At some point I'll have to call a halt to the tweaking, if this thing is ever to get promulgated. For instance, and to illustrate a small change: I just added a few polys to the rudder pedal supports. The pedals themselves each have two slots, at the lower corners. Within these slots pass razor thin plates attached to the lower bar. I made these zero-thickness (and odd looking because of it) plates 3mm thick.
I'd like to add the tension adjustment knob to the throttle quad. And a fuel tank selector (even though non-working), if one was present in the real bird; I know the later P-63 had one on the floor to the left of the seat, immediately ahead of the trim controls.
I'd like to add the door locks which are located on the upper door frame a bit ahead of the door center. Currently these weird and unrealistic, zero-thickness 'clamshells' are present instead.
It would be neat to add a couple of lamp housings, which would be attached to the forward door frames.
But again, a halt must be called at some point! How far will I go?
I have given all the painted surfaces a consistent green color, a slightly subdued hue of what was shown in the previous door screenshot.
I've added nut textures to improve on those only poorly suggested in the stock low-res textures.
The mating of the door frame textures has been improved (by altering the mesh). Specifically, below the tubular part of the frame one could see the 'seam' separating the two strips on the flat texture below, like a hem-line on an undergarment which is not supposed to be seen.
I altered the texture mapping so that this 'seam' is pulled up higher and hence merges more properly into the tube underside. Looks so much cleaner.
I created a new, larger glass texture, and completely remapped the canopy, so that I could add heavier dirtiness along the perspex edges. Like I did for the Wildcat.
I did a new thing here. For the external model (in the /Plane folder) I toned down the opacity of the canopy glass. I did this because the rearmost portion of the external model canopy can be seen from inside, at least when the POV is more forward. Formerly the somewhat high opacity perspex would be distractingly obvious and ugly, creating a strong discontinuity. Now it's much more subtle. Yes, this does also make the glazing more transparent when looking at the plane from outside. But to me not badly so, and the specularity of reflected sunlight also keeps things looking correct. Of course, one can restore the opacity in the .mat file if desiring to go back the the stock appearance.