So... I have been playing a while with the BV-138B, adding to it the turret of the MS.
First, I added those lines from the MS to the B hier.him :
[Turret3A_D0]
Mesh Turret3A_D0
Parent Tail1_D0
Separable
Attaching -1 0 0 0 0 -1 0 -1 0 0.0 5.30 1.10
[Turret3B_D0]
Mesh Turret3B_D0
Parent Turret3A_D0
Separable
Attaching 0 0 -1 1 0 0 0 -1 0 0.10 -0.75 -0.60
[Pilot6_D0]
Mesh Pilot6_D0
Parent Turret3A_D0
Attaching 1 0 0 0 1 0 0 0 1 0.0 -0.70 -0.10
CollisionObject xpilot6a
CollisionObject xpilot6b
CollisionObject xhead6
[HMask6_D0]
Mesh HMask6_D0
Parent Pilot6_D0
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
[Pilot6_D1]
Mesh Pilot6_D1
Parent Pilot6_D0
Hidden
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
and after, copied 6 files from MS to B, replacing existing ones if asked :
Turret3A_D0.msh
Tail1_D0.msh
Turret3B_D0.msh
Pilot6_D0.msh
HMask6_D0.msh
Pilot6_D1.msh
but I am missing (probably) the
xpilot6a
xpilot6b
xhead6
collision objects, which I can't find in any of the 2 planes...
Once installing all this in the game, game loads fine, plane too. But there is a problem with the rotation of the rear turret : it faces to the rear (normal), but when enemy near, it is able to rotate completely to the front (unlike on the MS), meaning the MG is inside the fuselage.
And it does not shoot too...
Have I done something wrong ? Funny to say, but... it is first time I am modifying a modded plane by myself ! LOL