
[g0102_Way]
TAKEOFF 201249.20 190021.48 0 0 &0
NORMFLY 196519.63 189990.35 500.00 300.00 &0
NORMFLY 188204.21 196173.58 1000.00 300.00 &0
NORMFLY 183875.88 190057.35 1000.00 300.00 &0
NORMFLY 195741.74 189732.26 500.00 300.00 &0
LANDING 201249.20 190021.48 0 0 &0
[g0103]
Planes 1
Skill 1
Class air.BV138MS
Fuel 100
weapons default
StartTime 8
[g0103_Way]
TAKEOFF 201249.20 190021.48 0 0 &0
NORMFLY 196513.83 190016.71 500.00 300.00 &0
NORMFLY 188203.66 196132.51 1000.00 300.00 &0
NORMFLY 183835.24 190037.03 1000.00 300.00 &0
NORMFLY 195729.66 189704.55 500.00 300.00 &0
LANDING 201249.20 190021.48 0 0 &0
[g0100]
Planes 1
Skill 1
skin0 AR196_Berendes_42.bmp
numberOn0 0
Class air.AR_196A3
Fuel 100
weapons default
[g0100_Way]
TAKEOFF 201249.20 190021.48 0 0 &0
NORMFLY 196513.83 189996.39 500.00 300.00 &0
NORMFLY 188223.98 196173.14 1000.00 300.00 &0
NORMFLY 177669.82 177777.59 1000.00 300.00 &0
NORMFLY 195802.23 179360.93 1000.00 300.00 &0
NORMFLY 203084.74 182744.72 500.00 300.00 &0
LANDING 205786.36 185212.47 0 0 &0
[NStationary]
[Buildings]
[Bridge]
[House]
This test flight has been made in BAT/WAW, butI guess any version of the game (modded, of course, and having the Truk map and flyable Ar-196) can play it.
And comment about what I made wrong... maybe we all can learn something !